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Re: Starhawk Beta - Features/Other Feedback

I think giving the buildings a slow auto-regeneration would be a good idea.
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Zienzo
Posts: 47
Registered: ‎16-12-2011
Message 112 of 210 (197 Views)

Re: Starhawk Beta - Features/Other Feedback

Is that really needed, though? I mean repair tools are very easy to go out and grab.

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Rif.: Starhawk Beta - Features/Other Feedback

[SUGGESTION]

 

Jumping: I feel like as far as the jumping OFF of things goes(buildiing of any kind, veichles, etc), the mechanic of jumping works fine, but when it comes to actually jumping ON things, where is it useful? Other than starting up the jetpack, jumping seams low and not even that good to dodge your opponents firefight.

 

Am i the only one that feels this way? Is it a concern to anybody else?

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Zienzo
Posts: 47
Registered: ‎16-12-2011
Message 114 of 210 (186 Views)

Rif.: Starhawk Beta - Features/Other Feedback

Eh, the only time I really use jump is to jump over railings or whatever. 

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Beta Tester
TheTreeFrog
Posts: 3,448
Registered: ‎27-05-2007
Message 115 of 210 (179 Views)

Rif.: Starhawk Beta - Features/Other Feedback

[ Edited ]

Jumping is useful for jumping up onto a Razor and then over the impenetrable wall that your teammates have built around your flag to stop you actually capturing the enemies flag.

 

It's a bad state of affairs when you hope that the enemy would destroy your home base so you could get back in.

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ShadowFlareX
Posts: 69
Registered: ‎27-08-2008
Message 116 of 210 (148 Views)

Re: Starhawk Beta - Features/Other Feedback

[ Edited ]
Lol I agree treefrog but just 1 gate wall doubles the enemies the chances of getting in/out the base because a gate wall can be destroyed in half the time. If you've got the flag to home base, you've as good as captured it anyway. For the sake of taking the time to jump onto a car or turret to jump over the wall, it makes for a more secure wall fortress.

I can see why it would be annoying but everytime I go after an enemy flag, I straight away destroy their gate wall and I've as good as captured their flag. Especially in space. There's no real need for gates in a small 3 or 4 walled fortress in space. All you have to do is pop a turret down and jump on it and over the wall. It's worth it for such a secure defence. Not to mention you can place a turret on a solid wall

If gate Walls weren't so easily destroyed, it might be worth having one but, at the moment they just have a big neon sign on them saying "destroy me"

I remember playing one game in space where the enemy had built a 3 solid walled fort around the flag. And they made it really difficult to get the flag. Eventually one person on their team turned just one of those Walls into a gate. Deathblow. It was then easy and my first chance I destroyed that wall and got the flag and captured it. The enemy quickly rebuilt a solid wall there lol

That's why people sometimes don't make gates treefrog mate, but I agree maybe if the home base is well defended enough a gate could be placed just for convenience sake
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Zienzo
Posts: 47
Registered: ‎16-12-2011
Message 117 of 210 (142 Views)

Re: Starhawk Beta - Features/Other Feedback

Fortunately I've never seen a team that has put gates in poorly chosen locations. I always put them behind the base, out of any line of fire so that doesn't happen.

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ShadowFlareX
Posts: 69
Registered: ‎27-08-2008
Message 118 of 210 (137 Views)

Re: Starhawk Beta - Features/Other Feedback

Keeping a gate out of the line of fire helps but not against an enemy with a jetpack and the repair tool. He just has to jet in and 10-15 seconds the gate is destroyed. A solid wall takes 150 repair tool ammo, so much longer. I still think if gates are kept to a minimum, it makes for a stronger defence
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Beta Tester
TheTreeFrog
Posts: 3,448
Registered: ‎27-05-2007
Message 119 of 210 (116 Views)

Re: Starhawk Beta - Features/Other Feedback

[ Edited ]

@ShadowFlareX

 

Funny enough, it was you that gave me the idea of using a jeep to get over the wall when I saw you do it the other day on Acid Sea.

 

Unfortunately on the same day, it didn't work for me on 'Space'. I don't know whether that is due to the level ground or whether it was the lack of time that I had as there was only 30 seconds left.

 

Unfortunately all our resources were spent so I couldn't build anything else to climb on so sadly the time ran out.

 

I can see your point about building gates but I feel that on this particular occasion that it was more oversight on the part of the builders as opposed to logic and when you're the only person that has attempted to capture the flag and have run alone across the entire map (since you cannot build a Razor spawn) and you cannot get into your own base, it's very frustrating.

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ShadowFlareX
Posts: 69
Registered: ‎27-08-2008
Message 120 of 210 (103 Views)

Re: Starhawk Beta - Features/Other Feedback

Ok I'll keep that in mind next time. I can understand it would be annoying.

I mean the other point of a gate wall though, is, it opens. ...and I've often seen enemies go through the gate, get the flag, and go back out the gate, because someone on our team opened the gate for them as they were trying to kill them.

Personally if I could have the perfect defence setup, for space it would be 3 inverted walls with ladders on the outside, no gates. And people should only go into the middle of that triangle if they have a jetpack (or know how to place a turret to jump on it to escape). That would be my perfect space set up

Acid sea, i think the most effective defence I've encountered again has to be inverted Walls (no gates) surrounding the flag. I couldn't capture the flag in that game because their set up was so good. Plus you can place a jetpack vendor in the middle.

I know people get frustrated by getting trapped in their own bases because the ladders are inverted but really, that's the reason it's done. Because the enemy will get trapped. Adding a gate ruins that because someone will either open it or it will easily get destroyed

And Walls with inverted ladders will allow friendly flag capturers to easily score too.

If I see Walls placed so that you can't score next time, I'll turn it into a gate then smash it and make it solid again or something, or if it's secure enough, keep it as a gate.

All these strategies will be ironed out over time, we're all still learning techniques at the moment
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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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