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Perks : Love em or hate em?

Hello to all,

 

Have been playing alot of Uncharted 2 lately, and much like CoD and other online games with perks...it has destroyed the fun.

 

What your left with is teams that truly have skill, but still depend on these style of driving aids if you will. Personally I think this is a serious unfair advantage for new players trying to get to grips with the game. Perks where you know where the other team is, guns so powerfull you don't even need to aim to get a kill etc etc.

 

Instead I would like to see theend of online perks, or atleast perks that create a higher advantage for highly skilled players already. Or what about this....

 

Instead of working your way up to perks. You instead start off with all perks. The higher your level goes, the less perks you have. So for a game like Uncharted or Cod, you would have a max level of say...50.

 

Once you get to level 30, you are then left without any perks, and the game depends on the indivduals skill alone. Much like a 1 player has to do when playing a campaign mode (because 1 players are the best :smileytongue: ).

 

What do you chaps think? Are you all for the perk, or do you think they have ruined online gaming?

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mont348
Posts: 5,710
Registered: ‎10-01-2009
Message 2 of 14 (476 Views)

Re: Perks : Love em or hate em?

It depends on the type of perk Situational Awareness has ruined Uncharted 2 in my opinion if you are a high rank why use it. :smileyindifferent:

SneezeSneeze
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DrTrouserPlank
Posts: 10,390
Registered: ‎01-09-2008
Message 3 of 14 (424 Views)

Re: Perks : Love em or hate em?

Levels and unlockable perks are the reason that online gaming is a mess.

 

Who thought it would be a good idea to reward those who've spent the most time playing a game with perks that make them even better? If anything it ought to work in reverse, where you start with all perks and slowly lose them as you level

 

Give me the old days of no perks and no levels. Sad reality is that people won't play a game where you don't level up online because they aren't "achieving anything".... you aren't meant to achieve anything, it's just meant to be fun to play for the sake of it.

PSN: DrTrouserPlank
XBL: AgentKillmore
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InsanityUK
Posts: 2,130
Registered: ‎26-03-2007
Message 4 of 14 (404 Views)

Re: Perks : Love em or hate em?

I agree that perks have taken away some of the skill of modern shooters. Thank goodness to Black Op's "pure" gameplay modes, no perks, killstreaks or gun addons, just you, an M4 and your ammo.
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Re: Perks : Love em or hate em?

 


DrTrouserPlank wrote:

Levels and unlockable perks are the reason that online gaming is a mess.

 

Who thought it would be a good idea to reward those who've spent the most time playing a game with perks that make them even better? If anything it ought to work in reverse, where you start with all perks and slowly lose them as you level

 

Give me the old days of no perks and no levels. Sad reality is that people won't play a game where you don't level up online because they aren't "achieving anything".... you aren't meant to achieve anything, it's just meant to be fun to play for the sake of it.


 

Probably the most sensible post in relation to perks that I have seen. Keep saying to my son, "You should be losing your perks in MW2 as you progress".

 

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ShadyRacer1
Posts: 459
Registered: ‎10-07-2008
Message 6 of 14 (392 Views)

Re: Perks : Love em or hate em?

[ Edited ]

DrTrouserPlank wrote:

Levels and unlockable perks are the reason that online gaming is a mess.

 

Who thought it would be a good idea to reward those who've spent the most time playing a game with perks that make them even better? If anything it ought to work in reverse, where you start with all perks and slowly lose them as you level

 

Give me the old days of no perks and no levels. Sad reality is that people won't play a game where you don't level up online because they aren't "achieving anything".... you aren't meant to achieve anything, it's just meant to be fun to play for the sake of it.


 

I totally agree i used to love the fact that everyone was even with their choice of guns, grenades ect  and in the end it came down to who had the best reflexes and strategy, now thats gone out the window to some extent and i wait for a war game to back to a few basics.

 

EDIT: Typos

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Ryan2501
Posts: 155
Registered: ‎09-08-2010
Message 7 of 14 (385 Views)

Re: Perks : Love em or hate em?

I believe it makes the game more addictive, but not more fun.

 

Whilst I enjoy CoD immensely, I only play and enjoy S&D because it has a skill of movement and objectives, I detest other game modes of headless chicken shooting because of the randomness plus the influence some perks can have on the whole game.

 

Aside from COD4 S&D and MW2 hardcore S&D, I much much much more enjoyed playing Rainbow Six Vegas as there was no perks and totally skillful, if you were good you could survive a whole match whereas even the best COD players will die at least three times for most games.

 

However I'd say the perk pro and such of MW2 gives an addictive dimension to the game which I would prefer to have, if you don't like it then all I can say is play Socom!

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Re: Perks : Love em or hate em?

Personally I think you should up by the hours you play, not how many you kill. Hows played shows dedication, as other methods can be easily boosted.

 

I also think you should only unlock things like extra skins, weapon skins, perhaps run a little faster.

 

The object of leveling up should be that there is still a challenge. Not so that the game becomes easier and easier due to you having a supid advantage over the new guys.

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Re: Perks : Love em or hate em?

i agree in principle with whats being said, however.... theres always a but...

 

its not often fun playing a game, particulary shooters when you get your ***** handed to all the time because some people are actually frighently good at these games.  the perks do allow a certain amount of movabiltly in allowing the less expereinced players a chance of competing in the game.

 

i do agree that sometimes perks are unbalanced and do need adjusting accordingly. they should be used in certain ways that balances out a type of player so in some sense it can help but also hamper a player.

 

when people use sleight of hand, combine with a grenade launcher, or akimbo runners etc then it is frankly pathetic. but people sadly for some stupid reason will find ways to just break the game so they can get the high kill/d ratio, or spam there stats.

 

the players are the most expereinced game testers, and we should help to achieve a fair balance by contributing to there official forums.  and try to balance things up a bit. 

 

personally perhaps guns such as the grenade launcher,  rpg should be attributed to killstreaks, and team objectives are rewarded with choppers etcs.

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Re: Perks : Love em or hate em?

Lots of vaild points in what you have said. It is a question of balance and yes it seems that perks should be introduced to help beginners, not experienced players. Games like KZ2 seem to get it just about right, since the best perks take the longest to get and they don't always give you a very large advantage - in fact the KZ2 system is great, because people then take on different roles within the team and ideally you want at least one player of each type.


Yeah, this whole 'I know where the enemy is' is a little silly - espeacilly when you put it into the era that UC2 is set in....

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