Reply
Member
Zienzo
Posts: 47
Registered: 16-12-2011
Message 221 of 281 (125 Views)

Re: Starhawk Beta - Build & Battle Feedback

Yes... I'd love to be able to recollect turrets; very much so...

Share
Please use plain text.

Re: Starhawk Beta - Build & Battle Feedback


wingkong85 wrote:

- 2-WAY WALL GATES!

 

- This is a bit disappointing as I thought the gates would only allow my team through. But with the enemy driving through it, the defensive element is gone.

 

- SUGGESTION: PLEASE, only allow teammates through the gates and force the enemy to find another route

 

Pro tip: Don't have any friendly near the gate because that is the only reason enemys can travel through. What the heck are you looking at?

 

 

 

- CAN'T BUILD FROM SNIPER TOWER

 

- If I'm holed up on a tower, sniping, I try to call in buildings around me to expand the defensive position but can't get a green "shape" to appear even if it's in a legal spot. In order to build, I have to leave the tower.

 

- SUGGESTION: Not sure really, just make it possible to call in buildings from the tower please!

 

 

 

- NO BUILDING ON ACID SEA BRIDGES???

 

- Not 100% on this but I couldn't seem to build anything on the permeter bridge (the metal road which connects part of the map) which is a shame because it leaves a long open space without be able to utilize it.

 

- SUGESTION: If this is the case, can you make it possible to build on there please?

 

They won't give you this ability because you can walk under the bridge and the buildings are much taller than they seem because they sink and try to compensate height differences so they would come through the bridge blocking infantry from walking under the bridge.

 

- FORCE FIELDS IN BUNKERS

 

- A well positioned bunker in SH can allow a team to camp inside and take minimal damage while nuking the other teams structures at will.

 

- SUGGESTION: As the bunker reaches half damage, reduce the defenses so that it's possible to kill the occupants and eventually destroy the bunker.

 

Go in and kill them, not impossible by any means. No need to change the bunker

 

- NO DAMAGE FROM DEMOLISHED BUILDINGS

 

- A sniper tower can be blown up, for instance, with the sniper falling in the rubble safely.

 

SUGGESTION: As someone else mentioned, there ought to be a danger involved in sticking around a damaged structure. Don't make it an insta-kill, but maybe just a huge chunk of damage to the player.


 

Share
Please use plain text.

Re: Starhawk Beta - Build & Battle Feedback


SoSo-Loco wrote:

the build and battle system is fantastic, I would like to see the limit be at 35-40 and if not at least let me be able to dismantle or reclaim friendly turrents placed in stupid and  frantic locations around the map. Everything else is perfect in my opinion.


 

I don't think this is a good idea. As soon as you allow structures that gain points for players to be reclaimed, people are going to abuse it and thoroughly **** people off.

 

If we have hit the 32 building limit and I have full rift and nothing to spend it on, I could simply reclaim one of your turrets and replace it with one of my own.

 

Just my opinion.

Share
Please use plain text.
Member
NivNov
Posts: 113
Registered: 13-03-2009
Message 224 of 281 (110 Views)

Re: Starhawk Beta - Build & Battle Feedback


TheTreeFrog wrote:

SoSo-Loco wrote:

the build and battle system is fantastic, I would like to see the limit be at 35-40 and if not at least let me be able to dismantle or reclaim friendly turrents placed in stupid and  frantic locations around the map. Everything else is perfect in my opinion.


 

I don't think this is a good idea. As soon as you allow structures that gain points for players to be reclaimed, people are going to abuse it and thoroughly **** people off.

 

If we have hit the 32 building limit and I have full rift and nothing to spend it on, I could simply reclaim one of your turrets and replace it with one of my own.

 

Just my opinion.


^^THIS

Photobucket
Share
Please use plain text.

Re: Starhawk Beta - Build & Battle Feedback

What are you on about man? I'm talking about the massive walkways/roads that cross over the acid sea, no one's gonna be walking under there. And as for the bunker, that's still a valid comment.

Share
Please use plain text.
Member
resist_this13
Posts: 6
Registered: 14-04-2009
Message 226 of 281 (98 Views)

Re: Starhawk Beta - Build & Battle Feedback

Brief Description of the issue: Allies constructions were mistaken as mine, so I couldn't build my own (usually repaired by me)

 

Map:Acid Sea

 

Where on the map was the object being placed?: (Anywhere)

 

Frequency: (Yes it reoccurs, it happened 3 times to me today, I can not make it happen, but it seems to happen when I repair an allies building)

I think that repairing something should not count as  something you built, it is frustrating when trying to build 2 buildings total, the cap is apparently reached also it would frustrate my allies, I would be destroying something they built to make my own, please fix this glitch.

 

Any suggestions to improve the issue?:

Share
Please use plain text.

Re: Starhawk Beta - Build & Battle Feedback


wingkong85 wrote:

What are you on about man? I'm talking about the massive walkways/roads that cross over the acid sea, no one's gonna be walking under there. And as for the bunker, that's still a valid comment.


 Maybe you should check those bridges out because you can go under them as infantry and it is a very good idea to use them because nothing else can go there except infantry. It gives you good cover.

 

For the bunkers, maybe you should know that you can do the same thing against them too.

Share
Please use plain text.
Member
ShadowNinjaX
Posts: 1
Registered: 08-09-2010
Message 228 of 281 (64 Views)

Re: Starhawk Beta - Build & Battle Feedback

Sometimes the pad to remove a wall is just a little bit to high because it is on a hill near the start of the acid sea level

Share
Please use plain text.

Re: Starhawk Beta - Build & Battle Feedback

why do people when they enter the game build new supply bunkers and garage and hawk pads when they're all already there, anyway the build and battle works great in my opinion just wish that if you set a wall in place or any object for that matter that no one can come along and just reclaim it. So annoying when i'm trying to build a blockade.

Share
Please use plain text.

Re: Starhawk Beta - Build & Battle Feedback


almighty-slayer wrote:

Something that keeps happening for me is wall gate upgrades that turn into a sort of mixture between a gate and a wall. Like, it's a wall gate, but the gate part remains a wall and hence i can't get through it. Not sure if it appears as a wall gate for everyone in the game or just for me though.

 

Occured on both space and acid sea maps. Whilst being placed anywhere really, but noticed it more on hills. 

 

It's happened many times but i can't work out what makes it work. Seems to happen sometimes but not others. Random as far as i can tell, but i'd say the vast majority of times i attempt to place a wall gate, it turns into one of these monstrosities  


same here

Share
Please use plain text.
Announcements

Welcome to the Public Starhawk Public BETA Forum

For the latest news and updates on what is happening in the PlayStation community, head over to our Announcements & Events forum.
To post a message, you will need to Sign In to the Forums using your PLAYSTATION®Network Sign In ID and password. If you do not yet have a PSN account, just click here to register.

 


Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy