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Re: Starhawk Beta - Weapon Feedback

Knife: I Totally agree with Mumatua\Josh_White, the knife sucks the way it is at the moment, Auto aim and the silly msg to hit R3 when near your enemy along with the range the thing goes, bring back the skill and make it a quick swipe no auto aim weapon.

 

Shotgun: Great after the Nerf. :Thumbs:

 

RPG: Damage to vehicles\buildings are fine however speed up the lock on to mechs slightly, needs more dmg to troops think it should be a 1 hit kill if your spot on also give it splash dmg.

 

Sniper: Fine with the 2 shoot kill to the body and 1 shot kill to the head, more skill required. But get rid of the laser when aiming, maybe make it once you fire you have a beam that lasts for a second, a bit like it did in WH where you see the trail.

 

The Staplegun/Nailgun (Repair gun): little bit more range to it.

 

Grenade: Explode on impact, as there seems to be a delay before exploding.

 

Mines: haven't used them enough, but what I have seem ok.

 

The weapon wheel: Speed it up just seems so slow to change weapons.

 

Reticle: Change the shape i.e. homers\swarmers so we can see what we have equipped.



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Re: Starhawk Beta - Weapon Feedback

I feel like the assault rifle loses accuracy too quickly, it doesn't feel fun when you're being shot at to have to stop shooting back so that you can regain accuracy. I wouldn't mind it losing accuracy over a more prolonged period of shooting but as it is, you can't kill someone without having to pause in between firing (that is, unless you're up close, in which case it's easier to use the knife or shotgun.) 

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saberdragon
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Message 63 of 328 (263 Views)

Re: Starhawk Beta - Weapon Feedback


NivNov wrote:

 

Sniper: Fine with the 2 shoot kill to the body and 1 shot kill to the head, more skill required. But get rid of the laser when aiming, maybe make it once you fire you have a beam that lasts for a second, a bit like it did in WH where you see the trail.

 

I found the jet pack gets you up to some interesting places!!!!

Combine that with using good cover & firing at oblique angles &  your onto a :Winner:

You have to adapt your way of sniping so there not aware of being targeted as much as they are with sniping head on.....

 


 


men of the imperium do you want to live for ever!!!
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Re: Starhawk Beta - Weapon Feedback


saberdragon wrote:

NivNov wrote:

 

Sniper: Fine with the 2 shoot kill to the body and 1 shot kill to the head, more skill required. But get rid of the laser when aiming, maybe make it once you fire you have a beam that lasts for a second, a bit like it did in WH where you see the trail.

 

I found the jet pack gets you up to some interesting places!!!!

Combine that with using good cover & firing at oblique angles &  your onto a :Winner:

You have to adapt your way of sniping so there not aware of being targeted as much as they are with sniping head on.....

 


 


 

I cant agree more if your sniping you should be finding good cover and not camping, Jetpeck is awesome for this and I cant sit in one place the whole time, find it so boring :Sleep:..... I just don't like the big red laser as it gives your position away not just to the person your sniping but to anyone that is passing by jetpack/mech etc. You might as well place a big flashing arrow above your head saying look at me im up here... However as I said before I do think that there should be some sort of trail after you have fired a shot, this will give you time to move to a new position.

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saberdragon
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Message 65 of 328 (249 Views)

Re: Starhawk Beta - Weapon Feedback


NivNov wrote:

However as I said before I do think that there should be some sort of trail after you have fired a shot, this will give you time to move to a new position.


I'd be happy with the 1st zoom is just that a zoom & no "beam".....

And the 2nd zoom you get the "beam"....


men of the imperium do you want to live for ever!!!
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Re: Starhawk Beta - Weapon Feedback


saberdragon wrote:

NivNov wrote:

However as I said before I do think that there should be some sort of trail after you have fired a shot, this will give you time to move to a new position.


I'd be happy with the 1st zoom is just that a zoom & no "beam".....

And the 2nd zoom you get the "beam"....


Yea now that could work, I think they do need to tweak things a little like damage to mechs etc, apart from that im happy with the Sniper Riffle :Wink: (also there awsome against Turrets just hit the red dot - Night Night Turret -

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MosesAna
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Message 67 of 328 (232 Views)

Re: Starhawk Beta - Weapon Feedback

The auto-turrets are being spammed, so they need to either be weaker generally or the normal Rifle needs to be more powerful. I would go with increasing the rifle power because it's pretty inaccurate now and emptying a whole clip to kill a person is too much. I don't want 1 hit kills with it but i think half a clip should be good enough.

I think it might be a good idea to have a *few* weapons spawn on the maps too, to help newly spawned players to get into the fight a bit quicker.

