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bazzakay
Posts: 19
Registered: ‎12-12-2008
Message 31 of 42 (716 Views)

Re: PAL PS3 @ 60 Hz


InfraRedPS wrote:
This is stupid, games will run at 60Hz on an LCD or Plasma TV, Blu-rays will also unless your TV can accept 24Hz then of course it will be running at 24Hz. If you are getting 50Hz it's because your TV is running in 1080i ('i' being interlaced, 25 goes into 50 evenly) whereas 1080p will be running in 60Hz (game frame rate 30fps goes evenly into 60Hz) if the 1080p game was running in 50Hz then you would notice a lot of judder because 30 does not go into 50 evenly.

It doesn't need to be written in a manual anywhere because it should be common sense (for us slightly more techy gamers). I could go and put in every single one of my games and take a picture of the TVs source information screen but that would be pointless becuase I can tell you now they would all say 1280x720@60Hz or 1920x1080@60Hz

A resolution is not fixed to a frame rate at all.  The refresh rate is not determined by the resolution.

 

1280x720 can run @ 50/60 Hz.  1080i is in actual fact 1920 x 1080 (but interlaced and not progressive)

 

The resolution has nothing to do with the refresh rate.

 

It's down to what the graphics chip is capable of.  Most graphics chips can run at 60 Hz, comfortably.

 

Anyway, I've just come off of the phone to Sony and it looks like the console is capable of 60 Hz but it's a feature that isn't available in the PAL consoles.  Many of the games are 50 Hz optimised but not actually 60 Hz.  

 

 

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InfraRedPS
Posts: 7,307
Registered: ‎04-08-2006
Message 32 of 42 (709 Views)

Re: PAL PS3 @ 60 Hz


bazzakay wrote:

InfraRedPS wrote:
This is stupid, games will run at 60Hz on an LCD or Plasma TV, Blu-rays will also unless your TV can accept 24Hz then of course it will be running at 24Hz. If you are getting 50Hz it's because your TV is running in 1080i ('i' being interlaced, 25 goes into 50 evenly) whereas 1080p will be running in 60Hz (game frame rate 30fps goes evenly into 60Hz) if the 1080p game was running in 50Hz then you would notice a lot of judder because 30 does not go into 50 evenly.

It doesn't need to be written in a manual anywhere because it should be common sense (for us slightly more techy gamers). I could go and put in every single one of my games and take a picture of the TVs source information screen but that would be pointless becuase I can tell you now they would all say 1280x720@60Hz or 1920x1080@60Hz

A resolution is not fixed to a frame rate at all.  The refresh rate is not determined by the resolution.

 

1280x720 can run @ 50/60 Hz.  1080i is in actual fact 1920 x 1080 (but interlaced and not progressive)

 

The resolution has nothing to do with the refresh rate.

 

It's down to what the graphics chip is capable of.  Most graphics chips can run at 60 Hz, comfortably.

 

Anyway, I've just come off of the phone to Sony and it looks like the console is capable of 60 Hz but it's a feature that isn't available in the PAL consoles.  Many of the games are 50 Hz optimised but not actually 60 Hz.  

 

 


Lol you have no idea about any of this do you? For a start lets just get some facts on the table to cover the last 2 pages of posts.

I have a UK PS3, a UK copy of LBP, and a UK Samsung 40" LCD

PS3 XMB:



LBP in-game:

Please use plain text.

Level 1

Level 1
bazzakay
Posts: 19
Registered: ‎12-12-2008
Message 33 of 42 (703 Views)

Re: PAL PS3 @ 60 Hz


InfraRedPS wrote:

bazzakay wrote:

InfraRedPS wrote:
This is stupid, games will run at 60Hz on an LCD or Plasma TV, Blu-rays will also unless your TV can accept 24Hz then of course it will be running at 24Hz. If you are getting 50Hz it's because your TV is running in 1080i ('i' being interlaced, 25 goes into 50 evenly) whereas 1080p will be running in 60Hz (game frame rate 30fps goes evenly into 60Hz) if the 1080p game was running in 50Hz then you would notice a lot of judder because 30 does not go into 50 evenly.

It doesn't need to be written in a manual anywhere because it should be common sense (for us slightly more techy gamers). I could go and put in every single one of my games and take a picture of the TVs source information screen but that would be pointless becuase I can tell you now they would all say 1280x720@60Hz or 1920x1080@60Hz

A resolution is not fixed to a frame rate at all.  The refresh rate is not determined by the resolution.

 

1280x720 can run @ 50/60 Hz.  1080i is in actual fact 1920 x 1080 (but interlaced and not progressive)

 

The resolution has nothing to do with the refresh rate.

