on 08-03-2012 07:03 PM
on 09-03-2012 09:09 AM
James91 wrote:The iPad 3 hasn't had a chance to show off it's graphical prowess. It more than likely is more powerful.
Wow just wow and they said the new ipad was better then the ps3? How wrong they was
Anyway, looks pretty good for a console.
From what i have read is gone from a duel core to quad core GPU. The same GPU that's in the VIta (PowerVR SGX543MP4) that puts out about 28Glops. So no its not no way no how is it better then what the PS3 has. It does have the same feature set DX9/ openGL 2.1 shaders, but in terms or raw power the PS3 wins by a mile.
on 09-03-2012 06:32 PM
As a technical show case, I.... wasn't that impressed as I didn't see anything that great or new that they, or other teams haven't done already.
I mean, I couldn't do the same thing myself of course
But their animation team still doesn't work well enough/hard enough to fit with their motion capture in my opinion.
Through Heavy Rain, and a couple of times in this demo, Eyes often stay dead and expressionless when put with the mo-cap's head movements, and also the hands often can play a big part too.
I know most of Uncharted's cutscenes are pre rendered vids rather than in game, but the same technique applies to create the animations, and Naughty Dog do a great job with working over their mo-caps.
Once Quantic dreams get the animation team sorted on those (what seem like) small things, it will make a huge change to the feel of the characters. Instead of feeling/looking like robots........although, this one is a robot.
As their games are very character driven, I think it's something Q.D. should really focus on as they already have the story telling side of it nailed.
I know it sounds a bit negative, but it's those small things that make the character feel very fake when done wrong, and when it's been done well by other studios it just leaves me thinking that there is no reason why they haven't done so already too.
I guess it could depend on budget/time etc etc.
Positives are that the graphics were very crisp and no jaggies that I could see. Shadows were nice and clear too and no glitches or wobbly edges. Nice frame rate etc, but not really too much going on in the scene that should effect it that much either, plus most textures were just flat shiney surfaces.
These are all things I'd expect QD to be able to do already in a short scene though.
Seeing it running like this in an actual game that has budget and time to think about would impress me more
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