PlayStation®3 General Discussion

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Community Moderator
Yaster
Posts: 17,512
Registered: ‎13-01-2003
Message 1 of 38 (1,775 Views)

The People vs Time Crisis: Raizing Storm

[ Edited ]

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Hey Guys.  It's time for another People Vs.

This time you're getting a chance to quiz the people behind the hot new PS3 title, Time Crisis: Raizing Storm

Have your chance to talk about the latest entry in the action-packed series by posing your questions to the game's developer. All you have to do to be in with a chance of having your questions answered by the team is to just leave your questions below

As always, the best ones will be picked and put to the team at Namco Bandai. 

Keep an eye on eu.playstation.com in the coming weeks to see if your questions were chosen for the Q&A.

Oh, and get your questions in before the 14th of November as that's around the time Namco Bandai will be around to answer.

And don't forget, you can download the demo for free from PlayStation Store today to sample the action, or head to your nearest store and pick up a copy of Time Crisis: Razing Storm for the full experience.

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Level 6

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Mikal_Drey
Posts: 2,198
Registered: ‎23-09-2007
Message 2 of 38 (1,722 Views)

Re: The People vs Time Crisis: Raizing Storm

[ Edited ]

hey hey

i really hate to say it but . . . CALIBRATION DRIFT !!

the move drift has become a bit of a bug bear and when i played the TC demo i had some major drift. ALOT of forumers et. al. believe that this is pretty much down to Software rather than Hardware.

1) how did the devs try and combat this ?
2) what aspects of the move are you guys using, from a technical perspective. eg. mag sensor, gyros, sphere tracking ?
3) the move controller is supposed to self calibrate the colour of the sphere but all games appear to be overriding this in favor of specific colour choices and in TC this is no different. why was this decision made in TC ?
4) i saw the dev walkthroughs and they looked impressive, the demo however; was awfull. with multiple modes on the bluray version why did you guys specifically cut the demo to 1 arcade mode. this is a missed oportunity to show the FPS mode and the story campaign which looked more hardcore and less arcade casual.
5) the buttons for cover and reload . . . really !! considering the move would be placed in the attachment more often than not. isnt that a little LESS intuitive. what was the reasoning behind that ?
6) if you guys could choose 1 ultimate gun shooter from any console/era what would it be
7) Point blank . . . . . need i say more ? (unrelated to Q6)
8) would you guys ever create a move gun attachment, considering how Gcons have set such a high standard for light guns surely you would do a kick ***** one ?

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Re: The People vs Time Crisis: Raizing Storm

Using the move controller as just a lightgun replacement is a waste.

 

The camera can identify the position of the controller as well as the direction it's pointing so why didn't you add this ability to the gameplay?

 

I played an arcade game called police 24/7 (I think) years ago which changed the view on the screen depending on your movement - if you ducked, the screen image 'ducked', if you changed position in the gaming area in front of the machine then you got a different view of the location and the people firing at you.

 

I hope your next game takes more advantage of the controller. 

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Community Moderator
Yaster
Posts: 17,512
Registered: ‎13-01-2003
Message 4 of 38 (1,633 Views)

Re: The People vs Time Crisis: Raizing Storm

Cheers for the input guys, keep em coming :smileyvery-happy:
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Level 1

Level 1
AZanshin
Posts: 1,407
Registered: ‎09-03-2008
Message 5 of 38 (1,615 Views)

Re: The People vs Time Crisis: Raizing Storm

It Needs Better G-CON3 Support

 

For example the demo didn't let you navigate any of the menu with the G-CON3 controller  via point and shoot or the analogue stock on the gun this was very annoying at times where I had to switch between the control and the gun.

 

How are you guys going to fix this problem?

Feel Free To Add But Don't Be A Stranger
Member of The PS Forum MSN Group ! :smileyvery-happy:
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Level 2

Level 2
Opt1mus76
Posts: 20
Registered: ‎27-03-2009
Message 6 of 38 (1,579 Views)

Re: The People vs Time Crisis: Raizing Storm

Why isn't either the Navigation controller or Dualshock supported as sub-controller for cover/reload? Using the Move's gun attachment makes it feel awkward pressing buttons on top of the gun where sub-controller would work just like the pedal in arcade without affecting the main controller. Couldn't it be patched in? That simple change would make a huge difference to the game mechanics and ease of play.
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Beta Tester
hashegotabeard
Posts: 3,090
Registered: ‎15-02-2008
Message 7 of 38 (1,544 Views)

Re: The People vs Time Crisis: Raizing Storm

Why is this game not as good as the original Time Crisis?




My father never did pay the price for destroying the imperial rule!
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Level 3

Level 3
TheMiitch
Posts: 1,946
Registered: ‎21-05-2010
Message 8 of 38 (1,541 Views)

Re: The People vs Time Crisis: Raizing Storm

Why's it crap..?



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darthdalek
Posts: 1
Registered: ‎05-11-2010
Message 9 of 38 (1,498 Views)

Re: The People vs Time Crisis: Raizing Storm

I'm very concerned about 'calibration drift', unless you nail your feet to the floor and make sure the crosshairs never leave the screen it loses calabration easily. This ruins what should be another awesome Time Crisis installment. I was also really surprised to see the number of button presses needed as I'm using the gun attachment. I have the nav controller so hopefully this will be supported. Sadly the quality of move games so far has not made me glad I invested in the hardware, with exception of Resi 5 which still has issues (can't use gun)
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Level 3

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whereismax123
Posts: 4,776
Registered: ‎16-09-2008
Message 10 of 38 (1,472 Views)

Re: The People vs Time Crisis: Raizing Storm

I think I hqve to agree with everybody on this . To be honest using the move on this just feels like playing this game on a pc with a mousr (thats alot less sensitive. I was hoping that using the gun con would allow you to play like previous games where it feels like a gun . Also razing storms simole one choice machine gun doesnt half make it boring . I think the gamrs should off been stuck on psn . Im sticking eith my old time crisis disc . . Just like the arcade
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