on 10-02-2012 07:36 PM
[SUGGESTION] hawk can not boost and manoeuvre at the same time , if you try and boost and spin the hawk, the boost cuts off which dose not help in dog fighting , I am using classic arcade mode , I suggest this gets fixed , you could boost and a spin manoeuvre while turning in warhawk so I don't see why we can't in starhawk
on 15-02-2012 04:32 AM
Vehicle: Hawk
Map: All
Problem: Easily Destroyed by rockets
Suggestions: Add a lockdown feature where the hawk can fly or walk with a powerful temp sheild that will overheat like the machine gun but cannot fire weapons only stomp (when on the ground)
on 15-02-2012 11:09 AM
on 16-02-2012 11:48 AM
Suggestion
The razorback physics aren't great, whenever you're driving and you snag a rock or swipe the side of the bridge (acid sea) etc it nearly brings the whole vehicle to a halt. I don't know if this is intentional but it feels like the razorback carries no momentum even when at full speed. My suggestion is to apply more realistic weight to the vehicle if possible. I understand if this is too big an ask though (other things to focus on).
on 16-02-2012 12:04 PM - last edited on 16-02-2012 12:06 PM
Agree with nick42 with the need for a vibration when hawk is purchased. Plus some sort of sound effect/vibration when flying a hawk through a pick up!!
on 17-02-2012 08:37 AM
on 17-02-2012 10:41 AM
Shield? What shield are we talking about? A shield for mechs? You're getting my hopes up. Please explain, I do not have the patience to dig through the thread.
on 17-02-2012 11:19 AM
on 18-02-2012 05:36 AM
Oh fantastic. I've been lazy on the forum recently. Never bothered to check that thread out.
on 19-02-2012 10:57 PM
I'm seriously getting sick of getting running over by a razorback despite being a safe distance to the side. Perhaps some of my deaths are attributed to lag because sometimes it's nearly five feet to the side, but that can't possibly be all of it.

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