Public Starhawk BETA

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Level 3

Level 3
Liam511
Posts: 7,556
Registered: ‎20-05-2008
Message 11 of 15 (159 Views)

Re: Idea on how to prevent duplicate buildings


KADAFI316 wrote:

just walk up to the structure that is over crowding the base and reclaim it simple i dont really care how many builldings they are i either blow it up if the enemys or reclaim it iff i see 3 jet packs at 1 base people will do as they wish so be the better player and remove un wanted builldings simple why would someone builld a hawk pad when their is 1 in the homebase when you spawn is retared i dont want to play with you haaaaaaa 

 

the game main point is b&b so to put restricution on what players can build and how many builldings their are will never happen they aint gonna do it simple as a player i want to build what i want when i want as long as i have the riff good point but it ant gonna happen guys sorry to tell you that 

But this is exactly the problem... people are being selfish "Oh I see theres a garage over there, ah cant be arsed walking over and i want a car so I'll spend the extra rift to get one right here..."

 

i suggest more builldings add another wheel to the build give us more builldings to build than people will build differnt stuff all over the map instead off the same stuff every were iam very disapponting int he builldings that are their they are  nothing that you dont expect from, starhwak nothing new creative crazy unique builldings i hope for more but lets wait and see the final game 

More building for people to duplicate? Nah.

  

i would like to see a apc buillding were you can move the whole buillding on wheels to the enemy this base you can have 1 tank 1 razorback and 5 or 6 guys in the buillding has guns for defence that the guys can man like the dropship the buillding can be placed and moved around the map for help for defence for tacctics for flanking the enemy for holding down points of the map it would bring fun creative gameplay to the game 

You want a mobile base to rape people with? Cool story bro.


 

this is the last time I'll abandon you
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Re: Idea on how to prevent duplicate buildings

[ Edited ]

I think most of us agree on that this could be a good thing to add to the game. The idea to have these numbers on the building screen is better than my original idea too. =)

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Beta Tester
TheTreeFrog
Posts: 3,448
Registered: ‎27-05-2007
Message 13 of 15 (64 Views)

Re: Idea on how to prevent duplicate buildings

[ Edited ]

TheDefeaterXIII wrote:

Oh, the picture isn't mine, I just Google'd for an in-game screenshot. =)



I was going to ask you how the hell you got in that position.

 

I thought you'd found a way to spawn a trampoline from the B&B wheel. :smileyvery-happy:

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Re: Idea on how to prevent duplicate buildings

7 airpads all in main base is just rediculous. i likes to c it change so every player can make only so many of each type of building. ex. each player able to create 5 walls each, 4 turrets, 1 beam turret, 2 bunkers n sniper towers, 1 car jet n airpad. 1 player can try to make a base n it'd b good but not perfect. but a 2nd player expands on the base as well as get vehicles at a different enterance. but them player 3 see's this base is all well n good so he starts to create a foward base. this would alow players to b a sport n work to defend their allies or forget his friends n try to work alone elsewhere. n finaly when the matches start gettin 16+ players teamwork can make all the diffence. scatterd defences with only urself in mind. or an inpenitrable base 10 people workd to create n can call home, a home that kick ass
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Re: Idea on how to prevent duplicate buildings

removing "unwanted building" ur teammates make is y i never have a sniper. when ur the only 1 nobody lets u keep a tower. futher details in a different post
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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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