
on 15-12-2011 10:52 PM
Mario852 wrote:Starhawk Update 1.0.10
- Increased rocket launcher splash radius.
- Reduced beam turret's damage against Hawks.
- Reduced range of the beam turret.
- Reduced grenade damage against Hawks.
- More fixes for the pre-game flag exploit.
This will make a few people happy. ![]()

16-12-2011 09:56 PM - edited 16-12-2011 10:16 PM
Starhawk Update 1.1.1
Today's 1.1.1 update for the Starhawk Private BETA was deployed during the regular server maintenance at 2pm Central and contained the following changes:
New Hybrid Missile Scrub:
Due to player feedback we have we have now developed new system for scrubing missiles in Starhawk. The goal of this system is to support *BOTH* the organic, free-from maneuvers from Warhawk and the easier "canned" dodges that were included in our first release of the Starhawk Private BETA. We are excited about this new system and we strongly feel that it will give players an accessible yet deep system that supports both newbie and hardcore players. Please know that this new system included with the 1.1.1 Update does not represent "final" tuning -- we are planning to release several updates next week to tune the new missile scrub system so please give us feedback!
Prepping for Classic Arcade Flight:
Also due to feedback from our community, we are in the process of re-enabling the Warhawk Classic Arcade flight mode. It is currently disabled in the flight options screen until we resolve a few more issues and perform a QA pass on it but we are diligently working on it and will deploy an update to the Starhawk Private BETA as soon as we "clear" the feature.
Stats, SkillScore and Level Reset:
Durring today's maintenance we've also reset all player Stats, SkillScore and Level. This will need to be done from time to time during the course of the Private BETA. We know it is never a good feeling to have your level re-set but it's an important part of the Private BETA process, so thank you all for your patience and understanding!
Today's 1.1.1 Update was quite large so please take some time to test the game tonight and this weekend and give us feedback -- we *are* listening and greatly appreciate all of you BETA-Testing Starhawk!!
on 16-12-2011 10:02 PM
on 16-12-2011 11:21 PM
Cannot wait to play the old style flight modes again but with a mech xD,,,,,,
on 17-12-2011 08:12 AM
1.1.2 is out.
Not sure what it does though, likely just a quick bug patch for 1.1.1.
on 17-12-2011 10:26 AM
on 18-12-2011 04:48 AM
thank you guys soo mutch for listening to your community and thank you for an great update
STARHAWK FTW
on 21-12-2011 10:31 AM
Starhawk Private BETA Update: 1.1.2
Tuesday, December 20, 2011 At 1:48PMThe 1.1.2 update for the Starhawk Private BETA was deployed during unplanned maintenance at 8pm Central on Friday, December 16th and contained the following change:
We are sorry for any inconvenience this may have caused last week but we wanted to make sure it was resolved before the weekend.
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Tuesday, December 20, 2011 At 1:54PMToday's 1.1.3 update for the Starhawk Private BETA was deployed during the regular server maintenance at 2pm Central and contained the following changes:
Reduced Rocket Launcher Blast Radius:
Our last update was intended to promote more rocket use -- and boy did it! However, it was a bit too far so we have reduced the area of effect radius. It is still larger than it was originally but it is smaller than what was included in the 1.1.1 update.
Increased Homing Missile Acquisition/Turning Speed:
While we very much want the Homing Missile to have some minimum amount of forward trajectory before it starts blending into its target tracking mode, what we had previously was too lengthy. This update sees a significant reduction in that time so that Homing Missiles start turning to track their targets more quickly.
Re-Enabled Air Mines in All MP Maps:
With the recent fix of a bug related to air-mines, we have re-enabled the Air Mine pickup in both Acid Sea and Space maps.
Fixed Inconsistent Homing/Swarm Lock-on Behavior:
The two weapon systems were not properly respecting the lock-on setting in the options screen and this was resulting in the Homing Missile starting to auto-lock and the Swarm Laser requiring a "press-n-hold" before they would start locking. Now both weapons will have the same button behavior and you can toggle it on/off in the options screen.
Fixed Beam Turret Damage Bug:
In the 1.1.1 update, there was a bug that resulted in Beam Turrets dealing *FAR* more damage than they were supposed to. This is now fixed and the damage is now back down and properly reflecting the the values we have assigned. We'll continue to track feedback from the community and make further changes to the Beam Turret damage as needed.
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Tuesday, December 20, 2011 At 4:02PMThe LightBox Interactive team is currenty investigating a bug related to unresponsive Flag behaivor in CTF. We'll keep you all posted -- Thank you for your patience!
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Tuesday, December 20, 2011 At 5:03PMThe team has isolated the CTF defect that results in players not being able to pick-up the flag. We are currently developing a fix and our goal is to deploy it as soon as possible. Stay tuned for more updates and thanks again for your patience!
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Tuesday, December 20, 2011 At 8:37PMThe 1.1.4 update for the Starhawk Private BETA was deployed during unplanned maintenance at 8:30pm Central on Tuesday, December 20th and contained the following changes:
Thanks again for your patience, everyone!
on 21-12-2011 11:59 AM
on 21-12-2011 05:43 PM


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