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Liam511
Posts: 7,550
Registered: 20-05-2008
Message 31 of 37 (72 Views)

Re: hate this build and battle system

To be fair the jeep moves far to fast to dodge unless you move before it comes at you. and jumping out wont help.
this is the last time I'll abandon you
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Re: hate this build and battle system

I think part of the problem is that the Razorbacks are too quiet and sometimes you find yourself lying dead in the dirt before you're even aware that there's one in your vicinity. I would make the jeep's engine more audible to give infantrymen advance warning of their presence.

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Re: hate this build and battle system

I think trimming down the vehicles clipping by a ton to where it should match the vehicle's structure would help alot. Then you could jump out of the way. Right now if anyone gets run over a razorback it not because they are a noob. I personally think its noob to get a kill by running over someone with a razorback. I use my radar so I don't have to worry about hearing the vehicle coming. its getting out of the way that is the problem. It's practally impossable. there is no way anyone can disagree.

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Re: hate this build and battle system


Stezza wrote:

I think part of the problem is that the Razorbacks are too quiet and sometimes you find yourself lying dead in the dirt before you're even aware that there's one in your vicinity. I would make the jeep's engine more audible to give infantrymen advance warning of their presence.



True. Louder engine noise would be better. Also would sound more badass.

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Re: hate this build and battle system


Jonesybones09 wrote:

Right now if anyone gets run over a razorback it not because they are a noob. I personally think its noob to get a kill by running over someone with a razorback.



I think you may have taken my "run over some noobs" comment a little too seriously. It was meant in a playful, tongue-in-cheek manner not in a pejorative sense. I wasn't trying to denigrate the gaming skills of unfortunate victims of roadkill.

 

I agree that the Razorback's clipping should be reduced.

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Re: hate this build and battle system


Stezza wrote:

Jonesybones09 wrote:

Right now if anyone gets run over a razorback it not because they are a noob. I personally think its noob to get a kill by running over someone with a razorback.



I think you may have taken my "run over some noobs" comment a little too seriously. It was meant in a playful, tongue-in-cheek manner not in a pejorative sense. I wasn't trying to denigrate the gaming skills of unfortunate victims of roadkill.

 

I agree that the Razorback's clipping should be reduced.


Oh my bad.

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Re: STARHAWK NEW GAME MODE IDEA'S

hello again, sorry for putting rubbish i meant trash .lol.( joke)

 

 

i shouldnt have put rubbish, its a crap word that doesn't help ''man nor beast''. i shall be more articulare. 

u all ready 4 this, i shall list the changes and preferred game mode and shall look forward to your feed back on my feed back.

 

1'' when u go to incline in the warhawk its not as responsive as in first game, (arcade mode ) would like the acade mode to represent more what we had in normal mode on warhawk.

 

 

2'' the sound of the missiles income ing isnt as urgent  sounding as warhawk, when missiles were locked on u the mere noise was frightening, i miss that.

 

 

3'' i know its only a beta but wish they had modes that didnt involve the build and  battle  theme, i think a gentlemen on here requested a dog fight mode, which in my view would be brilliant, it would stop me from moaning anyway. 

 

 

4'' thanks to the two of you who replied to my last post hope this post explains my feelings a bit better and sorry if i offended you with my rubbish comment..

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy