
on 02-12-2011 09:20 AM
on 02-12-2011 10:11 AM
on 02-12-2011 10:28 AM
mines are a weapon, as is the repair tool in the right situation
on 02-12-2011 12:04 PM
it has been mentioned but the mech base raping is taking hold. Ive noticed it more and more. People fly in,transform to mech.....blast at everything until they take a few hits and fly away.
Ive tried to combat this by spawing a beam turret and planting mines around which helps but the beam turret gets targeted,destroyed and the 'rape begins again'
could the strength of mech weapons be reduced while on the ground?
on 02-12-2011 03:50 PM
bowes_foundation wrote:it has been mentioned but the mech base raping is taking hold. Ive noticed it more and more. People fly in,transform to mech.....blast at everything until they take a few hits and fly away.
Ive tried to combat this by spawing a beam turret and planting mines around which helps but the beam turret gets targeted,destroyed and the 'rape begins again'
could the strength of mech weapons be reduced while on the ground?
How about deactivating missiles in mech mode against ground troops/vehicles and leaving them active in mech mode against airbourne vehicles
on 02-12-2011 07:39 PM
on 02-12-2011 07:58 PM
sike1779 wrote:
beam turrets, at least 2, auto turrets and shield generators will help in this situation bowes, most of the problem is non-teamwork. you need people in the home base to build, and once they are out of rift they need to venture out as others come back with more rift to build with. could be worth putting auto turrets near the repair tool spawn as well
Fair point and i was thinking something along those lines too. I suppose the beam turrets are one of the A2G rape changers that are implemented since warhawk.
on 02-12-2011 08:57 PM
@sike1779. I have jumped into a few games where a rape is in progress and it can be a little difficult to build all the stuff by working with your team mates.
For the defence to work you really need to get all the buildings down at about the same time, if you wack out one beam turret it is just going to get destroyed before you can get a shield up (or vice-versa). This is where the teamwork really comes in I guess but i can be very hard...
For your suggestion 2xBeam + 1xShield = 20 rift + some number of auto turrets
If everyone in a group had the same rate of rfit collection ( from pods and barrels, kills etc) then in order to wack down the 2xBeam 1xshield the "same time" all individuals would have collected rfit at the level of the highest building cost. Since shield is 8 then everyone in your team would have collected 8 rift before the any person could build a shield.
For a team of 3 this would mean a total rift of 24 would be collected before you where ready to wack down the defence which has a total overall cost of 20 ( 4 = 32 collected, 5 = 40, 6 = 48, 7= you get my drift )
Once the defence is down then you would a good position to build other stuff when you have a more players, but before that point your team needs to "bank" alot of rift resource overall.
I guess I would like to see some sort of rift sharing, something like if you have more that X rift then you can drop your "excess". Maybe X = 3 . Hence if went off on a "rfit run" you could come back and drop your excess rift for another player so that you can push them onto the magic 8 to build a shield
on 02-12-2011 09:34 PM
on 02-12-2011 11:37 PM
Changing the rate of rift collection is defintely one the variables there. So prehaps a faster collection rate. I expect LBI has already tried out different collection rates to see what effects happened, but I admit I am really curious to see how the game would alter with a significant increase in collection rate.
I can image changing rfit collection could affect "lots of stuff" , maybe in good ways, but also maybe iin bad.
However as we are in beta then maybe this is when stuff can be played with too (as you can always revert ...)

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