
on 31-01-2012 10:19 PM
Hellowutsup5 wrote:
http://www.lightboxinteractive.com/3jszd40hw94gci23785ndhowfppqy7
Thank you!
on 31-01-2012 11:42 PM
First I was all for pre built structures but now it seems to make issues worse...
Theyve put the garage directly infront of the flag building (On Acid Sea anyway) which instantly makes people think they should put wall round both that and the flag... so what was a *****e plan to begin with due to wasting so much structure allowance, is now made even *****tyer because they use more... half the ones I saw werent even made into ate walls infront of the garage making it useless...
Which brings me to my next point (may be more suited to another thread but its relevant to updates i guess) they need to sort out reclaiming gate walls... the unlevek terrain on Acid sea means that your player cant "reach" the console to reclaim it unless theyre on the ramp... which can dissapear under the map on hills.
So yeah Im not too keen on the placement of these structures, should have been placed towards the back of the base... kind of like an equipment zone which isnt in the way.
Sorry for the poor quality photo but basically if you cant see... this is my first game on 1.2.6, theres a maze of walls (mix of gate and normal) surrounding the base, three energy fields within walking distance of each other... :facepalm: each with either a pod beacon, a sniper tower or both.
Youll notice nobody got the flag... I wonder why ![]()


on 01-02-2012 10:09 AM
Is it my imagination or have they reduced the blast radius of mines?
I set off 2 last night and didn't even get dizzy.

on 01-02-2012 03:37 PM
on 01-02-2012 06:15 PM
on 01-02-2012 09:58 PM
i still think the knife thing should be disabled instead of being decreased im still getting knifed from a too big distance even if i start sprinting away or am using the jetpack ,the pre set buildings isnt great either i see people creating the weirdest bases ever, the jet pack adjustment is nice though
on 02-02-2012 12:07 AM

on 02-02-2012 03:43 PM
on 03-02-2012 09:28 PM
Starhawk Public BETA Update 1.2.7
Friday, February 3, 2012 At 2:15PMToday's 1.2.7 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, February 3 at 2pm Central time and included the following changes:
Build & Battle Consoles:
As many of you know, each Build & Battle structure has a command console attached to it. Interacting with these consoles by pressing and holding
provide players with additional actions. Stuff like constructing new vehicles, upgrades, reclaiming, etc. Prior to the 1.2.7 Update, the Shield Generator and Outpost did *NOT*have consoles -- but now they do so you can reclaim them from the battlefield!
Getting Stuck on a Ladder:
In the 1.2.6 Update we added some pre-placed structures to help jump-start the action a bit sooner. We are still evaluating this change and discussing if any further action needs to take place. However, due to a bug that was causing players to get stuck on one of the pre-placed Launch-Pad ladders, we felt we needed to deploy a fix right away.
Hole in Scourge Map:
Thanks to Heavy7666 on Twitter, we were able to fix a layout "hole" on the planet of Scourge where players could get stuck. So it's fixed now and thanks again to Heavy7666 for bringing it to our attention!
on 07-02-2012 09:06 PM
Starhawk Public BETA Update 1.2.8
Tuesday, February 7, 2012 at 2:27PMThe 1.2.8 update for the Starhawk Public BETA was deployed during the regularly scheduled server maintenance today, February 7 at 2pm Central time and included the following changes:
Rocket Launcher Adjustments:
We have decided to make some changes to the Troop Rocket Launcher for a couple of reasons.
First, we had received some feedback from the community that indicated the Rocket Launcher was just not as affective against the Hawk as it should be -- especially now with each team starting with some pre-built structures. Secondly, we have watched as the Rocket Launcher was simply not as effective against the nimble Vulture JetPack. This imbalance has continued to give a very sizable advantage to players with using the JetPack. That said, we are a bit uncomfortable "nerfing" the JetPack further.
These reasons have lead us to make the Rocket Launcher acquire a lock 33% faster (was 1.5 sec now it is 1.0 sec). We have also adjusted the lock-off time. This is the time it takes a partial lock to break if the target is obstructed. In today's 1.2.8 Update we have made the Rocket Launcher lock-off time 25% longer (was 1.5 sec now it is 2 sec). Lastly, we have greatly increased the speed at which rockets will begin tracking their targets. Previously it took a rocket 0.7 seconds to begin homing and now it engages far more quickly with a mere 0.2 second delay which is consistent now with all "lock-on" weapons in Starhawk.
Arcade Flight Missile Scrub:
Missile scrubbing while using the Classic Arcade flight mode has been very easy up untill this point and it put those players using that mode at a significant advantage over the other modes. Today's 1.2.8 Update attempts to bring Arcade mode's missile scrubbing more in-line with the other flight modes. There are a couple of other fixes we still need to do to missile scrubbing and we'll roll those out in a future BETA Update.


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