Public Starhawk BETA

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SacredScythe
Posts: 4
Registered: ‎07-02-2012
Message 81 of 102 (597 Views)

Re: Starhawk Beta - News

The thing is... that newbs don't understand how to use the homing missile appropriately. The goal is to essentially reduce the response time of your target by launching it in close proxy.

 

I'm glad they buffed the missile because it offers more of a challenge for a hawk pilot like me and lately I've been hit more with missile; however, when I launch missile on another hawk I get into very close proxy of my target to the point where they have no time to maneuver.

 

A well timed missile will do someone in, not spamming missile after missile hoping to hit the hawk. It is that simple.

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Liam511
Posts: 7,556
Registered: ‎20-05-2008
Message 82 of 102 (574 Views)

Re: Starhawk Beta - News

Ive struggled wit the homin missile :smileysad:
Because of the "Dumb Fire" feature where the homin missile just glides in a random directio of a while before homing in,firin close to the target like I did in Warhawk is just an instant fail because the missile anders off, the enemy turns or goes past me and it loses its lock on :smileysad:

I wouldnt mind it always haing its lock but having a gradual speed build up? So you fire it and it starts of slow but then after a second or so it speeds up? this gives the enemy a chance to shake it off whilst its slow?
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Re: Starhawk Beta - News

Not a big fan of the latest update with the rocket launcher. It's too overpowered in my opinion. Too easy to lock on to hawks. There's no point in even being in a Hawk now. I hope they tone it down after this. Maybe reduce the strength of it or something.
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bitbydeath
Posts: 107
Registered: ‎29-11-2008
Message 84 of 102 (495 Views)

Re: Starhawk Beta - News

Starhawk Public BETA Update 1.2.9

The 1.2.9 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, February 10 at 2pm Central time and included the following change:

  • Added the Skills-System.

Overview:
This kind of system is often referred to as "perks" by players and by other first-person shooters. However, the team here at LightBox Interactive is very aware of how "perk" systems can adversely impact the overall balance of a game and we've developed our system to avoid those problems as much as possible while still providing players with some really great incentives and unlockable goals. And to achieve this difficult balance, we've made a few very significant changes to the skills in Starhawk that set it apart from the skill-systems found in other games.

 

THERE ARE NO SKILLS THAT GIVE YOU MORE HEALTH, OR ACCURACY OR MORE DAMAGE!

You can only have a single skill active at any time and you can only change your skill if you are waiting to respawn. You can changes skills while you are alive however the change will not take effect until you respawn.

 

There is no "skill-tree". Players never have to unlock skills in order to unlock "higher-level" skills. In Starhawk, we provide players with a flat list of skills. We want players to be able to customize their character to suit their play-style without having to wade through a bunch of skills that they don't care about.

 

We are working very diligently to make sure that no one skill is significantly better than another. We want them all to be as equal as possible so that the Starhawk skill-system is more about focusing on personal play-style rather than grinding through incremental stages of better and better "buffs".

 

Unlocking skills in Starhawk still requires, well.... some skill! To unlock a skill you need 2 things: The required number of skill-points, and the required prerequisite.

 

Skill Points:
Skill points are awarded to the player every time they level-up. Currently in the BETA we have each skill requiring 2 skill-points. This means that you get a skill ever two levels. You can see your skills and how many skill-points you have by selecting the "Skills" screen from your Uplink. The number of skill points you have available is displayed in the upper right corner of the screen.

 

Why skill points? Well, flexibility really. We wanted to be able to adjust as needed and while we very much want to make sure all skills are as equal as possible and require the same number of skill-points to unlock them, we are just trying to plan ahead just in case we want to try unlocking skill every level, or a skill every 3 levels or experiment with skills that cost different amounts.

 

Prerequisites:
These are like trophies or achievements. Things you have to do in-game to prove your skill. For example, the pre-req for the Scavenger skill is "Get a kill with every troop weapon in a single game".

When you activate your Skills screen in the Uplink, you will see a list of all your locked skills and then on the right side of the screen, you will see the prerequisites listed for each one. Initially, they will all be displayed inRED because you have yet to perform the required actions. Once you have however, the prerequisite will be displayed in GREEN informing you that the skill is now available for unlock -- given you have enough skill-points, of course! 

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Re: Starhawk Beta - News

man, I leave for a week and a half and crap load of updates start up that I couldent test out

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Re: Starhawk Beta - News

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Zienzo
Posts: 47
Registered: ‎16-12-2011
Message 87 of 102 (371 Views)

Re: Starhawk Beta - News

Ooo, sharp and fancy.

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Re: Starhawk Beta - News

I can see what appear to be new Hawk weapon pickups on some of those screen shots.
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Liam511
Posts: 7,556
Registered: ‎20-05-2008
Message 89 of 102 (337 Views)

Re: Starhawk Beta - News

mt guess is cluster bomb :smileyhappy:
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Liam511
Posts: 7,556
Registered: ‎20-05-2008
Message 90 of 102 (297 Views)

Re: Starhawk Beta - News

Today's Beta update...

-- Significantly increased Swarm Laser damage vs Hawks.
-- Reduced Shotgun max ammo capacity.
-- Rocket Launcher now must reload after firing 1 missile.
-- Increased Hawk MG firing time before overheat.
-- Reduced Over the Shoulder view snap assist on Kinetic Rifle.
-- Increased minimum Rift Energy upon respawn.
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Welcome to the Public Starhawk Public BETA Forum

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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