
on 21-12-2011 02:48 PM
NivNov wrote:Ok even if they introduce Arcade flight (even though they are) how will this stop the base raping??
Its nothing to do with the Mechs flying over and being able to build wile dive bombing, what about the Razorback you can have 3 razorbacks enter the base from the start and build wile they continue to mow everyone down, you can also say that it could be the jetpacks as you could also have people load up and fly over and start building stuff.
Base rapes are never a nice thing in any game
But the Mech's being able to build whilst in flight are a problem!!!!
This needs to be addressed as whats to stop a Hawk flying over & getting a Pod Beacon built on one pass & a Bunker on the next?
The Build & Battle is great but lets have it so that to build you have to be on the ground to do it?
If you take away the ability to build in the enemy base your taking away the whole dynamics of Build and battle, even if they took the build in the enemy base away you will still have base rapes regardless, the harsh fact is the skill level of players, you put players that have no clue into a game with people who know what there doing they will soon get pinned back and just be a number to that persons KDR..
21-12-2011 02:59 PM - edited 21-12-2011 03:00 PM
saberdragon wrote:
NivNov wrote:Ok even if they introduce Arcade flight (even though they are) how will this stop the base raping??
Its nothing to do with the Mechs flying over and being able to build wile dive bombing, what about the Razorback you can have 3 razorbacks enter the base from the start and build wile they continue to mow everyone down, you can also say that it could be the jetpacks as you could also have people load up and fly over and start building stuff.
Base rapes are never a nice thing in any game
![]()
Agree..
But the Mech's being able to build whilst in flight are a problem!!!!
This needs to be addressed as whats to stop a Hawk flying over & getting a Pod Beacon built on one pass & a Bunker on the next?
The Build & Battle is great but lets have it so that to build you have to be on the ground to do it?
I agree with with most of what you are saying, but if a Mech flys over drops a spawn beacon it can be destroyed in a matter of seconds, all I am saying is I dont think the mechs are the whole baserape problem.
If you take away the ability to build in the enemy base your taking away the whole dynamics of Build and battle, even if they took the build in the enemy base away you will still have base rapes regardless, the harsh fact is the skill level of players, you put players that have no clue into a game with people who know what there doing they will soon get pinned back and just be a number to that persons KDR..
on 21-12-2011 07:27 PM
one thing ive seen more than once, is a single troop walk in and compleatly demolish an entire base by himself, Ive done it myself aswell so its very possible, especially since I dont really consider myself a particullarly good player, my reasoning is if I can do it anyone can. (I could be under/over raiting myself)
and as for the Hawks, Ive been base raped so many times with absolutly NO hawks involved on either team at all, so LBI please just make it so while your in a hawk you can only build while in the mech form (on the ground) and let the base raping continue anyways because its almost imposible to fix, especially on a teamwork based game. Now, lets use our marvolous game testing brains on a problem we can actually fix.
22-12-2011 04:36 AM - edited 22-12-2011 04:38 AM
This is such a valid point, but people blind sidely ignore the fact of the matter.
Every game is going to have at least one player who will use an opportunity to bring a base to its knees,
I for one relish the chance of destroying a heavily fortified base, and half the time when I do its because there has been a poor base built, poor defences set up or a lack of communication when its at its most critical point.
I've lost count of the amount of bases I've levelled because players are naive to think that building a supply bunker within a shield is a good idea.
I've destroyed countless turrets placed in open spaces as opposed to being on a wall. Jeep station are a welcome source of points because there often built and forgotten about.
Sure the odd bunker or pod is built in your base but now the drop pods damage most of them and so this aspect is not much use anymore.
People to be better organised, I play in servers such as Wolfsbanes (top of skill leaderboards since the beginning) or other top Warhawk players who I know have mics. When ever I'm thrashing there base it isn't long before swift action and appropriate action is dealt.
The build & battle system isn't for the run and gun gamer therefore typically Starhawk cant be considered, for now with the current map layouts a run and gun game.
Take a long hard look at your base, when you see your own weak points you can exploit them in the enemy base and vice versa with the strengths of a base.
on 22-12-2011 02:22 PM
NivNov wrote:
saberdragon wrote:
NivNov wrote:Base rapes are never a nice thing in any game
![]()
Agree..
But the Mech's being able to build whilst in flight are a problem!!!!
This needs to be addressed as whats to stop a Hawk flying over & getting a Pod Beacon built on one pass & a Bunker on the next?
The Build & Battle is great but lets have it so that to build you have to be on the ground to do it?
I agree with with most of what you are saying, but if a Mech flys over drops a spawn beacon it can be destroyed in a matter of seconds, all I am saying is I dont think the mechs are the whole baserape problem.
Players are the problem!!!!!
The Mech's only a tool.......
We see it in lots of games some are natural defenders & others are more
pre-disposed to be constantly on the assault..
When the mix is wrong or theres to many skilled/high rankers on one team then we have what we refere to as "Base Raping".....
on 22-12-2011 06:46 PM
saberdragon wrote:
NivNov wrote:
saberdragon wrote:
NivNov wrote:Base rapes are never a nice thing in any game
![]()
Agree..
But the Mech's being able to build whilst in flight are a problem!!!!
This needs to be addressed as whats to stop a Hawk flying over & getting a Pod Beacon built on one pass & a Bunker on the next?
The Build & Battle is great but lets have it so that to build you have to be on the ground to do it?
I agree with with most of what you are saying, but if a Mech flys over drops a spawn beacon it can be destroyed in a matter of seconds, all I am saying is I dont think the mechs are the whole baserape problem.
Players are the problem!!!!!
The Mech's only a tool.......
We see it in lots of games some are natural defenders & others are more
pre-disposed to be constantly on the assault..
When the mix is wrong or theres to many skilled/high rankers on one team then we have what we refere to as "Base Raping".....
This is what I have been saying all along in my previous posts, player skill level is one of the main issues to the cause of Base rapes , Kudos to you and I agree 100% what you have just said.
on 23-12-2011 06:14 PM
the meck is not the problem but being able to fly and build is a problem its unfair same with driving and building , these 2 things are a problem taking the fly and drive build abilty will make it fair
on 24-12-2011 12:33 AM

on 24-12-2011 11:04 PM
You are missing the point , being able to fly and build or drive and build in the enemy home base is unfair and add that to one of them dropping a pod beacon as they fly or drive by, all of that helps base rape, taking away the fly and build plus the drive and build ability in an enemy home base will help , stopping the build ability in an enemy home base will help make the game that much better plus it will make getting the flag out that much harder because who wants to play a game that's easy
on 25-12-2011 10:32 AM


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