on 31-10-2010 11:10 AM
on 31-10-2010 01:44 PM
RDR for me, If I lived 150 years ago I would have been a cowboy. YEEEHHHHAAAAA
Good question...difficult because you have 'open' worlds and worlds comprised of levels (or seperate areas)....hmmmmm....
In terms of great level designs depicting one world: MGSIV and KZ2 spring to mind.
In terms of 'open world' games: Fallout 3 is hard to better.
In terms of racing: The original MotorStorm.
Yeah, difficult, I even think Castlevania has a rich tapestry of level design in it...
31-10-2010 02:54 PM - edited 31-10-2010 02:57 PM
The Assassin's Creed universe for me.
It has such an intense atmosphere, it's deeply immersive.
The first game lacked a lot of course but it had that atmosphere, the soundtrack and the little soundbites that played with certain actions.
The second was great imo, the atmosphere was greater, the gameplay was better, the soundtrack was awesome, it all tied in to make an amazing world, a visual landscape and a great soundscape that just ties together perfectly. The characters were far better too.
Brotherhood is looking to top it all in so many ways.
The idea with the animus is absolutely genius, the hud is not a game element layered on top, it is an integrated part of the game universe, the animus gives an excuse for you not to die, but to desynchronise, it gave the devs permission to jump back and forth in times and places without the logical integration being broken. The future elements of the games so far have been good in terms of ideas but lacked somewhat in execution, but it all plays into the integration and a much bigger story.
AC definitely gets my vote for intense atmosphere, soundscape, integration, freedom and a complex, peculiar but fitting story.
The multiplayer coming up has a great concept, though in the beta I felt the execution was a tad shabby, but it is an integrated element of the game world, once again part of the whole animus philosophy.
I think Ubi Montreals whole universe is a work of genius, they've created something extremely immersive and yet, with the way in which they've structured; they've bought themselves a massive amount of creative freedom. I can't wait for more and I hope there are many more games. As long as it's handled with care, I feel this is the sort of game universe that will lend itself to many sequels, it could build into a bigger universe across various media platforms too.
I hope they do Brotherhood now, then AC3 in 2012 and (unless the do another continuation story for AC3), then hopefully wait till the next generation for AC4.
on 31-10-2010 03:53 PM
Final Fantasy 9. Love cruising around the world listening to the epic Hilda Garde music
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