on 25-11-2010 04:27 PM
I'm quite pleased about the lack of sixaxis nowdays. For the most part, it was just a stupid gimmick that was usually implented poorly as most games weren't really suited for the sixaxis to begin with. Few kind of games are.
on 25-11-2010 04:45 PM
on 25-11-2010 05:10 PM
YouTube PS3 companion app HD video, NA 1.04/EU 1.00 720p HD Video
( Remote access controll usage, No DS3 used... )
on 25-11-2010 05:19 PM
on 25-11-2010 05:42 PM
on 25-11-2010 05:54 PM
Although the game wont be to everyone's taste the game Super Rub 'a' Dub really showed off SixAxis at its best, it is really quite accurate and can pick up very small movements, I fear developers just have not implemented it correctly and it has been forgotten about.
on 23-04-2012 09:58 PM
Why there isn't any Sony first party game which utilizes SixAxis to the max.
For example I came up with an idea where you control a mech/walker/whatever which has weapons on both hands and you could do dual aiming where you get 2 crosshairs for both hands and you use analogsticks to do the aiming and using the Sixaxis to move the mech forward, backwards, left and right.
Pretty simple to me. This could be the mechs advanced control method while keeping "normal" aiming.
23-04-2012 10:26 PM - edited 23-04-2012 10:29 PM
on 24-04-2012 12:36 AM
on 24-04-2012 12:48 AM
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