D-pad weapon selector is just way too slow, and if you select a weapon please let the selection pad stay visible for a bit longer just so we can confirm we have chosen the correct weapon. Maybe delay the fade away by an extra couple of seconds.
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mikeymonty
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Message 68 of 328 (228 Views)

Re: Starhawk Beta - Weapon Feedback


MosesAna wrote:
The auto-turrets are being spammed, so they need to either be weaker generally or the normal Rifle needs to be more powerful. I would go with increasing the rifle power because it's pretty inaccurate now and emptying a whole clip to kill a person is too much. I don't want 1 hit kills with it but i think half a clip should be good enough.

I think it might be a good idea to have a *few* weapons spawn on the maps too, to help newly spawned players to get into the fight a bit quicker.

D-pad weapon selector is just way too slow, and if you select a weapon please let the selection pad stay visible for a bit longer just so we can confirm we have chosen the correct weapon. Maybe delay the fade away by an extra couple of seconds.

I actually don't find them a problem unless there's more than 2 or 3 in one spot. Most of the time you've got time to run up and destruct them with r3

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Commandofin
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Registered: ‎07-11-2008
Message 69 of 328 (215 Views)

Re: Starhawk Beta - Weapon Feedback


NivNov wrote:

Knife: I Totally agree with Mumatua\Josh_White, the knife sucks the way it is at the moment, Auto aim and the silly msg to hit R3 when near your enemy along with the range the thing goes, bring back the skill and make it a quick swipe no auto aim weapon.

Yeah, I noticed how knife autotargets people way too effectively because I glided after a player for some what  7 meters who managed to go behind a building when I hit the knife button before actually killing them.

 

Shotgun: Great after the Nerf. :Thumbs:

 Yes, my most used weapon.

RPG: Damage to vehicles\buildings are fine however speed up the lock on to mechs slightly, needs more dmg to troops think it should be a 1 hit kill if your spot on also give it splash dmg.

 No, big no, RPG are meant to be antivehicle and antibuilding, not anti-infantry. I don't want to see similiar rocket spam like in Warhawk where infantry is fighting infantry with rockets. Kind of takes the whole point of having different weapons away because RPG is the one who can kill everything with ease.

As for locking up time I think its fine as it is because ones you get hawk targeted it means it can't really attack you because they have to evade rockets. I'm not even having anymore problems with mechs who try to kill peope on ground because they are slow and easily killable if you have distance between you and them. I like the fact that if they can jump on you they get the kill, its the same when being infantry.

Sniper: Fine with the 2 shoot kill to the body and 1 shot kill to the head, more skill required. But get rid of the laser when aiming, maybe make it once you fire you have a beam that lasts for a second, a bit like it did in WH where you see the trail.

Its a bit weird that you want RPG to be one hit kill but not sniper rifle to be one. I think the sway is not necessary for this game but LBInt could just test it by disabling it during this beta. Much better way to test things rather than waiting for later date.

The Staplegun/Nailgun (Repair gun): little bit more range to it.

 Why? Care to explain?

Grenade: Explode on impact, as there seems to be a delay before exploding.

 0 kills with these, I usually throw them against buildings and vehicles.

Mines: haven't used them enough, but what I have seem ok.

 They are very annoying when someone grabs them and starts throwing them in enemy bunkers. I use them on friendly bunkers to defend them because it ***** me so much off when walking to our own bunker to be immediately blown up by enemy mine so I never use them as offensive or cheap kills to prevent people from having the same feeling.

The weapon wheel: Speed it up just seems so slow to change weapons.

 Yeah, slow and unresponsive at times.

Reticle: Change the shape i.e. homers\swarmers so we can see what we have equipped.

Good idea.



I want rifle to be buffed more a bit against infantry or lower the spread and when it starts kick in because I can dominate other rifle players with shotgun because I can run and hop around doing fast turns and powderlize them with shotgun even in 2-3 vs 1 situations because rifle gets too fast inaccurate.

 

Waiting for binocs and pistol, since those are the weapons missing.

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Commandofin
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Message 70 of 328 (213 Views)

Re: Starhawk Beta - Weapon Feedback


MosesAna wrote:
The auto-turrets are being spammed, so they need to either be weaker generally or the normal Rifle needs to be more powerful. I would go with increasing the rifle power because it's pretty inaccurate now and emptying a whole clip to kill a person is too much. I don't want 1 hit kills with it but i think half a clip should be good enough.

I think it might be a good idea to have a *few* weapons spawn on the maps too, to help newly spawned players to get into the fight a bit quicker.

D-pad weapon selector is just way too slow, and if you select a weapon please let the selection pad stay visible for a bit longer just so we can confirm we have chosen the correct weapon. Maybe delay the fade away by an extra couple of seconds.

So where is the use of them in then? They are fine as they are. Easily destroyed, easily avoided, if you keep dying on them then you are too careless and lack proper weaponry.

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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