 

It's down to what the graphics chip is capable of.  Most graphics chips can run at 60 Hz, comfortably.

 

Anyway, I've just come off of the phone to Sony and it looks like the console is capable of 60 Hz but it's a feature that isn't available in the PAL consoles.  Many of the games are 50 Hz optimised but not actually 60 Hz.  

 

 


Lol you have no idea about any of this do you? For a start lets just get some facts on the table to cover the last 2 pages of posts.

I have a UK PS3, a UK copy of LBP, and a UK Samsung 40" LCD

PS3 XMB:



LBP in-game:


Seriously thanks for that and I'm not going to start comparing my knowledge of hardware to yours cause we'll be here all day.

 

I've got a HDTV that only runs @ 60 Hz.  It's a Sony Bravia W series capable of 1080P.I have a PAL PS3.  I have a PAL copy of LBP.

 

I've just come off the phone to Sony.  They say that little big planet runs @ 50 Hz.  This is why I can get it to run on a 50 Hz SDTV via composite but not via HMDI at 720P on the HDTV.

 

Thanks for the screenshots!

 

 

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Re: PAL PS3 @ 60 Hz

[ Edited ]
Dude... 720p and 1080p are always 60hz on the PS3. 576p, however, is not.

And BTW, when running HD resolutions "PAL" and "NTSC" don't exist at all, those are only applicable to SD resolutions. When running your PS3 in SD (576i) you will get 50hz, which I suspect is what the Sony people mistakenly have been telling you. When running HD (720p or 1080p) you will get 60hz. Always.
Message Edited by RoadHazard on 12-12-2008 06:52 PM
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TomBeta
Posts: 4,827
Registered: ‎28-01-2008
Message 35 of 42 (698 Views)

Re: PAL PS3 @ 60 Hz

[ Edited ]
All PS3 games will be 60Hz
Message Edited by TomBeta on 12-12-2008 05:49 PM
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Beta Tester
InfraRedPS
Posts: 7,307
Registered: ‎04-08-2006
Message 36 of 42 (690 Views)

Re: PAL PS3 @ 60 Hz


bazzakay wrote:

InfraRedPS wrote:
This is stupid, games will run at 60Hz on an LCD or Plasma TV, Blu-rays will also unless your TV can accept 24Hz then of course it will be running at 24Hz. If you are getting 50Hz it's because your TV is running in 1080i ('i' being interlaced, 25 goes into 50 evenly) whereas 1080p will be running in 60Hz (game frame rate 30fps goes evenly into 60Hz) if the 1080p game was running in 50Hz then you would notice a lot of judder because 30 does not go into 50 evenly.

It doesn't need to be written in a manual anywhere because it should be common sense (for us slightly more techy gamers). I could go and put in every single one of my games and take a picture of the TVs source information screen but that would be pointless becuase I can tell you now they would all say 1280x720@60Hz or 1920x1080@60Hz

A resolution is not fixed to a frame rate at all.  The refresh rate is not determined by the resolution.

 

--That's correct, it's not the resolution but infact it's the scan mode that is tied to a refresh rate. Interlaced is 25fps doubled up which makes 50Hz. Progressive is 30fps flat (not exact it's more like 29.xxxfps) which won't look good at 50Hz because 30 does not go into 50 even and will leave you with a juddering picture on panning shots and movement (THE VERY REASON for 24hz for movies, because progressive scan movies will always be 24fps, games can be what ever frame rate the hardware can render it at) --

 

1280x720 can run @ 50/60 Hz.  1080i is in actual fact 1920 x 1080 (but interlaced and not progressive)

 

--Duh I just said that. As above i = 50Hz, p = 60Hz. Much like PAL = 50Hz and NTSC = 60Hz--

 

The resolution has nothing to do with the refresh rate.

 

--Correct, it's the scan mode like i've said above. --

 

It's down to what the graphics chip is capable of.  Most graphics chips can run at 60 Hz, comfortably.

 

--60Hz is a fresh rate, it's frame rate (from rendering a 3D engine) that relies on the performance of a GPU. --

 

Anyway, I've just come off of the phone to Sony and it looks like the console is capable of 60 Hz but it's a feature that isn't available in the PAL consoles.  Many of the games are 50 Hz optimised but not actually 60 Hz.  

