Public Starhawk BETA

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Starhawk Beta - Vehicle Feedback

Hello and welcome to the Vehicle Feedback thread for the Starhawk Beta Trial.

 

Please use this thread to feedback on, or report any issues with regards to the vehicles in Starhawk.

The Starhawk developers will be actively monitoring these official feedback threads, although as they are very busy please do not expect a reply to every post/query.

 

To help the Starhawk developers look into the issue, it would be helpful to include the below information in your posts within this thread:

 

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Brief Description of the issue: (i.e "The Razorback gets stuck in a certain position")

  

Name of vehicle:

 

The map which the issue with the vehicle occurs: (if it happens on all maps please mention this too)

 

Suggestions to improve the issue: (i.e "Add a re-build feature")

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 If you are not reporting an issue, but would like to suggest something to the developers, please put [SUGGESTION] at the top of your post.  This will help the developers to filter out the bugs vs suggestions within this thread.

 

 Many thanks :Thumbs:

- LiquidRunner

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Beta Tester
MusterBuster
Posts: 13,576
Registered: ‎13-08-2008
Message 2 of 319 (1,376 Views)

Re: Starhawk Beta - Vehicle Feedback

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Brief Description of the issue: Hawk can stomp through bridges.

 

Essentially, if I place my Hawk on top of a bridge in this map and use melee, the Hawk will stomp through the bridge, rendering it immobile. You can transform and fire, but you cannot move. If the Hawk transforms, it crashes into the bridge and explodes.

  

Name of vehicle: Hawk (Ground)

 

The map which the issue with the vehicle occurs: Space

 

Suggestions to improve the issue: Make the Hawk not stomp through bridges.

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Beta Tester
MusterBuster
Posts: 13,576
Registered: ‎13-08-2008
Message 3 of 319 (1,350 Views)

Re: Starhawk Beta - Vehicle Feedback

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Brief Description of the issue: Hawk is too easy to destroy

 

For the time, effort and utter excitement that go into getting yourself one of these lumbering, armoured beast-machines... they're really easy to blow up. 1 man, 2 missiles and a handful of bullets is all it takes and these things attract so much attention that they might as well have neon signs saying "TROLL ME".

 

Call me passionate, but anything that big should inspire fear and terror into an opposing player. They should require some serious effort to take down. If two of them assault a base - the whole team should be cacking themselves.

 

They should, in my opinion, be the Starhawk equivalent of a T-Rex.

 

Rawr.

  

Name of vehicle: Hawk

 

The map which the issue with the vehicle occurs: All

 

Suggestions to improve the issue: Greatly increase the HP of the Hawk when on the ground. Slightly increase the HP of the Hawk whilst airborne.

 

OR

 

Reduce the effectiveness of missiles against the Hawk.

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Re: Starhawk Beta - Vehicle Feedback

i agree and also seems very stiff to handle when flying
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Level 2

Level 2
scapepicture
Posts: 34
Registered: ‎22-11-2011
Message 5 of 319 (1,316 Views)

Re: Starhawk Beta - Vehicle Feedback

Brief Description of the issue: No option to evade missiles manually.
Name of vehicle: Hawk
Maps: All
Suggestion: I know this is a big ask, but I also know a lot of fans are asking for it. The auto-evade neglects the skill of the player to evade the missile. Flying would be a lot more interesting with this introduced.
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Level 2

Level 2
scapepicture
Posts: 34
Registered: ‎22-11-2011
Message 6 of 319 (1,311 Views)

Re: Starhawk Beta - Vehicle Feedback

Brief Description of Issue: Very easy to get killed by razorback
Name of vehicle: razorback
Maps: All
Suggestion: What speed does a razorback need to be going in order to run someone over, and is it possible to increase that minimum speed?
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Level 4

Level 4
mikeymonty
Posts: 2,758
Registered: ‎14-08-2008
Message 7 of 319 (1,295 Views)

Re: Starhawk Beta - Vehicle Feedback

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Brief Description of the issue: the mapped advanced flight evasion maneuvers are not good for advanced players.

  

Name of vehicle:Hawk

 

Suggestions to improve the issue: I can understand the needs of new advanced flight players to have charted dodge moves but for more advanced players there should be the option to evade missiles in a more organic nature like warhawk. why not leave the option to scrub with the mapped moves but also leave a similar method of missile scrubbing to warhawk to keep all player levels happy. I just wanna see starhawk flight take a step forward from warhawk but at this point it seems like a step backward...

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Beta Tester
Linzoid
Posts: 428
Registered: ‎04-08-2006
Message 8 of 319 (1,285 Views)

Re: Starhawk Beta - Vehicle Feedback

Brief Description of the issue: Switching seats in the buggy 

 

On Warhawk you enter a vehicle with the square button and hold square and move the controller to select which seat you would like to sit in. Howevere in Starhawk you have to press X to switch seats which can be a lot slower when you want a quick get away.

  

Name of vehicle: Buggy

 

The map which the issue with the vehicle occurs: All

 

Suggestions to improve the issue: Go back to the Warhawk way of switching seats

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Ace-Jury
Posts: 3,038
Registered: ‎14-08-2008
Message 9 of 319 (1,278 Views)

Re: Starhawk Beta - Vehicle Feedback

i didnt know you could switch seats till this^ thanks
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Level 3

Level 3
Marsta-J
Posts: 829
Registered: ‎14-04-2009
Message 10 of 319 (1,276 Views)

Re: Starhawk Beta - Vehicle Feedback

Switching from Driver to Gunman is pretty slow to.. Wish they could speed that up a bit... Warhawk was great, pulling up infront of a crowd, quickly change and shoot.. Now its pull up, go to change, make a coffee then shoot...... LOL.. jks aside.. you get the point :smileyhappy:
Marsta-J

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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