Public Starhawk BETA

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saberdragon
Posts: 1,089
Registered: ‎07-02-2009
Message 31 of 96 (229 Views)

Re: Base-ravaging


NivNov wrote:

Ok even if they introduce Arcade flight (even though they are) how will this stop the base raping??

 

Its nothing to do with the Mechs flying over and being able to build wile dive bombing, what about the Razorback you can have 3 razorbacks enter the base from the start and build wile they continue to mow everyone down, you can also say that it could be the jetpacks as you could also have people load up and fly over and start building stuff.

 

Base rapes are never a nice thing in any game :Shame:

But the Mech's being able to build whilst in flight are a problem!!!!

This needs to be addressed as whats to stop a Hawk flying over & getting a Pod Beacon built on one pass & a Bunker on the next?

The Build & Battle is great but lets have it so that to build you have to be on the ground to do it?

 

If you take away the ability to build in the enemy base your taking away the whole dynamics of Build and battle, even if they took the build in the enemy base away you will still have base rapes regardless, the harsh fact is the skill level of players, you put players that have no clue into a game with people who know what there doing they will soon get pinned back and just be a number to that persons KDR..

 

 

 

 

 

 


 


men of the imperium do you want to live for ever!!!
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Re: Base-ravaging

[ Edited ]

saberdragon wrote:

NivNov wrote:

Ok even if they introduce Arcade flight (even though they are) how will this stop the base raping??

 

Its nothing to do with the Mechs flying over and being able to build wile dive bombing, what about the Razorback you can have 3 razorbacks enter the base from the start and build wile they continue to mow everyone down, you can also say that it could be the jetpacks as you could also have people load up and fly over and start building stuff.

 

Base rapes are never a nice thing in any game :Shame:

Agree..

But the Mech's being able to build whilst in flight are a problem!!!!

This needs to be addressed as whats to stop a Hawk flying over & getting a Pod Beacon built on one pass & a Bunker on the next?

The Build & Battle is great but lets have it so that to build you have to be on the ground to do it?

 

I agree with with most of what you are saying, but if a Mech flys over drops a spawn beacon it can be destroyed in a matter of seconds, all I am saying is I dont think the mechs are the whole baserape problem.

 

If you take away the ability to build in the enemy base your taking away the whole dynamics of Build and battle, even if they took the build in the enemy base away you will still have base rapes regardless, the harsh fact is the skill level of players, you put players that have no clue into a game with people who know what there doing they will soon get pinned back and just be a number to that persons KDR..

 

 

 

 

 

 


 


 

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Re: Base-raping

one thing ive seen more than once, is a single troop walk in and compleatly demolish an entire base by himself, Ive done it myself aswell so its very possible, especially since I dont really consider myself a particullarly good player, my reasoning is if I can do it anyone can. (I could be under/over raiting myself)

 

and as for the Hawks, Ive been base raped so many times with absolutly NO hawks involved on either team at all, so LBI please just make it so while your in a hawk you can only build while in the mech form (on the ground) and let the base raping continue anyways because its almost imposible to fix, especially on a teamwork based game. Now, lets use our marvolous game testing brains on a problem we can actually fix.

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Re: Base-raping

[ Edited ]

This is such a valid point, but people blind sidely ignore the fact of the matter.

 

Every game is going to have at least one player who will use an opportunity to bring a base to its knees,

 

I for one relish the chance of destroying a heavily fortified base, and half the time when I do its because there has been a poor base built, poor defences set up or a lack of communication when its at its most critical point.

 

I've lost count of the amount of bases I've levelled because players are naive to think that building a supply bunker within a shield is a good idea.

I've destroyed countless turrets placed in open spaces as opposed to being on a wall. Jeep station are a welcome source of points because there often built and forgotten about.

 

Sure the odd bunker or pod is built in your base but now the drop pods damage most of them and so this aspect is not much use anymore.

 

People to be better organised, I play in servers such as Wolfsbanes (top of skill leaderboards since the beginning) or other top Warhawk players who I know have mics. When ever I'm thrashing there base it isn't long before swift action and appropriate action is dealt.

 

The build & battle system isn't for the run and gun gamer therefore typically Starhawk cant be considered, for now with the current map layouts a run and gun game.

 

Take a long hard look at your base, when you see your own weak points you can exploit them in the enemy base and vice versa with the strengths of a base.

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Level 5

Level 5
saberdragon
Posts: 1,089
Registered: ‎07-02-2009
Message 35 of 96 (186 Views)

Re: Base-ravaging


NivNov wrote:

saberdragon wrote:

NivNov wrote:

Base rapes are never a nice thing in any game :Shame:

Agree..

