on 11-03-2012 06:37 PM
The large layouts like the Dust need 64 buildings limit and not just 32. I have full rift energy bar often, but I can't expand our territory, because of the limit, so I go back to dogfighting.
It's no Warhawk, I know, but one of the basic tactics there is to conquer the battlefield, before you go after the main objective like a flag, or cores.
Now in Starhawk, not only that the enemy homebases are so guarded, but you also have no support and no friendly checkpoints to escape to, when going back home with the objective.
I'd also welcome more ''normal'' neutral structures to fill up the battlefield more. Right now, you're just too exposed everywhere. It's all too dependant on the B&B feature, which is not good.
on 11-03-2012 08:57 PM
I'd be fine with more neutral structures as long as they are destructable/repairable and as long as the building limit is increased AT LEAST to 64. I suspect 128 would be even better on a map this size. It is MORE than twice the size of scourge and space therefore we need MORE than twice the number of buildings.
Besides the ridiculously low building limit on Dust, I'd like to see a further increase in max players to at least 64 on DUST, 32 on the smaller maps. As long as we can choose a limit when setting up a new game there's no reason to limit things so much. Sure, sometimes a small 3 vs 3 game is fun, but even when a game is maxed out it still feels pretty sparse in terms of other players - ESPECIALLY on DUST. 32 players on dust feels like 8 players on the other maps. Please increase limits!
Summary: we need to drastically increase player and structure limits on all maps, but Dust in particular.
on 12-03-2012 08:34 AM
I Think about 16 unit for the home base would be fair...
Also... for large maps like dust.
there should be 1-3 Permanent spawn beacons/bases that are captured using classic WH method.
Which is standing within a certain distance of beacon and eventually gaining spawn controll of that area...
These bases should be in the center of the map, and perhaps 1 slightly toward ur own territory and one slightly towards enemy territory.
Once that beacon is capture, it should allow for 3 bonus structure to be build in that AREA ONLY, without adding to total building count...this would promote teams to push forward, and be more aggressive on larger maps.
BONUS FUN: I think it would be cool if when the other team completely takes control of that zone all ally structures within (3+ building bonus raduis) gets destroyed. Thus this will promote using the bonus bases but not allow the team to make a super base..Just imagine the fun.
final point: Spawn beacons will still be use just as effectively, but they would be more to build further outposts or ambush outposts
on 17-03-2012 05:27 AM
on 19-03-2012 06:45 PM
The maps graphics are amazing but i feel they fall short in some areas.
1. Too big. Now I understand that there should be big huge maps but even the small ones like space are still quite large, make some close corridors and tiny maps.
2. Bases. I think that there should be pre- built stations along with the buildable ones. also i think that the pre built ones should be indestructable. You can capture and defend these. I say this because it is hard to keep a base up and running for over 3 minutes.
3. Non building maps. The new B&B is great, but it can get anoying, Make some diversity by making some small no build maps.
Other then that great work on the Beta guys!
on 23-03-2012 02:40 PM
I started a thread on map issued buildings called creative maps, these are the buildings that where scattered about in abundance around warhawk. They spawned weapons, vehicles and offered hiding spots from stronger attackers once you captured the zone flag. I and others would like to see a return of map issued buildings and with the new build and battle the ability to upgrade these buildings further would be great and may solve the problem of not being able to build a new base because someone has put down 30 sentury guns in the home base.
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