Public Starhawk BETA

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Starhawk Beta - Build & Battle Feedback

[ Edited ]

"Build & Battle?" I hear you say, well if you have not yet checked it out, it is worth doing so. Of course with this impressive tool which makes every match different, there may be some areas for improvement. So this is the perfect place to let the developers know.

 

The Starhawk developers will be actively monitoring these official feedback threads, although as they are very busy please do not expect a reply to every post/query.

 

To help the Starhawk developers look into the issue, it would be helpful to include the below information in your posts within this thread:

 

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Brief Description of the issue: (i.e "I get trapped underneath the Sniper Tower")

 

Map which the issue occurred on:

 

Where on the map was the object being placed?: (Try to describe as best as possible)

 

Frequency: (i.e has the issue happened just once, can you repeat it, etc):

 

Steps to reproduce the issue (if possible):

 

Any suggestions to improve the issue?: 

 

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 If you are not reporting an issue, but would like to suggest something to the developers, please put [SUGGESTION] at the top of your post.  This will help the developers to filter out the bugs vs suggestions within this thread.

 

 

Thanks for your feedback :Thumbs:

- LiquidRunner

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Don't worry, β Happy



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Beta Tester
MusterBuster
Posts: 13,542
Registered: ‎13-08-2008
Message 2 of 281 (1,263 Views)

[SUGGESTION] Building counter

Hey LBI:

 

  • As noted in one of your dev diaries, there's a risk that players will all build the same buildings motivated by their selfishness

  • However, it's far cheaper and more efficient for the team to only have one type of each construction building in each base.

  • To combat building spamming, could you add a counter which charts the number of buildings of a specific type that have already been deployed by that team.

  • This could be as simple as number in the corner of each icon in the Build and Battle menu.

  • If you wanted to go further, you could also add an icon to each building on the radar, so that the team can easily identify where they need to go to pick up a discount Hawk.

Cheers!

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Level 4

Level 4
Commandofin
Posts: 329
Registered: ‎07-11-2008
Message 3 of 281 (1,236 Views)

Re: [SUGGESTION] Building counter


MusterBuster wrote:

Hey LBI:

 

  • As noted in one of your dev diaries, there's a risk that players will all build the same buildings motivated by their selfishness
  • Showing the number of said buildings already deployed on the battlefield will help players to determine do you need said building

 

  • However, it's far cheaper and more efficient for the team to only have one type of each construction building in each base.
  • Also players should be able to vote buildings to be destroyed when they go near the control panel or option pops up which issues start voting option. Players then can press Start button or Show Map button to access vote screen which will have the said building shown by map or by camera.
  • To combat building spamming, could you add a counter which charts the number of buildings of a specific type that have already been deployed by that team.

  • This could be as simple as number in the corner of each icon in the Build and Battle menu.

  • If you wanted to go further, you could also add an icon to each building on the radar, so that the team can easily identify where they need to go to pick up a discount Hawk.

Cheers!


 

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Level 2

Level 2
scapepicture
Posts: 34
Registered: ‎22-11-2011
Message 4 of 281 (1,228 Views)

Re: [SUGGESTION] Building counter

[ Edited ]

Brief Description of Issue: Resupply base is too powerful and promotoes camping to a certain extent.  It provides an unlimited amount of resupplies of rockets, which makes it very overpowered as it is also incredibly resistant as well. I find I can rack up 5-6 kills within minutes of building one of those things.

Maps: All

Placement: Near enemies base

How to improve: I think it would be a good idea to either make the weapon spawn time longer inside the base, only allow a certain number of weapon spawns or make the base weaker. 

 

Photobucket
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Re: [SUGGESTION] Building counter

With the lack of weapons around the maps the bunkers are pretty vital. Maybe having a no go zone for bunkers close to enemy spawn points could be the answer rather than nerfing them?

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Level 3

Level 3
sike1779
Posts: 889
Registered: ‎12-09-2008
Message 6 of 281 (1,216 Views)

Re: [SUGGESTION] Building counter

(SUGGESTION)

 

Maybe a certain perimeter around the main base, that can't be built in by the opposing team, to keep the base raping down...

 

 

 

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Level 3

Level 3
sike1779
Posts: 889
Registered: ‎12-09-2008
Message 7 of 281 (1,215 Views)

Re: [SUGGESTION] Building counter

I couldn't build anything, and even though i had plenty of rift all the items were blacked out and everytime i highlighted an item, a red number appeared in the middle of the dial.

This was on the Space map, only happened once.

There were alot of built items already so it could have been a limiter?

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Re: [SUGGESTION] Building counter

The limiter shows in the build and select menu in the top right with 32 being the maximum.

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Level 3

Level 3
sike1779
Posts: 889
Registered: ‎12-09-2008
Message 9 of 281 (1,212 Views)

Re: [SUGGESTION] Building counter

aha, thankyou! 

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Re: [SUGGESTION] Building counter

I've had an issue where I can't build anything (I had enough cores to build anything). It was on Acid Sea just right of the main base (where the rift barrel things spawn). After I killed someone, it let me build again.

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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