But the Mech's being able to build whilst in flight are a problem!!!!

This needs to be addressed as whats to stop a Hawk flying over & getting a Pod Beacon built on one pass & a Bunker on the next?

The Build & Battle is great but lets have it so that to build you have to be on the ground to do it?

 

I agree with with most of what you are saying, but if a Mech flys over drops a spawn beacon it can be destroyed in a matter of seconds, all I am saying is I dont think the mechs are the whole baserape problem.

 

Players are the problem!!!!!

The Mech's only a tool.......

We see it in lots of games some are natural defenders & others are more

pre-disposed to be constantly on the assault..

When the mix is wrong or theres to many skilled/high rankers on one team then we have what we refere to as "Base Raping".....

 


 


 


 


men of the imperium do you want to live for ever!!!
Please use plain text.

Re: Base-ravaging


saberdragon wrote:

NivNov wrote:

saberdragon wrote:

NivNov wrote:

Base rapes are never a nice thing in any game :Shame:

Agree..

But the Mech's being able to build whilst in flight are a problem!!!!

This needs to be addressed as whats to stop a Hawk flying over & getting a Pod Beacon built on one pass & a Bunker on the next?

The Build & Battle is great but lets have it so that to build you have to be on the ground to do it?

 

I agree with with most of what you are saying, but if a Mech flys over drops a spawn beacon it can be destroyed in a matter of seconds, all I am saying is I dont think the mechs are the whole baserape problem.

 

Players are the problem!!!!!

The Mech's only a tool.......

We see it in lots of games some are natural defenders & others are more

pre-disposed to be constantly on the assault..

When the mix is wrong or theres to many skilled/high rankers on one team then we have what we refere to as "Base Raping".....

 


 


 


 


This is what I have been saying all along in my previous posts, player skill level is one of the main issues to the cause of Base rapes , Kudos to you and I agree 100% what you have just said.

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Re: Base-ravaging

the meck is not the problem but being able to fly and build is a problem its unfair same with driving and building , these 2 things are a problem taking the fly and drive build abilty will make it fair

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Re: Base-ravaging

I find an enemy spawn beacon in your home base much much more of a base raping tool than the mech is.

As some have said above the mech is just a tool for a base rape, it's not the cause of it.

It's down to individual players and the balance of the teams.

The only times i've been baseraped in this thus far is when one team doesn't leave their home base allowing the other team to advance and build spawn beacons,once their in your base and they can drop pods/items to destroy your buildings or respawn before you get enough rift to build things then your always onto a loser.

The biggest base rape i've seen was down to a enemy putting a spawn beacon into our base, 2/3 people spawning on his beacon and then them building turrets in the base. auto turrets to kill the players on exiting pods and beam turrets to destroy structures. I didn't see one hawk used because they are now weak against beam turrets, grenades and RPG's
Shika1983
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Re: Base-ravaging

You are missing the point , being able to fly and build or drive and build in the enemy home base is unfair and add that to one of them dropping a pod beacon as they fly or drive by, all of that helps base rape, taking away  the fly and build plus the drive and build ability in an enemy home base will help , stopping the build ability  in an enemy home base will help make the game that much better plus it will make getting the flag out that much harder because who wants to play a game that's easy

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Re: Base-ravaging

I don't think I have "missed the point" TBH because the ability to use the B&B has a very limited distance to the construction...... I found that very much the case with the Hawks (since we seem to be talking about flight mode more than Mech mode at the moment). Same goes with the vehicle so there is an risk to the user rather than them doing it from half the map away. Destroying Spawn beacons isn't too much of a hardship if the defending team is actually paying attention. Whenever i've used the B&B whilst flying in a hawk I have taken alot of damage from a single beam turret plus a few auto turrets........ imagine if there were more beam turrets, actual player shooting at me with RPG's or even just another Hawk following me. I don't think I every would have placed the equipment in the first place.

The one bit I do agree with you with is that you probably shouldn't be able to build a spawn beacon within the Homebase spawning area. Building other structures shouldn't be a problem because it all right moaning about it being "too easy" to get a flag out of a base but I don't want it to be "too easy" to defend as well as one team cannot be bothered to offer an offensive action against you.

Again as I mentioned in my previous post the "balance" of teams is as important as anything in this game...... If you have a whole team who are willing to just sit and defend (build structures in their Homebase) and a proactive team (attacking/ building forward spawn points) then which team do you believe will win? which team is going to get baseraped? and is it the attacking teams fault for this situation? Don't get me wrong sometimes baserapes happen with none of the above scenerio's coming into play but I bet they help alot to it.
Shika1983
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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


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