
29-11-2011 10:52 PM - edited 29-11-2011 10:52 PM
I'd rather buildings weren't limited by type at all. If a team wants to build nothing but launch pads, let them. The less restrictive it is, the more fun it is.
However, I would like to see a seperate count for walls. Walls are only really effective in large numbers, you usually need several to completely block off your home base, but that wastes a lot of building slots (and lets face it, almost every other structure is more useful than a wall).
My other big issue with buildings is that I have absolutely no idea what anything is on the map. Some clear icons would be nice showing the type of building, that way you can immediately see what buildings are in the surrounding area.
on 30-11-2011 02:35 PM
on 30-11-2011 03:46 PM
-SUGGESTION-
-Limit the areas POD beacons can be built in CTF... Allowing the POD beacon to be built anywhere allows stupid plays such as building a POD beacon in your main ETC.
-Give players some starting buildings to eliminate standing around waiting for Rift....
01-12-2011 02:18 PM - edited 01-12-2011 02:20 PM
I suggest that walls should be able to connect to bunkers and sniper towers like they do connect to each other. Picture in spoilers. I think I drawed the bunker close enough.
on 01-12-2011 02:56 PM
on 01-12-2011 03:24 PM
I think it would be cool or ok to be able to upgrade buildings.
Examples:
--------------------------------------------------
Tier 1 Wall: As it is right now
Tier 2 Wall: Increase hit points by 20 %, costs 2 Rift bars
Tier 3 Wall: Increase hit points by 20 %, selfrepair starts after 90 seconds not being damaged at rate of 0.5 % / 2s, selfrepairing stops if taken damage when being selfrepair is started and the timer is reset, costs 3-4 Rift bars
**************************************************
Tier 1 Turret: As it is right now
Tier 2 Turret: Faster enemy target tracking, increases hit points by 5-10 %, costs 3 Rift bars
Tier 3 Turret: Faster enemy target tracking, increase hit points by 3 %, increases damage by 2 %, costs 5 Rift bars
**************************************************
Tier 1 Jeep Factory: As it is right now
Tier 2 Jeep Factory: Faster vehicle redeployment, increases turrets damage by 5 %, increases accuracy, spawns repair tool (unless its spawning it right now), increases Jeeps cost by 1 Rift bar, costs 5 Rift bars
Tier 3 Jeep Factory: Faster vechile redeployment, adds 2 rockets with 10-15 sec cooldown after firing or reloading (unlockable and small splash damage), adds proximity radar with range of 30 meters (shows only moving enemys position in your screen and radar), Jeep Factory starts to repair damaged friendly jeep with its proximity after 5 second of staying idle (person must occupy the jeep), costs 6-8 Rift bars
**************************************************
Tier 1 Pod Beacon: As it is right now
Tier 2 Pod Beacon: Gives more Rift energy when its range, cost 5 Rift bars
Tier 3 Pod Beacon: Gives Rift energy at faster rate, cost 6-8 Rift bars
**************************************************
Tier 1 Sniper Tower: As it is right now
Tier 2 Sniper Tower: Increases hit points by 20 %, spawns repair tool, Tower gets roof and windows (not bullet or rocket proof), costs 5 Rift bars
Tier 3 Sniper Tower: Increases hit points by 10 %, spawns mines (anti vehicle or infantry) costs 6-7 Rift bars
**************************************************
Tier 1 Bunker: As it is right now (or take shotgun away and add it as Tier 2 unlock)
Tier 2 Bunker: Increases hit points by 30 %, costs 5 Rift bars
Tier 3 Bunker: Increases hit points by 20 %, selfrepair starts after 120 seconds after not taking damage at the rate of 0.5 % / 3-4s, costs 8 Rift bars
**************************************************
Tier 1 Shield: As it is right now
Tier 2 Shield: Increases the range of the shield by 10 %, costs 9 Rift bars
Tier 3 Shield: Increases the range of the shield by 5-10 %, slows down vehicle movement that pass through it for 3-5 seconds, costs Full Rift bar
**************************************************
Tier 1 Jetpack Depot: As it is right now
Tier 2 Jetpakc Depot: Longer flying and faster cooling, cost 5 Rift bars
Tier 3 Jetpack Depot: Free jetpacks, costs Full Rift bar
*************************************************
Tier 1 Beam Tower: As it is right now
Tier 2 beam Tower: Faster enemy tracking (A.I), costs 6 Rift bars
Tier 3 Beam Tower: Faster enemy tracking, range increased by 10 %, costs 8 Rift bars
**************************************************
Tier 1 Hawk Pad: As it is right now
Tier 2 Hawk Pad: Faster Hawk redeployment time, costs 6 Rift bars
Tier 3 Hawk Pad: Faster Hawk redeployment time, starts to repair damaged friendly Hawks after 7 seconds being idle while in range, costs 10 Rift bars
**************************************************
Extra
Tier 1 Rift Well: As it is right now
Tier 2 Rift Well: Gives players 2-3 additional Rift bars when respawning, costs 32 Rift bars (stackable)
Tier 3 Rift Well: Shortens teams respawn time by 2-3 seconds, cost 64 Rift bars (stackable)
-------------------------------------------------
I guess thats all of it.
Also make it possible to rotate buildings by using R2, you shouldn't be able to run, fly and drive when building.
on 01-12-2011 09:55 PM
fieldatron28 wrote:One thing that worries me about build and battle is are they going to keep the build limit at 32 even when they raise the players to 32 because 2 buildings per person on a 16 man team really isn't that much.
i can see it now i run across the map to create a good spawn point, I try to put down a pod beacon only to find out my team has built 25 random walls, 5 auto turrets, a jetpack dispenser and a sniper tower loll.
maybe a slight exaggeration but you get my point.
I get this... I wanted to build a spawn point near the choke-point on a map & can't because teammates have built an over-the-top amount of walls & turrets, or duplicated buildings even in the same spawn point
on 01-12-2011 10:26 PM
on 01-12-2011 10:54 PM
Commandofin wrote:I think it would be cool or ok to be able to upgrade buildings.
Great post, i agree.
At the moment even if we got 20 or 30 buildings they will still just be buildings, i enjoy upgrading the walls, so being able to upgrade each of the others in various ways will add a lot more variety to the game and bring in a lot more appreciation for build and battle.
More variety = more strategy.
on 02-12-2011 06:29 AM
Commandofin wrote:I think it would be cool or ok to be able to upgrade buildings.
Another great post. That idea might reduce the number of players continually creating new buildings, instead focusing their rift on upgrading already exisiting structures. It would also create a new dynamic to the game giving players the opportunity to have a really strong base defence and weak offence or just average base defences and strong offensive structures. Nice one Commandofin.

For the latest news and updates on what is happening in the PlayStation community, head over to our Announcements & Events forum.
To post a message, you will need to Sign In to the Forums using your PLAYSTATION®Network Sign In ID and password. If you do not yet have a PSN account, just click here to register.