
on 28-02-2012 12:23 PM
on 28-02-2012 02:31 PM
@hogezz
Yeah kindof true, I haven't experienced much against a player with stealth but I see that as more of an inconvenience instead of an advantage. It just means I'll have to look around a little more instead of checking the radar. Skills like that I think I can handle and the same goes for the repairman skill. I can still go and aqcuire a repair tool myself however it's going to be a mild inconvenience.
Arron_Rift wrote:I think it REALLY needs a stronger RPG element.
Maybe it's just me, but I'm finding that I feel like once I've played a dozen matches or two, they all start to look the same. Plus, since you can only have one ability active at a time, I suspect that most people will just go for their favorite ability first, and then have no real reward for getting past level 2.
I propose that they should make more substantial abilities, and let you activate multiple at a time. Don't make them so powerful that it detracts from the skill of the game, just enough that people feel like they earned something after 5 hours of play. Perhaps even make the skills have some sort of interaction with each other, so that people will be wanting to find the best combinations.
What do you guys think?
I think the one skill per player is enough for now. Mixing skills, particularly the ones available, opens up a whole new thing of balancing for LBI. I can just imagine it now, stealth and combat intel, how annoying lol.
on 28-02-2012 03:09 PM
AJebEn wrote:@hogezz
Arron_Rift wrote:I think it REALLY needs a stronger RPG element.
Maybe it's just me, but I'm finding that I feel like once I've played a dozen matches or two, they all start to look the same. Plus, since you can only have one ability active at a time, I suspect that most people will just go for their favorite ability first, and then have no real reward for getting past level 2.
I propose that they should make more substantial abilities, and let you activate multiple at a time. Don't make them so powerful that it detracts from the skill of the game, just enough that people feel like they earned something after 5 hours of play. Perhaps even make the skills have some sort of interaction with each other, so that people will be wanting to find the best combinations.
What do you guys think?
I think the one skill per player is enough for now. Mixing skills, particularly the ones available, opens up a whole new thing of balancing for LBI. I can just imagine it now, stealth and combat intel, how annoying lol.
But there could be 3 skills at once if you categorize them properly. For example you could have the equipment skill (weapons and such), passive skill (stealth, intelligence) and gadget/vehicle/performance skill (More fuel, faster razorback).
This is an interesting idea to implement but would it work? We still don't have all the skills available.
on 28-02-2012 03:41 PM
Commandofin wrote:
AJebEn wrote:@hogezz
Arron_Rift wrote:I think it REALLY needs a stronger RPG element.
Maybe it's just me, but I'm finding that I feel like once I've played a dozen matches or two, they all start to look the same. Plus, since you can only have one ability active at a time, I suspect that most people will just go for their favorite ability first, and then have no real reward for getting past level 2.
I propose that they should make more substantial abilities, and let you activate multiple at a time. Don't make them so powerful that it detracts from the skill of the game, just enough that people feel like they earned something after 5 hours of play. Perhaps even make the skills have some sort of interaction with each other, so that people will be wanting to find the best combinations.
What do you guys think?
I think the one skill per player is enough for now. Mixing skills, particularly the ones available, opens up a whole new thing of balancing for LBI. I can just imagine it now, stealth and combat intel, how annoying lol.
But there could be 3 skills at once if you categorize them properly. For example you could have the equipment skill (weapons and such), passive skill (stealth, intelligence) and gadget/vehicle/performance skill (More fuel, faster razorback).
This is an interesting idea to implement but would it work? We still don't have all the skills available.
Ah yes, very good point I did not think of that. It could work like that, but then skills would become a very influencial part of the game. New players who don't have skills or who don't know how to combine skills properly to their advantage would also have a hard time. This could work but how much do we want skills to affect the game?
on 29-02-2012 02:59 AM
Yes, it would make it a more influential part of the game.
I think it needs this, or something similar, because as much fun as the gameplay itself is, I'm missing that feeling that I am gaining something from one match to another that I get from other games.
Another Idea that I had was that perhaps certain structures, particularly the shield generator and anything stronger that they add, could only be available once you have reached a certain level. This would allow for the developers to add much more influential structures in the future without them becoming too commonplace, and it would make high-level players much more of an asset to their team.
Also, I think you should get a small xp bonus whenever your structures do damage, as right now there is not a lot of motivation for anyone to guard the base instead of just running to to go get kills.
What do you guys think?
on 29-02-2012 08:05 AM
Commandofin wrote:But there could be 3 skills at once if you categorize them properly. For example you could have the equipment skill (weapons and such), passive skill (stealth, intelligence) and gadget/vehicle/performance skill (More fuel, faster razorback).
This is an interesting idea to implement but would it work? We still don't have all the skills available.
Maybe my way of thinking is a little old fashioned but one of the things I loved about Warhawk was the fact that there were no unlockable perks. It helped keep a level playing field, everyone had access to the same weapons and no one had abilities that gave them an unfair advantage over the enemy.
Personally I hope skills are kept to a minimum in Starhawk, one skill at a time is enough for me.
on 29-02-2012 09:12 AM
I was surprised to hear there were any perks at all, but I also think just having one selected is enough. Maybe there could be more to choose from though.
on 29-02-2012 09:17 AM
on 12-05-2012 01:04 PM

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