on 08-05-2012 07:38 PM
Currently the list of available widgets in the UIComposer is rather limited.
Therefore, I would like to add my own developed custom widgets to one of the UIComposer WidgetLists.
I have created a very simple custom widget (derived from Widget) that can be added in code without any problems. However, I would like to be able to see and use my widget in the UIComposer besides the other widgets to get the complete picture during design.
...\SCE\Pss\tools\UIComposer\Resource\WidgetList.x
Something like:
<Gruop>
<Name>Custom Widgets</Name>
<Expand>true</Expand>
<Uid>WidgetList_04</Uid>
<Id>26</Id>
<!-- MyVerySpecialCustomWidget -->
</Gruop>
Besides the rather strange name <Gruop> in this xml file (shouldn't this be <Group>?), it does not seem to do anything with this information when starting the UIComposer.
Also added a WidgetList_MyVerySpecialSpecialCustomWidget.xml in ...\SCE\Pss\tools\UIComposer\Resource\Widgets but still no effect.
Hopefully someone can tell if custom components are or will be supported in the UIComposer?
What steps are needed to add a custom component?
on 13-05-2012 03:38 PM
on 13-05-2012 07:43 PM
Hi James,
I already had added a suggestion (Opentools API for the UI Composer to extend it with custom widgets) for this.
Do you know how a suggestion can be changed afterwards (I would like to add the tags UI Composer to it)?
on 13-05-2012 08:33 PM
With regards to your answer,
I do hope that Sony are going to pick this up.
Hower, in case that Sony is not going to open up this UI Composer enviromnent for custom widgets (using a kind of Open Tools API), is it allowed to develop our own UI Composer and deploy it commercially?
With who should we talk about this?
on 14-05-2012 10:17 AM
on 14-05-2012 10:41 AM
14-05-2012 04:30 PM - edited 14-05-2012 04:36 PM
Hi Potato4H3ad,
For middleware enquiries, please email: pss-tminfo@scei.co.jp .
The information about T&M can be found in section 12 of the FAQ: http://www.playstation.com/pss/developer/openbeta/
Thanks
James
on 15-05-2012 11:20 AM
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