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02 Nov 2012
Community Manager
Playstation Staff

Mercia Fractured Realms

8 Replies 1,208 Views Created 02-11-2012

Just a quick heads up guys,

 

The following bugs should now have been fixed..

 

·         Fixed issue with creatures sometimes not spawning in rooms.
·         Decreased the spawn delay on creatures when more players are present within a room.
·         Fixed a bug caused by a Quest checking for a Stone in the players inventory which had been      already equipped.
·         You can now remove quests from the quest menu by pressing triangle (only in the hub).
·         Loot is now only dropped for the player which delivers the killing blow on a creature.
·         Fixed a crash caused by changing your amour too quickly.

 

 

Vissy

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Message 1 of 9 (1,208 Views)
Level 10
 
Playstation Staff

Re: Mercia Fractured Realms


Envisager wrote:

·         Loot is now only dropped for the player which delivers the killing blow on a creature.



Thanks for leting us know. :smileyhappy:

 

The one above is a real kicker for people who haven't already completed it though!


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Message 2 of 9 (1,195 Views)
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Level 5
 
Playstation Staff

Re: Mercia Fractured Realms

Loot only for the the one who makes the killing blow?

 

 

Kinda makes the whole adventuring as a team and killing monsters together pointless, great way to kill the multiplayer aspect of the game.

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Message 3 of 9 (1,153 Views)
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Level 9
 
Playstation Staff

Re: Mercia Fractured Realms

[ Edited ]

Thanks for the news Vissy, this is helpful for a lot of people...:smileyhappy:

@Lagoon: Yes, I think the same, this isn't good... :smileyindifferent:


We're what we want to be
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Message 4 of 9 (1,139 Views)
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Re: Mercia Fractured Realms

Shame this fix didn't come sooner, bet LKWD missed out on a LOTTA monies blcoz of this...
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Message 5 of 9 (1,115 Views)
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Level 5
 
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Re: Mercia Fractured Realms

I wonder if this means that I'll be able to finish the quest I got stuck on. Could never get the creature to spawn. 

dorbase.png

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Message 6 of 9 (1,102 Views)
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Re: Mercia Fractured Realms

Well, I still probably don't have the stone of valorus I lost to an error.
Also if the portals don't work I can't beat certain missions. Guess Ill find out.
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Message 7 of 9 (945 Views)
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Re: Mercia Fractured Realms

Better late than never I guess. Personally I finished it ages ago with all the nasty bugs & errors to negotiate which I actually thought added to the to the fun,  frustrations & tactics, once I figured out I had to be the first into the room & hit all targets then move on to next room & let others get the kills whilst I got awarded the XP for their efforts :Thumbs: :Wink:

Don't get me wrong, it took me till about level 18 before I figured it out. But now it's fixed I don't mind sharing :Lol:

Any chance of expanding it in the future, because it is one of, if not the best mini game on home in a very long time imho 

RESISTANCE IS FUTILE, SO JOIN FORCES.....NOW!!!!



"Ndreams is the father of all mistakes & necessity is the mother of invention"
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Message 8 of 9 (800 Views)
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Re: Mercia Fractured Realms

[ Edited ]

Yeah, I agree. Hope there will be more dungeons and different enemies like dragons, cockatrices, minotaurs or harpies (dragons, cockatrices and minotaurs shouldn't be a problem, cause animations are to be seen in the Lockwood showroom for quite a while).

 

Some examples below:

 

mercia_update_01.png  mercia_update_02.png

 

mercia_update_03.png  mercia_update_04.png

 

mercia_update_05.png  mercia_update_06.png

 

And a private Mercia appartement would be nice, too. Can't wait, to be honest!

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