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Re: Starhawk Beta - Vehicle Feedback

[SUGGESTION]         hawk can not boost and manoeuvre at the same time , if you try and boost and spin the hawk, the boost cuts off which dose not help in dog fighting , I am using classic arcade mode , I suggest this gets fixed , you could boost and a spin manoeuvre while turning in warhawk so I don't see why we can't in starhawk 

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Verucian
Posts: 1
Registered: 15-02-2012
Message 212 of 319 (201 Views)

Re: Starhawk Beta - Vehicle Feedback

Vehicle: Hawk

Map: All
Problem: Easily Destroyed by rockets

Suggestions: Add a lockdown feature where the hawk can fly or walk with a powerful temp sheild that will overheat like the machine gun but cannot fire weapons only stomp (when on the ground)

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Re: Starhawk Beta - Vehicle Feedback

Who knows... That may just be one of the weapon pickups in the final game....

I was suggesting that it should be able to take 2.5 rockets to kill it when in mech mode. Maybe remove its ability to fly after being hit by the second rocket, so that it still gets destroyed after two hits while in flight.
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AJebEn
Posts: 55
Registered: 24-11-2011
Message 214 of 319 (177 Views)

Re: Starhawk Beta - Vehicle Feedback

Suggestion

 

The razorback physics aren't great, whenever you're driving and you snag a rock or swipe the side of the bridge (acid sea) etc it nearly brings the whole vehicle to a halt. I don't know if this is intentional but it feels like the razorback carries no momentum even when at full speed. My suggestion is to apply more realistic weight to the vehicle if possible. I understand if this is too big an ask though (other things to focus on).

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killswitch-1990
Posts: 2
Registered: 16-02-2012
Message 215 of 319 (176 Views)

Re: Starhawk Beta - Vehicle Feedback

[ Edited ]

Agree with nick42 with the need for a vibration when hawk is purchased. Plus some sort of sound effect/vibration when flying a hawk through a pick up!!

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Re: Starhawk Beta - Vehicle Feedback

Haha! Look, I guessed the shield was going to be in the final game :-) I feel like a proper smart @rse now!
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Zienzo
Posts: 47
Registered: 16-12-2011
Message 217 of 319 (153 Views)

Re: Starhawk Beta - Vehicle Feedback

Shield? What shield are we talking about? A shield for mechs? You're getting my hopes up. Please explain, I do not have the patience to dig through the thread. 

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Re: Starhawk Beta - Vehicle Feedback

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Zienzo
Posts: 47
Registered: 16-12-2011
Message 219 of 319 (138 Views)

Re: Starhawk Beta - Vehicle Feedback

Oh fantastic. I've been lazy on the forum recently. Never bothered to check that thread out.

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Zienzo
Posts: 47
Registered: 16-12-2011
Message 220 of 319 (122 Views)

Re: Starhawk Beta - Vehicle Feedback

I'm seriously getting sick of getting running over by a razorback despite being a safe distance to the side. Perhaps some of my deaths are attributed to lag because sometimes it's nearly five feet to the side, but that can't possibly be all of it.

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy