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15 Nov 2011
By LiquidRunner

LiquidRunner

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Starhawk Beta - Weapon Feedback

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327 Replies 1,661 Views edited 15-11-2011

Hello and welcome to the Weapon Feedback thread for the Starhawk Beta Trial.

 

Please use this thread to feedback on, or report any issues with regards to the weapons in Starhawk.

The Starhawk developers will be actively monitoring these official feedback threads, although as they are very busy please do not expect a reply to every post/query.

 

To help the Starhawk developers look into the issue, it would be helpful to include the below information in your posts within this thread:

 

----------------------------------------------------------

Brief Description of the issue: (i.e "The weapon appears to be unbalanced")

  

Name of weapon:

 

The map which the issue with the weapon occurs: (if it happens on all maps please mention this too)

 

Suggestions to improve the feel of the weapon:

----------------------------------------------------------

 

 If you are not reporting an issue, but would like to suggest something to the developers, please put [SUGGESTION] at the top of your post.  This will help the developers to filter out the bugs vs suggestions within this thread.

 

 Many thanks :Thumbs:

- LiquidRunner

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LiquidRunner (or just 'Liquid')
Ex-PlayStation Beta Manager

Don't worry, β Happy



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02
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JandTNZ

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Shotgun all maps:

To weak. To many players charge through the storm of buck shot I throw at them, shrugging it off before knifing me in the throat. Shouldn't the shot gun be a one hit kill at close range?

 

Knife all maps:

With the LAG issues I have been getting and the killl zone of it I've had some interesting deaths. I've been knifed 3 times while in mid air with the Vulture. Twice after take off and once before landing. I've been knifed by so many teleporting bad guys I've lost count. The worst was a "Blink" of one wall length while under assault rifle fire. Have had my camera swap with a guy I knifed and killed in the caned animation.

 

Missile Launcher all maps:

Missiles are to easy to scrub for the Hawks. Flick of the stick and a push of x and it's gone. Can we increase the missile flight speed. Less time to take evasive manuvers. Will catch players head on but still be avoidable for thoes good pilots that are a little cauctious.

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Re: Starhawk Beta - Weapon Feedback

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Liam511

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I dont think we eed another machine gun or rocket launcher... one of each type of weapon works well and should stay.

Re: Starhawk Beta - Weapon Feedback

this is the last time I'll abandon you
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saberdragon

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JandTNZ wrote:

Missile Launcher all maps:

Missiles are to easy to scrub for the Hawks. Flick of the stick and a push of x and it's gone. Can we increase the missile flight speed. Less time to take evasive manuvers. Will catch players head on but still be avoidable for thoes good pilots that are a little cauctious.



Dont fire at the edge of the lock on distance!!!

Wait till there barreling down towards the base getting ready to release hell then fire at them whilst there concerntration is else where..

 

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Re: Starhawk Beta - Weapon Feedback


men of the imperium do you want to live for ever!!!
02
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JandTNZ

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Did that. Did 21 shots of that and missed with every shot. I've also done t hat to people in hawks just did figure 8's in the sky and dodged every rocket for almost 2 minuets. To easy.

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saberdragon

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JandTNZ wrote:

Did that. Did 21 shots of that and missed with every shot. I've also done t hat to people in hawks just did figure 8's in the sky and dodged every rocket for almost 2 minuets. To easy.



Hmm maybe I just had dumb pilots when I nabbed em the other day...

I played thismorning & it was damn near impossible to kill a hawk from the ground so possibly you have a point JandTNZ maybe we need to go back to WH way of scrubbing missiles where you carry two lots of chaff & make it a more even playing field....

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men of the imperium do you want to live for ever!!!
02
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JandTNZ

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Nah not dumb pilots. I find that if they are new or occupied you can tag them. Unless they are comming right for you and they fly head first into the rocket you have them dead to rights. But any other situation where the missiles have to chase the target down either on the rear or abeam and the pilot just has to much time to scrub. Now that more players are getting their wings, I'm finding the only hits are from head on strafing runs or they forget to throw a move.  

