Public Starhawk BETA

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Level 3

Level 3
sike1779
Posts: 889
Registered: ‎12-09-2008
Message 21 of 41 (174 Views)

Re: [SUGGESTION]Hate List

i also hate that someone can steal your hawk right after you have built a launchpad.
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Level 3

Level 3
sike1779
Posts: 889
Registered: ‎12-09-2008
Message 22 of 41 (173 Views)

Re: [SUGGESTION]Hate List


saberdragon wrote:

ThePoetRazel wrote:

As above, Hate: Fighting mechs from ground.

 

My suggested fix: allow rocket launcher to lock-on to Hawks on the ground as well as air.



Yep there far to powerful!!!!!

There a game killer in the wrong hands :Lol:

I only started playing today & the amount of times a Mech landed in a base shot the place up left !!!

If somethings not done about them it'll turn into the new "base rape" tool....


 

its all about the defense guys, 2 beam turrets will go a long way to keep mechs out of your base.

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Beta Tester
drmhd79
Posts: 2,231
Registered: ‎15-11-2007
Message 23 of 41 (145 Views)

Re: [SUGGESTION]Hate List

Hate:
Ground camera!

Fix:
change to 3rs person view, something like warhawk.

Hate:
that anybody can build anything any time...it is just way too messy.

Fix:
limit building ability, or remove it all together.



RangerSi n00b sig corp.
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Level 4

Level 4
dawve30
Posts: 1,727
Registered: ‎20-08-2008
Message 24 of 41 (141 Views)

Re: [SUGGESTION]Hate List

Howdy doc,

How are you?
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Re: [SUGGESTION]Hate List

HATE: Distance on the melee attack

FIX: Reduce the melee distance

HATE: That teammates can destroy my structures ....... Example I built a wall around the ladder to the flag (with a gate door for access) and one of my teammates destroyed ALL three walls just so he could put ONE turret down !!!! I don't understand because he could have put into one two out of the three walls. This allowed the other team to drive in and take the flag near enough straight away.

FIX:???? Don't really know what to suggest as I can actually see a reason to destroy SOME structures ........... Maybe at least a notification that my structure has been destroyed?
Shika1983
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Level 1

Level 1
jam950
Posts: 7
Registered: ‎03-05-2010
Message 26 of 41 (131 Views)

Re: [SUGGESTION]Hate List

Hate is a strong description, but I dislike the amount time it takes to level up, I think they need to change the amount of xp per level, are they going to set a max level?

 

I don't like the way the hawk flys, in WH you could have really good dog fights because the planes were so aerobatic, I don't seem to be able to get to grips with it on starhawk.

 

The mechs are something out of transformers, it doesn't know whether it is a hawk or a base raping tool - lol!!

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Beta Tester
drmhd79
Posts: 2,231
Registered: ‎15-11-2007
Message 27 of 41 (122 Views)

Re: [SUGGESTION]Hate List

[ Edited ]

@ dawve howdy mate! am alright thanks..good to see you again on forum, just thought of dropping some feedback on starhawk..this game really needs some serious getting used to :smileyhappy:

 


RangerSi n00b sig corp.
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Re: [SUGGESTION]Hate List

Hate: knife cannot harm the rift drums, leaving you to waste ammo and reveal position on map. Fix: simply inable knife as a close quarters weapon for EVERTHING. Hate: mechs are way too over powered on the ground and only a select few of weapons can actually harm them. Fix: allow RPGs to lock mechs, allow sniper rifle to hurt mechs, allow repair tool to significantly damage mech, allow assault rifle to deal more damage to mech or lock the person in the driver seat, allow shotgun to deal massive damage to mech, allow handgun to lock the head of the one driving the mech when in close. Hate: drop pods being too noticeable to campers. Fix: let them ceate a noise as they get closer to the ground and have them be noticed only through a faint shadow on the ground. Hate: not being able to climb ledges at reaching distance leaving you to spend precious rift on unnecessary jetpack machines as well as exposing your position on the map when you use them. Fix: simply unlock all ledges that can potentially be climbed. Hate: auto doors open when you don't want them to leaving you exposed to enemies or anthing else harmful. Fix: simply implement a button function to grant access. Hate: reticules are the same for all weapons -- esspecially hipfire/normal camera. I found myself using a weapon that I never intended to use, which resaulted in a lot of uncalled deaths. Fix: make each weapon's reticule unique like warhawk MINUS the center mark when in hipfire/normal camera mode in comparison to zoom/OTS. Hate: reticules remain white even when over a target. Fix: have them turn red Hate: camera gets way too distorted when receiving damage leaving you unable to really see where you are or what you are doing. Fix: lose the entire red scren and place the damage threat ONLY in the arrows at which the danger is coming from. Think of a halo around a stick figure arrow that increases in size the closer you come to dying. Either that or make the arrows MUCH smaller and insert a temporary health bar. Hate: no vitality gages for enemies, yourself nor structures (when you walk up to them), leaving you to guess eveything. More times than I can count did I fire upon a fleeing target with no idea of whether it had been harmed or to determine whether I wasn't dealling enough damage with the current weapon I was using. If you or an enemy's structure was harmed in battle, you didn't know how much until you saw it cracking. Fix: simply add health bars. For structures or vehicles, simply have them display when they are fired upon or when you approach them. For yourself and enemies, have them display only when fired upon. Hate: not very fast pace and easy to breach the opposing teams base due to the slow build system. Fix: scatter more pick-up weapons and rift drums around the map -- especially at the main base, AND vehicles at random spots for those traveling foot. Make more indestructable structures at the main base -- preferably a bunker and some form of a transportation machine and start the game with slightly more rift than just 3 bars. Hate: There is no warning when your structure is destroyed leaving you to have to physically go check on it. Fix: Give a heads ups when a structure is demolished. Hate: no way to destroy all structures. To many times have structures either been built on accident or built not knowing whether another was available. Because there was no way to destroy them, the team sturctures were depleted faster than what they would have if that structure was able to be destroyed. Fix: Give a control panel for ALL structures and give an option as to whether you want to destroy or upgrade that structure to help reduce time in case that individual just want to destroy that structure rather than having to wait to upgrade it first. Give a way to let that person know just how many of those structures were built to keep down on senseless building. Hate: pick-ups are hard to spot. Fix: make them stand out more, even at a distance when on the ground, and place icons on the large map so that you will at least know where to find weapons when you are low in supply or wish to build a base near. Hate: hard to identify what you are actually looking at on the large map. If not for the shapes, everthing might as well be the same. Fix: give the map some definition that way I know the difference between terrain, trails and a structure -- esspecially those that has been built. Hate: jetpacks/normal troops and mechs/hawk are VERY hard to identify on the large map and esspecially the small map, which appears to be non existent at times. It leads to a significant amount of selfish ambushing with very little warning to the target. Fix: every vehicle needs a distinctive look on the map from those simply walking around on the ground.
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Re: [SUGGESTION]Hate List

sorry about the last post. It's readable, but somehow it all bunched together after I posted it.
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Beta Tester
Linzoid
Posts: 426
Registered: ‎04-08-2006
Message 30 of 41 (88 Views)

Re: [SUGGESTION]Hate List

Great suggestions Fatal-Aim. I totally agree with them.
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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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