PlayStation®3 General Discussion

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Re: Playstation 3 Developers

Rockstar should have added 10% more cow and horse to RDR.

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Re: Playstation 3 Developers


gazberotten wrote:

Why are Playstation 3 Developers not utilising the capacity of the blu ray disc.

 

The games are no different to the competitors versions

 

considering Blu ray is much bigger it raises questions as to why developers are not utilising the disc capacity.

 

Isnt this one of the features of the PS3 to do this to hold advantage over the competitiors and the console has been out for years so why the lack of space utilisation.

 

And im sure PS3 users are willing to wait a bit longer for a bigger and better game over the competitions. Even PS3 exclusives are not utilising the blu ray disc.



They do.

 

Medal Of Honour Limited Edition says HELLO ( Blu-Ray version included a digitally remastered version of " Medial Of Honour Frontline " in HD )

 

Wrong as just proven to you already. But heres another example for you ( Final Fantasy XIII ) One Blu-Ray Disc for PS3 / Three DVD9 Discs for Xbox 360 )

 

 

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Re: Playstation 3 Developers

[ Edited ]

CrustyJockStrap wrote:

Alestes wrote:
I agree with more demos, that's a good idea. But the rest is just not feasible. Let's take Skyrim for example, it's a fairly large game and took 3 years to develop and cost over 50 million to develop but it still only about 6GB in size and not even close of maxing the 360 disc capacity.

 

If they were to work on the game until it used 50GB, they would have to spend 8 times longer with it, so it would take them 24 years and cost them at least 400 million in developer pay checks and whatnot. That would be a seriously risky investment, and the audience would be sick and tired of waiting for the game. Not to mention the game tech would be extremely outdated by the time it's released in 2032 too, who still play on a PS3 then?

 

No, the game content was done at 6GB. Well, almost. They did release a 3GB high texture DLC for the PC that increased the texture sizes and increased the RAM requirements of the game several times over, a PC need more than 2GB of system RAM and more than 1GB of video card RAM to run it, the 256MB RAM of the RSX have no chance of running it at all. It don't need to use 25-50GB of textures at once to be maxed out, this "tiny" 3GB DLC already did it several times over.


Skyrim is less than 4GB on 360



Right, 12 times longer then. 36 years.

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Re: Playstation 3 Developers

Actually my gripe is when developers say they've utilised all of the PS3 and later I find out they haven't. Mafia II is a game where 2K Czech devs said they utilised all of the PS3 power, but then I later discover that was not the case; as they were developing the game for each console seperatly.

 

so my theory is this: when PS3 development time came about, 2K games ran out of time and had to release the unfinished PS3 game to the public, otherwise Mafia II (PS3) would of been delayed for a further 5 months. Mafia II was missing detail which were present on the finished PC and Xbox 360 versions. Anti-Aliasing, Minimal Screen Tear, pools of blood around the bodies, proper coding, grass detail and cloth physics. I know for a fact PS3 can handle all these mentioned, as it's been done in Uncharted 3. Some developers actually lie to save their own skin from unemployment  when creating rubbish games. Mafia II was good, but it could of been better if they had time. 

 

Developers can utilise as much of the BD as they want, but it's how they utilise the disc that counts the most, not how much space is used.

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mont348
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Message 15 of 17 (62 Views)

Re: Playstation 3 Developers


LarasAider wrote:

Actually my gripe is when developers say they've utilised all of the PS3 and later I find out they haven't. Mafia II is a game where 2K Czech devs said they utilised all of the PS3 power, but then I later discover that was not the case; as they were developing the game for each console seperatly.

 

so my theory is this: when PS3 development time came about, 2K games ran out of time and had to release the unfinished PS3 game to the public, otherwise Mafia II (PS3) would of been delayed for a further 5 months. Mafia II was missing detail which were present on the finished PC and Xbox 360 versions. Anti-Aliasing, Minimal Screen Tear, pools of blood around the bodies, proper coding, grass detail and cloth physics. I know for a fact PS3 can handle all these mentioned, as it's been done in Uncharted 3. Some developers actually lie to save their own skin from unemployment  when creating rubbish games. Mafia II was good, but it could of been better if they had time. 

 

Developers can utilise as much of the BD as they want, but it's how they utilise the disc that counts the most, not how much space is used.



2k have a dedicated PS3 team in place now currently working on Bioshock Infinite. From what i have seen so far Bioshock Infinite is going to be killer title. 

Maybe we'll see an improvement on Mafia 3 with more trees and grass games definitely need more plant life it's game breaking.


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Re: Playstation 3 Developers

Mafia III could be ace if it had an honest developing team, that has lots of creativity and a better team at programming. I would like devs to be more honest, rather than developers blaming their tools for shoddy workman-ship, which seem to happen quite a lot these days. 

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mont348
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Registered: ‎10-01-2009
Message 17 of 17 (57 Views)

Re: Playstation 3 Developers


LarasAider wrote:

Mafia III could be ace if it had an honest developing team, that has lots of creativity and a better team at programming. I would like devs to be more honest, rather than developers blaming their tools for shoddy workman-ship, which seem to happen quite a lot these days. 



If you haven't already check out the Bioshock Infinite game play video on the Playstation Store. 

In the past there was a big gap in quality in multiplatform games the gap has definitely closed over last 1 to 2 years.

A lot of EA studios for example are now using the PS3 as the lead build then porting across. 


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