Public Starhawk BETA

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Beta Tester
TheTreeFrog
Posts: 3,448
Registered: ‎27-05-2007
Message 51 of 328 (273 Views)

Re: Starhawk Beta - Weapon Feedback

[ Edited ]

I was up against a mech yesterday with nowhere to hide.

 

I thought I'd run under him. I was sure to be safe there. However, not only are they virtually indestructable with an array of devistating weapons but they can stamp on you too :smileyvery-happy:

 

As others have said, you need to atleast be able to lock on to them with a rocket launcher while they are on the ground, in the same way that you could lock on to a hovering Warhawk.

 

I also think that they should have to exit the mech to build otherwise the mech will not so much be seen as a vehicle but an outfit that should be worn at all times.

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Mumatua
Posts: 2,032
Registered: ‎10-08-2007
Message 52 of 328 (265 Views)

Re: Starhawk Beta - Weapon Feedback


saberdragon wrote:

jam950 wrote:

Enjoying the game so far, I'm finding the laser on the sniper rifle a pain, its like sticking a beacon on my head, I also think the sniper rifle should be a one shot kill like in WH, I had a pop at an enermy and he survived to run off. 



I had a couple of kills with straight head shots one shot one kill :Thumbs:

Now I dont know if its head shots take one round &  body shots take two :Confused: or the two I killed might of already had damage done to them ........



 

I can say for definate, the sniper is a one shot kill if you hit the head. I've done it dossens of times on people i know have no damage, cause they just came out a pod 5 seconds earlier. But its 2 shots for the body.

I see no problem with that, stops no scopers getting 1 shot kills, and leaves the 1 shot kills to the people who actually aim at the head.:smileywink:



And then...
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Mumatua
Posts: 2,032
Registered: ‎10-08-2007
Message 53 of 328 (259 Views)

Re: Starhawk Beta - Weapon Feedback

[SUGGESTION / ISSUE]

  

Name of weapon: Knife

 

Problem: Its too slow.

 

Suggestions to improve the feel of the weapon: Remove the auto aim that guides you to your target, and make an R3 click just swipe the knife in front of you, instantly.

 

To many times have i come face to face with an enemy, knifed them, then find out they also pressed R3 within the last few seconds so I end up dieing too. It just doesnt feel right.





And then...
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saberdragon
Posts: 1,090
Registered: ‎07-02-2009
Message 54 of 328 (221 Views)

Re: Starhawk Beta - Weapon Feedback

The giveaway laser beam on the Sniper rifle......

Is it activated on the 1st zoom or the 2nd  :Confused:

 

I could live with it being on the 2nd zoom as by then its head shot & hello respawn screen......


men of the imperium do you want to live for ever!!!
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bitbydeath
Posts: 107
Registered: ‎29-11-2008
Message 55 of 328 (202 Views)

Re: Starhawk Beta - Weapon Feedback

[Suggestion]

 

When you use the sniper rifle it zooms into the fartherst point, can this be changed so that it only zooms in a bit and then you press the zoom again to go in further?

 

I usually find i have to zoom out and back in to find the person i want to pick off, by that time someone else takes me down cause of the laser giving my position away.

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Superstar655
Posts: 197
Registered: ‎01-11-2008
Message 56 of 328 (187 Views)

Re: Starhawk Beta - Weapon Feedback

Does anyone else think the sniper rifle is a tad underpowered at the moment?

I mean sure, 2 hit kills are fine in my book as alot of shooters have this anyway. But, to then signal our position with a red laser on top of this is a tad unfair....

I wouldn't mind if it was just 2-hit kill without a laser, or a 1-hit kill with a laser, but too have both the laser and the two hit kill is a tad underpowered in a game where a hawk can kill a sniper easily.

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Josh_White_91
Posts: 191
Registered: ‎15-06-2008
Message 57 of 328 (186 Views)

Re: Starhawk Beta - Weapon Feedback


Mumatua wrote:

[SUGGESTION / ISSUE]

  

Name of weapon: Knife

 

Problem: Its too slow.

 

Suggestions to improve the feel of the weapon: Remove the auto aim that guides you to your target, and make an R3 click just swipe the knife in front of you, instantly.

 

To many times have i come face to face with an enemy, knifed them, then find out they also pressed R3 within the last few seconds so I end up dieing too. It just doesnt feel right.




 

Completely agree with this, the way the knife auto aims just feels clumsy and slow. I think a quick swipe that does NOT lock on would be great, this way it would be a weapon that actually takes a bit of skill to use rather than it being a panic button for noobs (a la Call of Duty lunge knifing). As a general rule, lunge knifing in any shooter = bad, it leads to a lot of raging.

 

eg: ''how the eff did he kill me?! I unloaded a full clip into him but he clicked R3 and I got stuck in his lunging animation so he killed me anyway!''

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Marsta-J
Posts: 829
Registered: ‎14-04-2009
Message 58 of 328 (184 Views)

Re: Starhawk Beta - Weapon Feedback

WEAPON: RPG vs MECH
i agree, Some type of lock-on would be great against the MECH... But to make things a bit fair, if they are in flight mode, and you get the lock-on, the moment they change to MECH, the lock-on restarts.... But something is needed...

Its easier to no scope on Warhawk then to RPG a walking MECH atm lol
Marsta-J

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bitbydeath
Posts: 107
Registered: ‎29-11-2008
Message 59 of 328 (180 Views)

Re: Starhawk Beta - Weapon Feedback


Superstar655 wrote:

Does anyone else think the sniper rifle is a tad underpowered at the moment?

I mean sure, 2 hit kills are fine in my book as alot of shooters have this anyway. But, to then signal our position with a red laser on top of this is a tad unfair....

I wouldn't mind if it was just 2-hit kill without a laser, or a 1-hit kill with a laser, but too have both the laser and the two hit kill is a tad underpowered in a game where a hawk can kill a sniper easily.



I've heard it is one hit if you get them in the head.

Laser i'm not sure about, it's helped me dodge a couple of close calls, so i do appreciate that but on the otherhand i can understand the frustration.

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mikeymonty
Posts: 2,758
Registered: ‎14-08-2008
Message 60 of 328 (177 Views)

Re: Starhawk Beta - Weapon Feedback

 


TheTreeFrog wrote:

I was up against a mech yesterday with nowhere to hide.

 

I thought I'd run under him. I was sure to be safe there. However, not only are they virtually indestructable with an array of devistating weapons but they can stamp on you too :smileyvery-happy:

 

As others have said, you need to atleast be able to lock on to them with a rocket launcher while they are on the ground, in the same way that you could lock on to a hovering Warhawk.

 

I also think that they should have to exit the mech to build otherwise the mech will not so much be seen as a vehicle but an outfit that should be worn at all times.



or you could just practice with the launcher. I've taken out dozens of mechs with no auto lock.

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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