on 06-09-2009 04:00 AM
Since no one has posted about this yet,ill do it ![]()
The new title coming from ID sofware using their new engine called Tech 5. Sounds pretty good (very fallout 3ish
)
Beware,its a big read,but sounding very good ![]()

That's a pretty strong statement to make, particularly from a company whose bread and butter has been franchises such as Doom, Quake and Wolfenstein. But when it comes to Rage, id's brand new post-apocalyptic FPS, the company specifically chose to take its new engine (which they're calling id Tech 5) and do something radically different from what it's known for. While the nucleus of Rage is still first-person shooting, id is tossing in a healthy mix of vehicle combat, racing, and even mild RPG elements to create something different. At QuakeCon, I was able to check out the early sections of the game to get a sense of what this new world was all about.
Rage takes place in the near future of Earth, where the planet has been devastated by the massive asteroid Apophis (id is taking an actual asteroid that is on a near-collision course with Earth and making the supposition that it's much larger than scientists currently believe). With doomsday upon humanity, the governments of the world band together to form the Eden Project, a system where scientists, researchers, engineers, and military personnel are frozen underground in 12 to 16-person groups known as Arks. The purpose of this system is to have these chosen people come back and rebuild society after a while, passing on their knowledge and skills to ensure the survival of the human race. What the governments didn't plan for is that many more people survived the impact than predicted, and these outside survivors establish their own settlements, raiding clans and (for the unfortunate ones) mutant enclaves. As an Ark member, you emerge from your cryostasis somewhere in the southwestern states of America (in an area that looks like Arizona) to discover that your facility has been horribly damaged, leaving you as the lone survivor of the experiment to rediscover this vastly changed world. Your mission now is to find out what happened to the other Arks.
Once we'd collected everything we had, we noticed a mutant off on the cliffs ahead of us. With a quick flick of the wrist, we were able to kill the creature with a three-pronged boomerang-like weapon known as the wing stick. Unlike many of the firearms, which make a sound and alert enemies to your presence, the wing stick is a way to silently strike enemies down from afar. While we didn't get a full sense of the number of weapons that you'll be able to collect, I did pick up on a crossbow; it's another relatively silent weapon. We were told (and in some cases shown) that many of the standards that can be expected from an id game will be included, such as a shotgun, machine gun, and pistols. These weapons have various ammo types associated with them, which, in effect, act as an alternate fire, so you can choose armor piercing rounds or impact slugs, for example. You'll even tweak grenades with manufacturing skills and schematics, so you can create EMP grenades, which we were told would be more useful as the game progressed.
With our immediate threat neutralized, we leapt into our dune buggy and sped off. While it isn't the best looking machine in the world, it is a vehicle that our character put together with his bare hands. We had affixed twin chainguns on the rollbar cage to provide protection from raiders in the wilderness. This personal affinity towards your machine adds a degree bit of personal connection and pride with your gear; you're not simply going to pick up another buggy from an enemy and scrap your own if it takes too much damage, or if you want to go on a GTA-styled rampage. You're going to want to protect and improve your vehicles, and if they take too much damage you'll have to call out a tow truck to drag the wreckage back to a garage and pay for the repairs in town (a process which will most likely be rather expensive in this devastated world).
Linkage to the rest of the preview.
As im said,sounds good,very good ![]()
on 06-09-2009 04:47 AM

on 06-09-2009 06:26 AM
on 06-09-2009 06:31 AM
on 06-09-2009 09:37 AM
From what Ive seen this looks
fantastic...yet another game Im looking forward too ![]()
on 06-09-2009 09:44 AM

on 06-09-2009 10:21 AM
I started to think it was a joke, it sounds like fallout 3, which isnt bad i didnt mind that game.
Unlimited inventory slots? no weight limit? AWESOME, i can already tell my inventory will be a mess of stuff i dont need, but dont wanna sell, lol. much like my bedroom.
But it does sound good, another good game coming, im gonna end up having to sell a kidney. Any one interested??
06-09-2009 10:52 AM - edited 06-09-2009 10:52 AM
willthisnamedo wrote:I started to think it was a joke, it sounds like fallout 3, which isnt bad i didnt mind that game.
Unlimited inventory slots? no weight limit? AWESOME, i can already tell my inventory will be a mess of stuff i dont need, but dont wanna sell, lol. much like my bedroom.
But it does sound good, another good game coming, im gonna end up having to sell a kidney. Any one interested??
I'll give you a broken diskman,an Eric Cartman doll,a non winning lotto ticket.a packet of gummy bears (opened and empty) and the entire collection of Desperate Housewives on tape as read by Gilbet Gottfried for your kidney.
on 06-09-2009 07:03 PM
i only read the first paragraph, sounds cool.
unlimited inventory sounds good to me, i'm a hoarder in virtual and real life. and in most RPG's i spend too much time maintaining inventory. RE5 was good in that respect for me. simple and quick.
i'll give you a 2003 Harry Potter calender (used), a complete set of Ice Age 3 McDonalds Tumblers, a pack of 'Juicy Fruit' gum, a dictionary and a pocket knife for the kidney.
on 07-09-2009 04:26 AM
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