Hate: knife cannot harm the rift drums, leaving you to waste ammo and reveal position on map. Fix: simply inable knife as a close quarters weapon for EVERTHING. Hate: mechs are way too over powered on the ground and only a select few of weapons can actually harm them. Fix: allow RPGs to lock mechs, allow sniper rifle to hurt mechs, allow repair tool to significantly damage mech, allow assault rifle to deal more damage to mech or lock the person in the driver seat, allow shotgun to deal massive damage to mech, allow handgun to lock the head of the one driving the mech when in close. Hate: drop pods being too noticeable to campers. Fix: let them ceate a noise as they get closer to the ground and have them be noticed only through a faint shadow on the ground. Hate: not being able to climb ledges at reaching distance leaving you to spend precious rift on unnecessary jetpack machines as well as exposing your position on the map when you use them. Fix: simply unlock all ledges that can potentially be climbed. Hate: auto doors open when you don't want them to leaving you exposed to enemies or anthing else harmful. Fix: simply implement a button function to grant access. Hate: reticules are the same for all weapons -- esspecially hipfire/normal camera. I found myself using a weapon that I never intended to use, which resaulted in a lot of uncalled deaths. Fix: make each weapon's reticule unique like warhawk MINUS the center mark when in hipfire/normal camera mode in comparison to zoom/OTS. Hate: reticules remain white even when over a target. Fix: have them turn red Hate: camera gets way too distorted when receiving damage leaving you unable to really see where you are or what you are doing. Fix: lose the entire red scren and place the damage threat ONLY in the arrows at which the danger is coming from. Think of a halo around a stick figure arrow that increases in size the closer you come to dying. Either that or make the arrows MUCH smaller and insert a temporary health bar. Hate: no vitality gages for enemies, yourself nor structures (when you walk up to them), leaving you to guess eveything. More times than I can count did I fire upon a fleeing target with no idea of whether it had been harmed or to determine whether I wasn't dealling enough damage with the current weapon I was using. If you or an enemy's structure was harmed in battle, you didn't know how much until you saw it cracking. Fix: simply add health bars. For structures or vehicles, simply have them display when they are fired upon or when you approach them. For yourself and enemies, have them display only when fired upon. Hate: not very fast pace and easy to breach the opposing teams base due to the slow build system. Fix: scatter more pick-up weapons and rift drums around the map -- especially at the main base, AND vehicles at random spots for those traveling foot. Make more indestructable structures at the main base -- preferably a bunker and some form of a transportation machine and start the game with slightly more rift than just 3 bars. Hate: There is no warning when your structure is destroyed leaving you to have to physically go check on it. Fix: Give a heads ups when a structure is demolished. Hate: no way to destroy all structures. To many times have structures either been built on accident or built not knowing whether another was available. Because there was no way to destroy them, the team sturctures were depleted faster than what they would have if that structure was able to be destroyed. Fix: Give a control panel for ALL structures and give an option as to whether you want to destroy or upgrade that structure to help reduce time in case that individual just want to destroy that structure rather than having to wait to upgrade it first. Give a way to let that person know just how many of those structures were built to keep down on senseless building. Hate: pick-ups are hard to spot. Fix: make them stand out more, even at a distance when on the ground, and place icons on the large map so that you will at least know where to find weapons when you are low in supply or wish to build a base near. Hate: hard to identify what you are actually looking at on the large map. If not for the shapes, everthing might as well be the same. Fix: give the map some definition that way I know the difference between terrain, trails and a structure -- esspecially those that has been built. Hate: jetpacks/normal troops and mechs/hawk are VERY hard to identify on the large map and esspecially the small map, which appears to be non existent at times. It leads to a significant amount of selfish ambushing with very little warning to the target. Fix: every vehicle needs a distinctive look on the map from those simply walking around on the ground.