 

--I have a UK (PAL) PS3 and games and they are all 60Hz at  720p or 1080p, you don't have an '50Hz optimised' game, you have a game that either runs at 25fps or 30fps (or higher causing screen tearing). The same as everyone else in this thread who reports that their game runs at 60Hz.--


 

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InfraRedPS
Posts: 7,307
Registered: ‎04-08-2006
Message 37 of 42 (689 Views)

Re: PAL PS3 @ 60 Hz


bazzakay wrote: 
Seriously thanks for that and I'm not going to start comparing my knowledge of hardware to yours cause we'll be here all day. 

What knowledge!?

 

Look, everyone is telling you the same answer but you are just ignoring it .

 

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Level 1

Level 1
bazzakay
Posts: 19
Registered: ‎12-12-2008
Message 38 of 42 (686 Views)

Re: PAL PS3 @ 60 Hz

Answer me this.

 

60 Hz HDTV.  PAL PS3. PAL LBP.

 

Flickering screen... Why?

 

Sony support confirm that PAL LBP runs @ 50 Hz.  I have my answer.

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Beta Tester
InfraRedPS
Posts: 7,307
Registered: ‎04-08-2006
Message 39 of 42 (683 Views)

Re: PAL PS3 @ 60 Hz


bazzakay wrote:

Answer me this.

 

60 Hz HDTV.  PAL PS3. PAL LBP.

 

Flickering screen... Why?

 

Sony support confirm that PAL LBP runs @ 50 Hz.  I have my answer.


Nope, your TV is just faulty or crap. Don't assume because you have a problem that everyone else does.
Funny how you are the first person to notice this, although when a game with a bit of screen tearing comes along, everyone is quick to post about it? 
No this is an isolated incident, you should really move to the media forum or tech forum and start posting some specs for troubleshooting. 

 

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Re: PAL PS3 @ 60 Hz

[ Edited ]

InfraRedPS wrote:

bazzakay wrote:

InfraRedPS wrote:
This is stupid, games will run at 60Hz on an LCD or Plasma TV, Blu-rays will also unless your TV can accept 24Hz then of course it will be running at 24Hz. If you are getting 50Hz it's because your TV is running in 1080i ('i' being interlaced, 25 goes into 50 evenly) whereas 1080p will be running in 60Hz (game frame rate 30fps goes evenly into 60Hz) if the 1080p game was running in 50Hz then you would notice a lot of judder because 30 does not go into 50 evenly.

It doesn't need to be written in a manual anywhere because it should be common sense (for us slightly more techy gamers). I could go and put in every single one of my games and take a picture of the TVs source information screen but that would be pointless becuase I can tell you now they would all say 1280x720@60Hz or 1920x1080@60Hz

A resolution is not fixed to a frame rate at all.  The refresh rate is not determined by the resolution.

 

--That's correct, it's not the resolution but infact it's the scan mode that is tied to a refresh rate. Interlaced is 25fps doubled up which makes 50Hz. Progressive is 30fps flat (not exact it's more like 29.xxxfps) which won't look good at 50Hz because 30 does not go into 50 even and will leave you with a juddering picture on panning shots and movement (THE VERY REASON for 24hz for movies, because progressive scan movies will always be 24fps, games can be what ever frame rate the hardware can render it at) --

 

1280x720 can run @ 50/60 Hz.  1080i is in actual fact 1920 x 1080 (but interlaced and not progressive)

 

--Duh I just said that. As above i = 50Hz, p = 60Hz. Much like PAL = 50Hz and NTSC = 60Hz--

 

The resolution has nothing to do with the refresh rate.

 

--Correct, it's the scan mode like i've said above. --

 

It's down to what the graphics chip is capable of.  Most graphics chips can run at 60 Hz, comfortably.

 

--60Hz is a fresh rate, it's frame rate (from rendering a 3D engine) that relies on the performance of a GPU. --

 

Anyway, I've just come off of the phone to Sony and it looks like the console is capable of 60 Hz but it's a feature that isn't available in the PAL consoles.  Many of the games are 50 Hz optimised but not actually 60 Hz.  

 

--I have a UK (PAL) PS3 and games and they are all 60Hz at  720p or 1080p, you don't have an '50Hz optimised' game, you have a game that either runs at 25fps or 30fps (or higher causing screen tearing). The same as everyone else in this thread who reports that their game runs at 60Hz.--


 




You're wrong about "i = 50Hz, p = 60Hz" though. Interlaced resolutions can run at 60hz (one example is 480i, the most common SD resolution in the US) and progressive resolutions can run at 50hz (such as 576p, the PAL ED resolution). Also, PAL signals don't necessarily have to run at 50hz (though on the PS3 they do). There's PAL60, which is 480i@60hz (that doesn't mean it's the same signal as NTSC 480i).
Message Edited by RoadHazard on 12-12-2008 07:53 PM
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