Ok so i was think that if the ps eye can increase its brightness
mabye it can decrease its brightness
so i have this 1 millon candle light flashlight and i pointed it directly at the eye when i did the calibration
at first the image was white b/c to much light but the calibration made the camera decrease the brightness of the room
so then i turned off the flashlight and even with all teh lights on in the living room the camera showed a dim lit room with the move orbs glowing brightly
this way i can do this brightness trick even if its brigth outside and the light on in the room im in
so try it out. I think even a small flashlight close up should do the trick.
some games wont let you see this effect. The Fight lights out does but Killzone 3 doesnt. But the effect is the same with both
Im pretty stoked right now.
New Note for this post regarding lighting during calibration in game
Shining a flashlight into the PS Eye will cause the image that the PS eye sees to be white (too much light)
When you calibrate the controller in the game, the ps eye with actually decrease the brightness of what it sees. Then you just have to turn off the flashlight and a brightly lit room will apear dimmly lit through the ps eye, thereby causing the orbs on the move controllers to be significantly brighter than the background. This effect can be even more increase by then also shutting off the other light sources.
k well that has its flaws too
if the lights too bright the camera cant reduce the brightness enough and you end up with white blobs which im thinking are blind spots. Also it causes it to drift and covering up the orb and having it exposed doesnt seem to make a difference when its white out bright during calibration. Guess where I was sitting was in the white blob area
As much as I was thought and was hoping that this was the great fix. It seems to have its flaws.
the other day it was fantastic. Today not so much. Still far better than not messing with the lighting. For me anyways.
I would say it has reduced drift significantly but not entirely.
And the quest for a no drift fix remains.
Im gonna run some more trials and will give an update.
I Give UP!!!!!!!!!!!!!!!
One day it was amazing. Flawless. Dead on shooting.
I think my entire theory just came crashing down.
at what point is a 50 dollar accessory no longer worth the effort put in to get it to work the way it should.
Hmmm... hours of pondering a soulution. Hours of testing it. A few minutes of making an ***** out of myself online. Its not looking good.
A few more months, mabye a year and I swear im done move shooter games.
When I point the move controller straight up it recalibrates perfectly
removing all the drift.
Who ever reads this do you best to figure out the reason.
I dont think Im done with the light idea.
Worked once so I must have changed something for todays trials.
Ok the light blob thing doesnt exist.
I dont know what i was thinking.
but I did noticed that some times the flashlight trick may not work cause the ps eye will send a message that its too bright and wont allow you to calibrate.
Worst part about this is Sony sold us on the accuracy of the product and is just ignoring their loyal fans and consumers when they are crying out about some real issues.
I have been real polite and am yet to get an acknowledgement of this going on and them working on it. Here are a few forums with ongoing conversations about this. I have a group of local people getting material together as well.
It is terrible. At least my self and the group of people around me have been huge Sony and PS Move supporters throughout and we are getting silent treatment after purchasing product with defects.
If it is not defective, come out and say so. If you don't know come out and say so and at least acknowledge there is a problem out there they are working on.
Anything at this point may restore a little faith. I have discontiued buying anything Sony right now until I see how they ultimately handle this.
I mean I have kids and a family to take care of. I am not sure why I should be spending endless hours with consumer service and my own idea trouble shooting to solve something that they keep telling me in writing and in spoken word should not and is not happening.
keep making noise. Open up more forums. Maybe if the complaints start reaching potential buyers ears, then they will at least speak out about this.
If that is not enough
There are more...
You do understand that the drift problem is software based on the side of the game? right? Its not Sonys fault if developers cannot suffiecently code properly or are blissfully unaware of any isssues so they dont release a patch to fix it. Ive had a Move since launch and Ive encountered drift once. On Time Crisis Razing Storm. That was until a patch was released that addressed the issue and now its fine. see? software based issue. Dead Space Extraction and The Shoot have drift issues that are yet to be sorted out with patches. If your using the Move with either of these games, theres your problem. Otherwise your not calibrating correctly or, unfortunatly, you have a defective Move (in which case take it back for a replacement?). Just because your having issues it deosnt mean that the Move sucks or Sony needs to go to hell or whatever people wail these days as not everyone is having issues. Like I said Ive had a Move since launch, used it on about a dozen games and never had a problem (other than the one stated)
Ive used the Move with -
TC : Razing Storm
JD : Prostroke
If your having issues with any of these, Your not calibrating correctly OR you have a defective Move. Simple..
I never have a drift problem with mine, and I don't calibrate it the way they tell you to!
I never point it at the camera - I point directly at the center of the screen. Works perfectly for me.