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Cheeker-Route66

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Yeah, the shotty needs to be more powerful. There's no way, that a guy runs through 2, or 3 shots and happily knifes me like nothing!! 

 

Also, I don't get, how the knife works and how to time it, to do the animation kill. 

It seems totally random, I get behind a guy, but I just slash him normally. He notices it, turns around and jumps on my back and cuts my throat...not cool :( 

 

I'd prefer, if the kill with the animation worked just, when you sneak up on someone from behind. It even makes sense, because you want to enjoy such a surprising attack, but it looks totally ridiculous and out of place, when in a heated battle, where bullets and rockets are whizzing by.

Re: Starhawk Beta - Weapon Feedback

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02
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Riako-san

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[SUGGESTION]

  

Name of vehicle: Sidewinder

 

The SideWinder is an amazing vehicle. It's nimble, fast, sleek, hard to hit if you drive it right, and most importantly, it's cheap. The only problem I have with the Sidewinder are the things you can't do on it. Yes, you can powerslide, yes you can run people over with it, and yes you can shoot from it. However there's one thing I know about StarHawk that makes it incredible to play. The feeling of epicness that comes upon you when you look into the battlefield. When you look at the Dust map, you seriously get a feeling that this is an actual battle between two factions. The new animations were an amazing addition to it all, from jumping on an auto turret and stabbing it with a knife, to grabbing someone up to run them through with a dagger. 

While the Sidewinder does have the epic feeling of speed to it, I feel like the freedom to do things is a bit hampered by it. For example: You snatch the flag from the enemy base, jump into your sidewinder and drive off. However, half way to the goal you see three other sidewinders coming up from behind you. However, you don't see any bullets shooting from them, because they can't shoot while driving. So the most that they do is just bump into you or try their luck by stopping and fire at you. This usually ends up with you making it back to base with the flag.

What my suggestions are, would be to make the battles between sidewinders far more epic. For instance, you could add a side boost to ram into other sidewinders or to dodge enemy fire. With a sideboost, you could not only make the sidewinder much more nimble, but you could make it just as dangerous as any other weapon in the hands of a great player. You could drive into a enemy camp and just shoot and ram into anyone without a vehicle. 

 

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saberdragon

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Riako-san wrote:

[SUGGESTION]

  

What my suggestions are, would be to make the battles between sidewinders far more epic. For instance, you could add a side boost to ram into other sidewinders or to dodge enemy fire. With a sideboost, you could not only make the sidewinder much more nimble, but you could make it just as dangerous as any other weapon in the hands of a great player. You could drive into a enemy camp and just shoot and ram into anyone without a vehicle. 

 



Evidently you hav'nt come across a enemy  Sidewinder with a mine attached to it

 

 

 

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Re: Starhawk Beta - Weapon Feedback


men of the imperium do you want to live for ever!!!
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Brief Description of the issue: After meleeing a turret the camera angle is strange, I always seem to be disoriented and facing skyward after a successful kill. Maybe it's me.

  

Name of weapon: Knife

 

The map which the issue with the weapon occurs: all

 

Suggestions to improve the feel of the weapon:  Maybe an brief overhead view after the kill so players can orient themselves more easily..

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[suggestion] Knife vs.... Turret

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saberdragon

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Please sort out the range on the Sniper rifle it just seems so lacking in distance at times...

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Re: Starhawk Beta - Weapon Feedback


men of the imperium do you want to live for ever!!!
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ansiiis

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ansiiis
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Problem: knifing

Suggestion: increase rifle dmg lightly and make knife kills possible only on opponent with low health.

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Re: Starhawk Beta - Weapon Feedback Suggestion

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K-DUBB1029

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Rockets are very under power also I feel you should be able to lock on to tanks like before.

Suggestion
Take laser off sniper that shows your location and just show shot like warhawk or just give perk that turns that off, because u can't even just look with your scope without giving your position away. Last give two perks instead of one will be much better
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Re: Starhawk Beta - Weapon Feedback

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