on 21-12-2011 12:41 PM
Yeh I agree with the above ^^ get some ladders in there, currently you are wandering round the path and it just ends and you fall in the sea haha, would be good for a little route back up the map.
on 03-01-2012 11:12 AM
Brief Description of the issue: Geographical unbalance
Name of map: Acid Sea
Please describe where on the map the issue occurs: When you play as the outcasts; In your base; Everytime.
Exact steps to reproduce this: When using only 4 walls to block all the ladders to reach the flag like this <=> the side which is facing at the Rifters base is useless because you can jump over it due to geographical differences, the ground at the outcasts base on this very spot is higher than it is at the rifters base. This problem will give your enemys no trouble at all to go and get the flag and for the outcasts to fix this problem they have to use one more build slot to build third wall on the said side which can be major disadvantage in the long run during the game .
Possible solution: Nuke the said area flat within 20 meter radius.
on 08-01-2012 07:40 PM
Love the maps layouts so far, great improvement on Graphics.
I'd like to see the screens brightened slightly to improve visibillity.
Weapons are hard to locate and differentiate, blending in with the surrounding map to easily.
on 09-01-2012 01:57 PM
I'd like to see some underground escape routes like Tau Crater and Tug-of- War stage in WarHawk. Would make for some awesome B&B areas for choke points.
on 18-01-2012 08:54 PM
on 21-01-2012 08:22 PM
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