on 25-04-2009 03:25 PM - last edited on 25-04-2009 03:28 PM

on 25-04-2009 03:37 PM
on 25-04-2009 03:44 PM
on 25-04-2009 04:04 PM
on 25-04-2009 04:05 PM
on 25-04-2009 04:13 PM
on 25-04-2009 04:40 PM
The Frost brothers, from a near future...


(Not really brothers at all, but instant transgender nano-surgery is an everyday thing where they come from...)
on 25-04-2009 05:55 PM
on 25-04-2009 08:20 PM
I lost my brains.. TO THE BATS OF HOME

on 26-04-2009 09:10 AM
This is an attempt at one of the characters in the new Star Trek movie... I didn´t get it right at all, but I think it goes to show how versatile the face modelling interface can be:

Also, I did need to use the face structure option here. I´ve read some some people say this option was pointless, but It´s there for a reason (sorry, probably well-known facts next, but I really justgot to know it).
The structures in some way set the range of change each of the face features will move in, the limits or even the direction, I think. It changes features without moving the gauges I normally used before knowing this, so they can be moved further. In other words, if you want to make a Japanese character, you will need to choose the corresponding structure, or else the eyes will never get oblique enough. Or if you want a really wide nose, it´s better to use the H structure. Playing with mixed structures would provide even more possibilities to face modelling...
Ok, ok, sorry milnerant... Whacky:

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