on 23-11-2009 08:38 PM
on 23-11-2009 09:17 PM - last edited on 23-11-2009 09:18 PM
on 23-11-2009 10:51 PM
"Mr Rossignol said there was plenty of evidence that gaming violence is "fully processed" as fantasy by gamers. Studies of soldiers on the front line in Iraq showed that being a gamer did not desensitise them to what they witnessed.
He added: "Perhaps what this research demonstrates is that the researchers misunderstand what games are, and how they are treated, intellectually, by the people who play them."
That entire article just contradicted itself in the last paragraph. So basically they have already come to the conclusion that most gamers aren't lunatics who lack morals. What was the point?
on 24-11-2009 12:40 PM
on 24-11-2009 01:45 PM
on 24-11-2009 04:17 PM
abcwarrior wrote:
It said game makers should work harder to remind players about the real world limits on their actions."
Real world limits? Would those be the same ones that forces out in, for example, Iraq and Afghanistan have been limited by?
By that logic,most game should be stopped
Time Splitters should be scrapped as stopping time is not in the 'real world limits'
Resistance has Chimera in, there not real
Game like Guitar Hero and Rockband makes everything think they are rockstars, should we get rid of them?
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on 24-11-2009 04:41 PM
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on 24-11-2009 06:09 PM
on 24-11-2009 06:15 PM
Shadow_Gamer wrote:"However, it said, many others allowed "protected objects" such as churches and mosques to be attacked"
This reminds me of when Resistance 1 came out and everyone had a fit because there a level in Manchester cathedral
on 24-11-2009 06:24 PM
BBC news wrote:
The study condemned the games for violating laws by letting players kill civilians
BBC news wrote:
torture captives
BBC news wrote:
and wantonly destroy homes and buildings
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