on 20-02-2012 05:08 AM
21-02-2012 05:11 AM - edited 21-02-2012 05:16 AM
From memory Sacred 2 was a more zoomed out view (you are quite close to your avatar in Amalur), but my gut feeling is that Amalur's sub-regions (each major area has about 8-10 sub-regions) are bigger than the zones in Sacred 2(except maybe that big swamp in Sacred 2. They are also far more visually appealing and varied...I am still only in the first major area which has the fantasy/elven forest sort of overall theme (but within each theme you get variation eg. Webwood is not a place to go if you are an arachnaphobe.), but I know from trailers there are mountainous, swampy and desert areas ahead.
There is a difficulty increase as you wander between sub-regions and some side-quests will span several at once so it is a quite neat design, generally as you get closer to the next major area the sub-regions have tougher monsters, which makes game progression sense I guess. There is no obvious load between the sub-regions but I think they are hiding the load by joining the sub-regions with narrow corridors/tunnels/valleys so you don't notice the next area loading in (or they may do it like Burnout Paradise did with a circle around you continuously loading) You do get a quick load screen when you fast travel.
I am really enjoying this game so far, as a fantasy world to mess about in after work it is great. It isn't the deepest, most challenging game I have ever played but I like it ![]()
If you are a reader I'd compare recent big action RPGs like this:
05-03-2012 05:02 AM - edited 05-03-2012 05:04 AM
On Hard, 60 hours in and 80% through the story (and every faction/side quest I have found done) I still like it, but I think to 200 hour estimates Big Huge Games gave seems a little inflated. Though apparently that timing included getting all the armour sets... but really if they aren't suited for the class/style I am using why hunt them down?
on 09-03-2012 05:37 AM
Scunter wrote:On Hard, 60 hours in and 80% through the story (and every faction/side quest I have found done) I still like it, but I think to 200 hour estimates Big Huge Games gave seems a little inflated. Though apparently that timing included getting all the armour sets... but really if they aren't suited for the class/style I am using why hunt them down?
Thanks for the update Scunter. Have you come across the levelling issues that I've heard about......areas becoming level locked if you progress too far or some such thing?
on 11-03-2012 10:44 PM
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