Public Starhawk BETA

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Level 3

Level 3
bitbydeath
Posts: 107
Registered: ‎29-11-2008
Message 31 of 76 (245 Views)

Re: Starhawk Beta - Map Feedback

Would be good if we can view the whole map when bringing up the mini-map rather than just a small portion.

Knowing where everybody is and what's going on helps a lot with what i should be doing to help out the team rather than where at the moment i am forced to work alone as i have no idea what is going on.

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Re: Starhawk Beta - Map Feedback

I would add to that some kind of way to zoom in and out as well, to be able to see other details, like certain structures.
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Re: Starhawk Beta - Map Feedback

i love the game the graphix in the maps are great the only thing i hate is getting stuck on the edge of the map like in acidesea you fall down on the side of the map you cant get back up to the battle floor you have to jump into the sea to kill yourself to get back to the battle field.

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Level 5

Level 5
saberdragon
Posts: 1,090
Registered: ‎07-02-2009
Message 34 of 76 (185 Views)

Re: Starhawk Beta - Map Feedback


demonseed28 wrote:

i love the game the graphix in the maps are great the only thing i hate is getting stuck on the edge of the map like in acidesea you fall down on the side of the map you cant get back up to the battle floor you have to jump into the sea to kill yourself to get back to the battle field.



It most definatly sucks..


men of the imperium do you want to live for ever!!!
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Re: Starhawk Beta - Map Feedback

Would be nice to see if you didnt slide of  those mountains so much maybe climb them a bit to get a good sniper point but they prolly can't fix that

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Rif.: Starhawk Beta - Map Feedback

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Brief Description of the issue: I had spawned under the ramp between the flag and the rift source in space. Suicide with granades and respawn is the only way out from the small space under the ramp.

 

Name of map:  Space

 

Please describe where on the map the issue occurs: The ramp (slope, dont know how to call it) that links the elevated zone of the main base (flag location) and the lower zone with rift source.

 

Exact steps to reproduce this: I've spawned with my drop pod exaclty on the upper edge of the ramp. My drop pod stopped under the ramp in a small empty triangular space. Currently trying to repeat this, but happened just once till now.

 

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Level 2

Level 2
neostars
Posts: 135
Registered: ‎14-08-2008
Message 37 of 76 (121 Views)

Re: Starhawk Beta - Map Feedback

Sometimes I like to keep full map open while playing and it just to hard.

Make Map transparency adjustable pls.

 

This is a game breaker for me.

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Level 3

Level 3
Liam511
Posts: 7,556
Registered: ‎20-05-2008
Message 38 of 76 (114 Views)

Re: Starhawk Beta - Map Feedback

If thats a game breaker you're very high maintenance
this is the last time I'll abandon you
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Re: Starhawk Beta - Map Feedback


neostars wrote:

Sometimes I like to keep full map open while playing and it just to hard.

Make Map transparency adjustable pls.

 

This is a game breaker for me.


 

Not sure if I'd call it a game-breaker but it is detrimental to teamwork.

 

SELECT was one of the most important buttons in Warhawk. The ability to see the entire map was essential for me with regards to teamwork.

 

Where are my teams strongholds? Where are the enemy advancing? Which of my teammates are most in need of help?

 

Regardless of where I was on the map, I could easily identify the area where I was needed most and respond quickly to back up teammates who needed help. Starhawk's map is poor by comparison.

 

What worries me slightly in Starhawk is that at the moment we're playing on 'small' layouts and when we call up the mini-map we can't see the entire playing area, so when we move onto larger arenas, if the scale stays the same, we'll surely be able to see an even smaller proportion of the total area.

 

The way the mini-map was implemented in Warhawk was pretty much perfect, there was no need to change it.

 

 

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Level 3

Level 3
Liam511
Posts: 7,556
Registered: ‎20-05-2008
Message 40 of 76 (108 Views)

Re: Starhawk Beta - Map Feedback

Dylan Jobe has said that scale is changing when large maps are introduced to beta so well only ave to wait a couple of weeks.
this is the last time I'll abandon you
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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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