Public Starhawk BETA

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Level 3

Level 3
AJebEn
Posts: 55
Registered: ‎24-11-2011
Message 1 of 7 (167 Views)

Team Deathmatch Feedback

I feel as though TDM is not a unique addition to the game. As it is now, it's essentially CTF without the flag. The map is the same, the spawn zones are the core mechanics of the game play out in a similar fashion. However I do think there is something that can be done with it to make it fun and unique so that it has its own place in the game.

 

Some ideas I've come up with for discussion (not all of which I agree with):

 

-Create bounty for highscoring players whereby the players who are highest on the scoreboard become a more valuable target for opposing players to kill

 

-Instead of having spawn zones at the two bases, every 50 kills or so one teams spawn zone could advance towards the other teams so that the winning team feels some sort of progress. Both teams could start at the CTF bases, then gradually move closer towards the middle. If the teams are wel balanced then the game should end with both teams spawn zones close to eachother in the middle of the map creating a final chaotic battle.

 

-Instead of fixed spawn zones they could randomly change to different locations around the map. Places such as the outer rift bases on acid sea or the middle of the map seem like plausible locations.

 

-Reintroduce Hero mode from Warhawk and integrate it into TDM so that it has a unique element to the game

 

-Introduce power plays similar to that of Uncharted 3, whereby teams losing by considerable margins gain a temporary advantage such as revealing enemies on the map, or better weapons on spawn.

 

Feel free to share some of your own ideas or let me know what you think of whats been posted already.

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Level 3

Level 3
AJebEn
Posts: 55
Registered: ‎24-11-2011
Message 2 of 7 (131 Views)

Re: Team Deathmatch Feedback

I'de like to rewrite the OP so it's a little better, is it possible to delete this thread altogether and start again? I can't edit it now.

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Level 3

Level 3
CinkCobra
Posts: 133
Registered: ‎28-11-2009
Message 3 of 7 (117 Views)

Re: Team Deathmatch Feedback

tdm is fine, its a simple formula that cannot be broken. I thought it gave light to the maps in a whole new way.
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Level 3

Level 3
AJebEn
Posts: 55
Registered: ‎24-11-2011
Message 4 of 7 (109 Views)

Re: Team Deathmatch Feedback

Yeah after playing it over the last few days I've discovered the games are starting to play out differently to CTF. At this point though I still think it needs something, even if it doesnt effect the game drastically. A nice addition would be to have the top two scorers for each side displayed under the team scores on the HUD to encourage a little competition among teammates.

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Level 3

Level 3
AJebEn
Posts: 55
Registered: ‎24-11-2011
Message 5 of 7 (85 Views)

Re: Team Deathmatch Feedback

I think pre placed buildings have been a nice addition to TDM, it gets players straight into the action with hawks or out into the battlefield with weapons. Its what TDM needed. I don't like pre placed buildings in CTF though because the game turns into a TDM. CTF needs to rely more on the players ability to traverse the map, gather rift and build bases themselves. What do you think?

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Beta Tester
TheTreeFrog
Posts: 3,448
Registered: ‎27-05-2007
Message 6 of 7 (81 Views)

Re: Team Deathmatch Feedback

They are all good ideas but I feel that they should be separate game modes in their own right.

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Level 3

Level 3
Zienzo
Posts: 47
Registered: ‎16-12-2011
Message 7 of 7 (60 Views)

Re: Team Deathmatch Feedback

Well, I'm not sure about you guys, but I play CTF differently than TDM. In TDM I'm out and about the map. With CTF, I stay relatively close to the base and defend the flag. Feels contently varied to me.

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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


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