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Best hardware/virtual machine practices for starting PSP Vita development

I recently downloaded the PSP Vita SDK and was happy to see it uses the Mono development framework (for me as an experienced C# developer). Now on my VS 2010 development environment (Windows 2008 Web edition running on mac VMWare Fusion) I noticed the demo's won't run (it builds but the emulator won't start). The debuggger shows an endless 'waiting for debugger' message. Now I searched this forum and noticed it probably has to do with the combination OS and VMware. Now I like to know if in future you will support VMWare or if it is supported what os should I run. Or should i use boot camp. 

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Re: Best hardware/virtual machine practices for starting PSP Vita development

Hi vitabever,

 

Welcome to the PlayStation Suite forums. 

 

"PSP Vita SDK" -> Do you mean the PlayStation Suite SDK?

 

Presuming your answer to the above question is Yes, your development and deployment of PSS applications should be done in a a program which we have provided as part of the SDK called "PSS Studio". You can get to it from: Start > All Programs > PS Suite > PssStudio

 

The PSS Studio has a similar user interface to Visual Studio so you should find it relativley easy to get going. From PSS Studio you should be able to build & run your applications through the Simulator, PS Vita or other PS Certified Android device. 

 

Some other community members have observed some problems deploying to a device, however please let us know how you get on.

 

Visual Studio integration is something that we would like to do in the future. 

 

I hope this helps,

 

James

PlayStation®Mobile Dev Team
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Re: Best hardware/virtual machine practices for starting PSP Vita development

Sorry I was unclear, I meant I have installed the SDK side by side with my already existent VS 2010 installation!

 

Yes I have these problems when using PPS Studio. So it must be related to my environment. I am using a Windows 2008 server VMWare image.

 

What I will try is create a new Windows 7 based image and let you know if my problems dissappear.

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Re: Best hardware/virtual machine practices for starting PSP Vita development

[ Edited ]

OK, I look forward to hearing your progress. Other developers have found that running in Bootcamp instead of virtualizing it through Parralels/VMWare etc, works better for them.

PlayStation®Mobile Dev Team
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