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19 Jan 2011
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Playstation Staff

Nice Interview With Codeglue

2 Replies 327 Views Created 19-01-2011

Seen this online was a nice little read into the company so thought i would share if that's ok 

 

Source http://gamesauce.org/news/2011/01/19/studio-spotlight-codeglue-in-rotterdam/

 

"

Codeglue currently spends a hefty portion of their office hours working on Playstation Home assets. “This also was the result of the financial crisis at first,” De Jong explains. “It became more serious and we’ve developed more things in Playstation Home.”

 

Codeglue recently also received their own store inside Sony’s online service to sell their assets. The plan is to continue with developing for PS Home while it is still generating a satisfying revenue rate.

 

One would think that there is no real market for micro transactions on Home, but Codeglue has proven otherwise. The service packs quite the crowd. “Very few numbers have been made public,”

De Jong admits. “We can’t tell you anything about the ones we know, but you’d be amazed how many people use it.” For Codeglue as a small developer, the hundreds of thousands of monthly unique visitors is good enough to keep developing for Sony’s virtual world.

 

“We’ve always worked with the publisher/developer model.” De Jong says. “But small developers like us have to focus on reaching the consumer directly instead.We have to start making sense of marketing and other things to go from developer to developer/publisher.” The Playstation Home store one of the first baby steps that is bringing the company closer towards that goal.

 

 

 

One of Codeglue's special Playstation Home items for Christmas was the popular 'Santa on a Reindeer' costume

 

One of Codeglue's special Playstation Home items for Christmas was the popular 'Santa on a Reindeer' costume

 

The work on Playstation Home has changed from a financial supplement into a creative output for Codeglue. “We’re in the phase of going back to devote ourselves to developing what we want,” De Jong confirms. “It’s been a tough period. We’ve talked to the entire team about the need to sometimes work on things that are less fun than developing your own game. Everyone knew about the situation and the financial crisis. I’m just happy we were able to keep everyone together and avoid any problems.”

 

 

That's a small tidbit from the page but really was a good read


Vote & Nominate me in the 2010 Community awards come Jan the 21st for best newbie or helpful :smileyhappy:

Thanks everyone
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Re: Nice Interview With Codeglue

So basically, they resorted to Home, not because they actually wanted to, but to get them out of the financial brown stuff.
Sweet :smileyhappy:
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Re: Nice Interview With Codeglue

 


RedRachel wrote:
So basically, they resorted to Home, not because they actually wanted to, but to get them out of the financial brown stuff.
Sweet :smileyhappy:

Then they need to cater for both men and women with better clothes.

 

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