on 13-01-2012 04:40 PM
A friend and I were brainstorming about how one could write a story which involves a few characters (witnesses, detectives and such) and finding people to play the various characters of it in Home. The basic idea is that a crime has taken place, a meeting is held, and those who want to participate as detectives are given a few clues which they can follow. They would need to follow the trail, find characters, ask questions, get replies and attempt to find a contradiction. Once this has been found, figure out who is lying. (Basically it would be a game of deduction). Each participant who plays a character in the web of clues would, during an active game, only be given the information they need to anwer their own questions.
I assume 100% of you have already thought about this idea, but I wonder if anyone has actually done it and, if so, whether it was successful or not?
Curiosa: This idea actually started out years ago during a discussion on whether certain deduction-problems, like those created in Cluedo, could (feasibly) be solved using Dijkstra's algorithm or A*. As you can imagine, it turned into the reverse discussion on how algorithms could be used to generate murder/mystery clue webs. ![]()
I know the idea is far from original, but it's the implementation of it I'm curious about.
on 14-01-2012 04:13 AM
on 15-01-2012 01:30 PM
on 15-01-2012 01:46 PM
Kassandra_ONE wrote:You should contact Rapidmobil from the german community; i think that he hold a similar event last year.
Cool -- thanks!
on 02-02-2012 03:27 PM
on 07-02-2012 02:55 PM
on 19-03-2012 09:47 PM
on 19-03-2012 11:28 PM
on 06-06-2012 04:05 PM
on 06-06-2012 04:05 PM
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