on 14-12-2010 12:24 PM
Anyone got any kind of idea wat the Virus Cycle is n how it affects the game/scores. When I first got the game I was quite impressed with the games whole leaderboard system but lately I,ve found it a drag to look at coz we just keep goin' down because of the virus cycle. If it were counted on kills alone we'd be second, but for some reason the virus cycle is really low compared to other countries. Now I have read other forums and the ideas, one being that it is to do with the population of the country and zombies killed but out of interest I googled our population n it comes back at just over 61 million on most reports. Right so our poulation is 61 million and we've killed over 50 million zombies but our virus cycle is at nearly 60%, now I'm garbage at maths but that doesn't work out right?, SO what the beepity beep is the virus cycle then. I've never really cared about leaderboards that much but it'd be nice to see us doin' better n a better understanding of what the virus cycle is could help that.
on 14-12-2010 01:21 PM
As our number of recruits has increased, our rate of progress in the cycle appears to have decreased. Whether that's because people who've bought it aren't playing it any more, or whether the number of recruits proportional to your countries actual population starts to work against progress in the cycle (when you break an pre-determined threshold), I don't know.
I'm suspicious of Housemarque keeping quiet about how the rate of progress is calculated. There's no way they could have got the population figures so wrong. It's just a 10 minute job on Google to get those stats. I'm hopeful they're quiet because more will be revealed with virus cycle 2, so telling us now would be a spoiler.
on 14-12-2010 07:43 PM
Presumably like you noticed Br1ckt0p there is some sort of balancing mechanism in place to even out the virus cycle proportionate to the number of recruits.
If one country had 10x as many recruits as another then it wouldn't be fair if something was unlocked at the next virus cycle to make the smaller country have to do exactly the same with a much smaller proportion of players.
But I haven't been on Dead Nation yet this week (bad me, must go back to Zombie killing!)
14-12-2010 11:05 PM - edited 14-12-2010 11:16 PM
I've worked it out. It's slap you in the face simple, just hard to explain in text. It doesn't have much to do with the population size of each country. It has more to do with how many copies of the game Housemarque anticipated they might comfortably sell to each country.
For the UK, you'll have noticed that our number of recruits hit the 5000 mark in the first week, and hasn't increased since. That's not because exactly 5000 people bought the game. It's because only the top 5000 scores from our country actually contribute to the virus cycle.
In the USA, they set the anticipated limit at 20,000.
The other 3 top scoring countries (Finland, Poland and Russia) I don't know what the limit is yet, as they don't appear to have been reached. They're not even numbers. When I got the data, it looked like this:
Finland: 1,239 players
USA: 20,000 players (limit)
Poland: 1098 players
Russia: 1074 players
UK: 5000 players (limit)
Here's an example of some data I captured earlier, and some math.
UK, ranked in 11th, 5000 players, 51,866,000 zombie kills, 60.84% virus cycle.
To work out how many zombies we (UK) need to kill to get 100% in the virus cycle, we divide our current % by 100, and multiply by the number of kills we currently have.
100/60.84 * 51,866,000 = 85249836
Therefore, to hit 100% in the virus cycle, our (UK) target number of zombie kills is 85,249,864.
Divide that number by how many players we have, to see how many zombies each player must kill:
85,249,854/5000 = 17,050
So, if every one of our top 5000 recruits killed exactly 17,050 zombies (give or take a few) we'd reach 100%.
I did the maths for the other countries to show how many kills each player from that country must get to complete the virus cycle. The results look like this.
Finland: 10,495 kills per player
USA: 10,298 kills per player
Poland: 11,271 kills per player
Russia: 11,865 kills per player
UK: 17,049 kills per player
You'll notice the UK's "required kills per player" total is higher than everyone elses. The rest are roughly similar, taking into account that apart from the USA, they haven't reached their recruit limit yet. They should smooth out when those limits are reached.
So, that for me, is the system. Why the "required kills per player" total for the UK is so high I have no idea? It seems we've been handicapped. Perhaps they also have a system in place that takes into account how much leisure time (on average) UK residents might have compared to Polish residents etc..., so increased our kills per player count accordingly? Or maybe they're flattering us thinking we're the bizz? Or maybe they just don't like us.
Then again, I killed that many on the first day. What's everyone doing???
on 15-12-2010 11:11 AM
Top 11 countries
Country / Number of kills required per player
I think the total required kills per player is shown (approx) by the benchmarks USA, Finland, France and Canada, who have reached or are close to reaching their recruit limit. It's around the 10,500 kill per player mark. As the remaining countries get closer to their recruit limit, the required kills per player total comes down to (I'm guessing) approx the 10,500 mark. Therefore, the system is fair. Each recruit from each country, so matter how many there are (providing they're at the limit of recruits), need to kill around the 10,500 mark to complete the virus cycle.
Except for the UK it would seem!! Our limit has been reached with 5000 recruits, and we've got to kill 70% more per player than every other country. No wonder we're progressing so slowly. Have we done something to deserve the handicap? Will other countries be handicapped on the next virus cycle, and we have ours removed? Meh. Feeling grumpy.
disclaimer. It's probably all wrong
on 17-12-2010 12:06 PM
Could actually finishing the campaign be a factor, we may have 5000 recruits but maybe alot of them haven't finished the campaign yet and this is holding our virus cycle back. The only reason I say this is the way the story ends and the way the virus has mutated, is that the cycle. This would mean that for any single player to affect the cycle they'd have to finish the story for there progress to actually count.
on 17-12-2010 01:51 PM
Maybe. The fact remains that for the UK to hit 100%, we must kill 70% more, per recruit, than any other country. We'll hit 100% when we've killed approx 85,250,000. Per 5000 recruits, that's 17,000 kills each.
USA had to kill 205,000,000 approx. Per 20,000 recruits, that's roughly 10,500 kills each.
Finland had to kill 13,000,000 approx. They have 1273 recruits. That's 10,200 kills each.
It's the same for all countries, except the UK.
I guess it is what it is. We need to kill more zombies I've mailed Housemarque, but I don't expect a reply from them. If they've cocked up, it would look bad. I wouldn't mind betting that on virus cycle 2, our required kills per player comes more in line with the other countries. If it doesn't, we're up against it. Simples
on 19-12-2010 01:44 AM
Awwww man. My friend's just noticed that our required kills has increased, from 85 million to 91 million. That's approx 1000 more kills per player on top of the 17,000 we already needed.
The clue's not in the game is it? If you're bitten, you become one of them? In other words, the more we die, the greater the number we have to kill to end this cycle? Something's working against us, that's for sure. It's not us is it? [embarrased smilie]
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