It's really, really buggy, but I enjoyed what I did get to play... Bugs aside, it would be nicer if there was slightly more feeling of weight to the player character and a bit deeper shading on the graphics.
But I tried to play it during peak time - big mistake. It just spend forever trying to connect to EA's one 386 server they have set aside for this demo. Not a good first impression for an offline single player game. I tried off peak and it connected - eventually, and I got to play.
But once I got outside, things went a bit strange after a while. Sound would only play for either the background music or sound effects, but not both. Dialogue with NPCs auto-skipped, so the only bit I could read was the last subtitle it left on screen as I chose an option. It seemed to have difficulty determining which NPC I had just talked to, as it teleported me between two that were close together. Then it eventually gave up all together and hard locked my console... I never even made it to the village.
I agree with what you said about the character, it was really floaty and I never actually felt in control.
EA is notorious for simply churning out titles and this felt like a bog standard RPG where the developers have paid little effort to the UI and feel of the game. I think DA and skyrim have set the bar for RPG's and titles like this just feel bland and washed out by comparison.
I'm certainly gonna give it a rent
the game wouldnt even load for me yesterday. I thought it was due to the maintenance (yes i know you connected to EA) for some reason or another it looked like you needed to be signed in for it to load :/
EA just love making every game connect to their servers (data harvesting)
The demo build was 3 months old :-
I assume that applies to the PS3 build.
3 months is nothing given all the problems with it - no doubt most of the issues I had with the demo design-wise will be in the retail copy then...
Bugs aside, this game is lacking technically wise !
Are you guys really that exited about dynamic lighting that produce NO dynamic shadows, invisible walls, narrow corridors instead of levels, you-can-jump-only-here points, non-existent facial animation etc?
It's not the obvious bugs that are the problem for me - you would hope it didn't ship in that kind of state. It is more the design, feel and look that doesn't grab me as much as I hoped it was going to. I will no doubt pick it up one day, it's not bad. But I certainly won't be pre-ordering and paying top dollar for it. Especially while I have Resistance 3, God of War 3, Uncharted 3 and Arkham City sitting on my shelf unplayed...
(Man it was a year of 3's last year - and BF3 is what is taking all my time right now).