Public Starhawk BETA

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Level 3

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Liam511
Posts: 7,556
Registered: ‎20-05-2008
Message 21 of 49 (222 Views)

Re: Starhawk BETA - Skill-System Discussion

The whole point of only being allowed 1 skill is that you have to pick carefully... I pick the one that speeds up my hawk because im in it alot and that speed boost soetimes gives me the edge in a dogfight.
I think if we were given the option of having 2 itd get too unfair as you said :smileyhappy: someone could have the two ones related to the map where you can be hidden from enemy radars and then also be able to see everybody... it'd be a bit unfair.
I think thats why the skill system is great though, it forces you to platy to your strengths
this is the last time I'll abandon you
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Re: Starhawk BETA - Skill-System Discussion

I like just having one skill, it means you have to think tactically about which one you have active. The skill you use at the beginning of the match probably won't be the same one you're using at the end of it. I like being able to adjust my approach depending on the changing demands of the game.

 

For example, the rift-gathering skill can be useful very early in the game if you want to build a decent forward base but once you've set up the structures that you need you'll want to switch to something else.

 

Also, for those who don't follow Dylan on Twitter, it's interesting to note that there will be a bigger selection of skills in the final game, they're only testing a select batch of them right now.

 

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Level 5

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saberdragon
Posts: 1,089
Registered: ‎07-02-2009
Message 23 of 49 (192 Views)

Re: Starhawk BETA - Skill-System Discussion


Stezza wrote:

 

Also, for those who don't follow Dylan on Twitter, it's interesting to note that there will be a bigger selection of skills in the final game, they're only testing a select batch of them right now.

 



Lets hope there be in the same vein as these ones we have now.......

And not have a load of kill assist type perks/skills in the final cut where the community does'nt get to give any feedback that would mean anything .....


men of the imperium do you want to live for ever!!!
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Level 3

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Zienzo
Posts: 47
Registered: ‎16-12-2011
Message 24 of 49 (170 Views)

Re: Starhawk BETA - Skill-System Discussion

I'm getting rather irritated at the one that allows people to be excluded from the radar. 

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Re: Starhawk BETA - Skill-System Discussion

They should make an anti-skill tree or something of the like. You can pick a skill and a skill that cancels out another skill. For example: Advanced Radar, even if the enemy has the skill that makes them invisible on radar you can still see them on radar and anyone near you can see them as well.

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Level 3

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Liam511
Posts: 7,556
Registered: ‎20-05-2008
Message 26 of 49 (143 Views)

Re: Starhawk BETA - Skill-System Discussion

Aren't there already skills like that regarding te radar based ones? I'm certain one trumps the other
this is the last time I'll abandon you
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Re: Starhawk BETA - Skill-System Discussion

Someone set me on fire, I deserve to burn.
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Re: Starhawk BETA - Skill-System Discussion

theres been a few times now i'd make a sniper tower.  as its commin i get jet pack already there.  hit up bunker for shoty n rockets. n by the time i get out a teamate already reclaimd my sniper tower n i havent even gotten my sniper yet.  n now no points to make a new 1

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Re: Starhawk BETA - Skill-System Discussion

cant even follow a hawk by radar.   radar range just doesnt cut it.   n if ur using blown up map to find him ur not already fighting him then he has good reason 4 stealth.    but when ur in the middle of a dogfight stealth doesnt help 4 anything.  quick missle lock n arrow points u to them after. jet trails from where they flew.  if ur not stayin on them with those alone your gonna loose him anyways so combat intel n stealth mean nothing except 4 when it comes tyo finding a target to begin with.  from there on its all skills

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Level 3

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Zienzo
Posts: 47
Registered: ‎16-12-2011
Message 30 of 49 (106 Views)

Re: Starhawk BETA - Skill-System Discussion

@ Liam551 [for some reason, it will not let me quote]

There are radar skills, however I've been using the "show all enemies" thing and there was still a player whom was completely invisible the entire time. This has only happened once to me but it was an extreme hassle. I'm starting to wonder if it was just a bug. 

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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