
22-12-2011 02:40 AM - edited 22-12-2011 02:43 AM
Hi guys, thought I'd start a thread because I couldn't be arsed to write down everything in the separate ones. Used to be called Warrior-101 in the old warhawk and played wh to death. Imo Starhawk has the potential to be every bit as good as wh was which was definitely the best ps3 game. ![]()
Negatives
Positives
There's probably loads of other things I've forgotten as well that are blindingly obvious, but overall this game has the potential to be brilliant. ![]()
(cheers for reading if you could be arsed)
on 22-12-2011 11:36 AM
on 22-12-2011 12:43 PM
Hogezz wrote:
I agree with nearly all of that. All but the more rift barrels. I prefer the competitive edge of having to earn it by causing destruction and doom! Even if they reduced the barrels to force people to fight for it would be decent.
In Space the barrel count is acceptable, in Acid Sea it's quite poor. All the barrels are at the sides of the map, when the middle is where people naturally go to fight. Barrels there would be carnage and ultimately make Acid Sea a lot more entertaining imo.
on 22-12-2011 01:28 PM
I agree with most off that , I do hate the melee, I had an R3 prompt 5 time last night and every time I used it it would send me in the opposite direction of the target very lame , putting rift barrels in the middle would be better in acid sea
on 23-12-2011 04:59 PM
on 23-12-2011 06:47 PM
Pretty much agree with everything there, especially the positives. I cant really speak about the hawks as ive only had limited time flying and using them as a mech, and to be honest i dont see myself using them all that much as i prefer the ground combat this time round, whereas in Warhawk i liked flying around aimlessly and more often than not, never setting foot on the ground, something about legs.. mumble mumble.
I really would like to see the "old knife" back and the ability to be invisible with it unsheathed hahaha
on 23-12-2011 09:13 PM
23-12-2011 10:29 PM - edited 23-12-2011 10:30 PM
Cheers guys, and agree with this:
Fatal-Aim wrote:
I totally agree with the original poster - esspecially concerning pre built structures to enter. This is one of the things I really loved about warhawk. Broken mirror was by far the best when it came to structures that the player could actually enter or move around. It made the battlefield interesting. Starhawk is very bland when it comes to this. We are totally reliant on the builld & battle structures for any kind of safety or stealth play. I saw ONE structure, and that was on acid sea on the bridge, where you could actually enter. When I first heard of the build and battle system, I thought it would adopt pre-built structures like this AND B&B. But reasons like this is why some base ravaging or too many duplicated structures occur quite too often; there is no secondary shelter anywhere to built off of. So players find themselves maxing out the team structures relatively fast in areas where they should have to.
Because Acid Sea is so large buildings are maxed out really quickly. That means there is little to no chance of getting the flag out when the walls, turrets etc have been built as it's practically impossible to wipe out the necessary turrets, beam turrets, walls and people without either dying (need a spawn pod) or running out of weapons (need a supply centre). In the closing dying stages of a game I don't have the time to go around the entire map clearing out unnecessary structures, and the times I do this some other pointless structure is built somewhere anyway.
Unless the build limit is increased then big maps like Acid Sea are going to be very dull and everyone will soon just stick to the smaller maps. If they can't increase the build limit for technical reasons then at least make it possible to destroy your own walls and turrets by holding square.
Though tbh it would be very disappointing if they couldn't increase the limit because lets face it 64 buildings placed on a map is hardly pushing the boundaries of the PS3 considering there are no pre built structures anyway and the graphics are hardly Uncharted territory.
on 23-12-2011 11:40 PM

on 24-12-2011 10:10 AM
agree with most of whats being said here, definately need to be a bigger build count for max players. No problem with the knife staying on r3 i think like you said they need to get rid of the distance and that silly prompt.
Dylan jobe said about some fixed structures and even talked about on one of the maps having a forested area to fight in safety.
health bar definately dont like the screen and sound going right when i dont need it to.
i dont have a problem with the weapons wheel at all, its not slow once you know where the weapon is on the wheel just a quick flick in the direction and it changes in a split second, and i can tell it has changed due to the reticule. you have to hold it down to bring the wheel up but once the wheel has been learnt you will have no need for it just like warhawk.
showing wich weapon is equipped would be excellent but i dont feel its essential since the reticules are so different, in time we will know wich reticule belongs to wich weapon and switching between will be fluid.
one thing i dont like is with the missiles, if i release a homing missile then quickly change to swarms when i change back to the homing missile i have to wait for the missile to reload, i think it should reload in the time i was using swarms so that i can switch back and be ready to go.

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