on 08-05-2012 01:10 PM
on 08-05-2012 01:27 PM
Doubt it, but it'd be awesome if they were.
on 08-05-2012 01:30 PM
on 08-05-2012 05:29 PM
on 08-05-2012 07:24 PM
No, they are not.
Consider: they can't add trophies to old PS3 games because of the way the trophy code has to be integrated from the beginning. Adding trophies to PS2 or PS1 games presents an even harder problem than this. Not least from the fact that the PS2 and PS1 consoles had no concept of a user account.
on 09-05-2012 10:11 AM
It would actually be pretty simple to add trophy support (if it's anything like adding achievements to iOS games). But companies tend to shy away from touching code that they know works, so they possibly just wrap it in an emulation layer and ship it.
But if they were willing to inject a few function calls here and there, trophies could easily be wrapped around the core game. The game itself would need no account knowledge - merely a PSN API wrapper and a few ifs in the right place to determine trophy conditions met.
on 09-05-2012 10:23 AM
moriarty1975 wrote:
mR_cuMdowN wrote:Are all the old titles for example the most recent playstation plus one Max Payne trophy compatible?
Nope. They are just ports of PS2 games, not to be confused with some recent PS2 HD remakes which do have trophies (GoW etc)
They aren't ports, they are the original PS2 games and runs on the PS3 thanks to an emulator. And seeing that no PS2 games had trophies in them, there are no trophies in these either.
PS2 games ported to the PS3 tend to have trophies in them though, like God of War HD Collection, Beyond Good & Evil HD and so on.
on 09-05-2012 11:25 AM
InfiniteStates wrote:It would actually be pretty simple to add trophy support (if it's anything like adding achievements to iOS games).
In principle, it sounds simple. Not knowing anything about it, I merely point to Everybody's Golf on PS3. Clap Hanz recently updated it the game with a Move control option and stereoscopic 3D but couldn't add trophies. Something about that seems odd.
09-05-2012 03:01 PM - edited 09-05-2012 03:04 PM
Yeah, they don't like risk.
3D and Move support are (relatively) simple, local chunks of code with minimal touchpoints to the rest of the code base. That it is easy for QA to verify without needing to do a costly and full regression test of the entire product.
Trophies however are integrated all over the code at various points that could trigger a trophy unlocking (unless you do a less than optimal - but safer - global check of all trophies periodically. While not efficient, it would prevent glitched trophies failing to unlock, because the condition is continuously polled). The QA to verify all trophies unlock appropriately under various conditions is obviously a much bigger job than simply checking Move and 3D work.
But kudos for the heads up on Move support for EG - I have both, and will have to try that... ![]()
EDIT: note, this is based on the supposition that the code base is relatively well organised, which given it's Japanese, I suspect may be the case. Rather than the big balls of mud we tend to develop in the West... (otherwise known as "clusterf**k"
)
on 09-05-2012 03:21 PM
InfiniteStates wrote:But kudos for the heads up on Move support for EG - I have both, and will have to try that...
Note that because EG was built on early libraries, it doesn't update like more recent games either. You have to attempt to go online - only then will it check to see if it has the latest version.
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