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mikeymonty
Posts: 2,758
Registered: ‎14-08-2008
Message 71 of 82 (129 Views)

Re: Update 1.08 Mech RIP

[ Edited ]

saberdragon wrote:

mikeymonty wrote:

And I don't want an invincible mech suit. i just want it to be stronger than a single troop because that's what's vehicles are supposed to do, give you an advantage. I don't think tank ppl are gonna be very impressed when you take out their tank with half a grenade and half a rifle clip.

seeing as I play ground and air and you only play ground I would imagine I am in a better position to judge the power of the mech vs troops. you are only seeing the perspective that you are going to be GETTING OWNED by the mech where as I can see both sides of the coin.

So are you saying it was right for Mech's to be able to stomp round the base killing with impunity!!

As a player who can see both sides of the coin?

FYI I haven't been usiong the nerfed mech for thepast few days and I have been flying into the enemy base in my jetpack and grabbing the flag and I make it home plenty of times too. why aren't you calling for a jetpack nerf?

 

I'm done with this argument and your "reckless pilot" stereotype that you keep trying to put me into.

your opinion is clear. you think the 1.0.8 update has made the game balanced. I disagree... next opinion please....



Its a BETA everbody's opinion is valid thats what Beta's are for......

 

 


I agree. all I was saying is that if I was an air only player I would be more likely to be campaigning to protect my own interests and vice versa. I don't expect everyone to agree with my opinions and I'm not going to jump down your throat if you disagree with me. I'll just explaing why I have my opinion.

 

And regarding your poin about mechs. I was on a team getting base raped today and the other team were just driving around in razorbacks and flying jetpacks. It's not the tools, it's the players...

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mikeymonty
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Message 72 of 82 (127 Views)

Re: Update 1.08 Mech RIP

[ Edited ]

CinkCobra wrote:

Im sorry Fatal-Aim but you said, and i qoute (in regards to warhawk a2g troops) "The chances of a troop killing you before you killed them were slim to none" :xLol: 

i find this quite funny, ive killed 1000s of hawks from the ground whilke taking bases, pick your terrain time and weapons and you can be dam near unstoppable.  Another thing, i would always exit my hawk to take on ground troops. I took the time to master both ground and air, maybe you should attempt to learn both aspects of the game instead of complaining about a persons playstyle, after all, everyone has the same tools/weapons at there disposal. You know wat they say, if you cant handle the heat get out of the kitchen.

 

I also find your thoughts on zones as an ALTERED TDM laughable. 

 

im done. :Peace:


if you can't handle the heat, complain and have the kitchen modified so you can handle the heat...:smileyhappy:

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Re: Update 1.08 Mech RIP


mikeymonty wrote:

Fatal-Aim wrote:

mikeymonty wrote:

Fatal-Aim wrote:

mikeymonty wrote:

Now whose the complainer? Seems a bit different when the shoee is on the other foot, huh? 


 

If you were any good like you say you are, then you would keep your distance when in mech mode. See, before, you relied on the fact that troops -- esspecially spawning troops, had to real defense against the hawks/mech and you took complete advantage of that. Why do you think those like yourself  camped out in the mechs. You basically felt like just because you were in a suit that you didn't have to respect the  ground or the troops, to be specific. WRONG. Why do you think so many like yourself were quick to jump in the mech, land on the enemy's turf, shoot up the place and fly off? You didn't respect it enough to care.......until now. But, you know what's really funny, somehow you felt ground troops should fear the mechs and that it should only stay that way. 

 

Warhawk was unbalanced the very same way. Its probably why you enjoyed the hawks so very much; you felt like you didn't have to respect the ground nor should you ever. So when i look at this update, I don't see it as a way to ***** pilots off. I see it as justice, justice that was long over due. 

 

When you respect your enemy, it teaches you to combat them with smarts and with caution, which you obviously did nothing of a kind, i'm thinking.



sorry but you're an idiot... no assumptions in your post at all... I'm glad you have an intimate knowledge of how I play the game. I never played on the ground in warhawk? I mostly played in zones which is generally more ground combat than air and i disliked ctf lgs because they were just dogfights. I am a player who plays for the win, not just to boost my kdr.

 

the thing about ground combat is sometimes players have to play on the ground even if your preference is air. So I actually took the time to get good at playing on the ground and in the air. then you guys who only play ground wanna come along and whinge cos you get owned by the mechs.everyone has the same tools to utilise. maybe I should start lobbying to nerf the sniper rifle because I'm not brilliant with it.

 

and FYI when I was in a mech pre 1.0.8 I'd be flying in going for the flag or clearing ground defenses in order to do so. now you transform and your dead within seconds. it's pointless.


And you've just proven my point.

 

What you're used to is mindless ground pounding without any real strategy nor consequence involved. Rather you played zones or not, these two vehicles were your weapons to success due to the imbalance  to the troops on the ground. Had they been balanced in the beginning, you would have taken caution with every approach..........just like every ground troop has to.  

 

Zones in Warhawk was no different from an altered team death match once you got a few hovering planes to tackle a specific zone at a time. To elaborate, one or two hawks would be hovering the base while fully armed while one or two foot soldiers stole the zone. Either that or a soldier would be stealing a zone while setting a top his or her's hawk, and if anyone appraoched to reclaim that zone one would simply jump back into the hawk and start unleashing a barrage of missiles at the foot soldier. Why? Well, it's obvious. You knew the foot soldiers had no real defense against the hawks. The same applies to the mechs, also. Hence the reason you felt the need to approach a particulr turf or soldier with no real caution. You felt impervious, and you've been feeling it for far too long up until your wings got clipped.

 

There is a difference, a big difference in fact, from a mech cautiously clearing out a choke point than another just randomly dropping in shooting up the place and sustaining no real damage before taking off and repairing themselves some place else. I've seen this a dozens times, too. But, the day I saw a mech go toe to toe with a beam turret is when I got fed up. It was already difficult for an actual foot soldier to hurt a mech by themselves without it having to be destracted by another burst of firepower from another direction, but when you also factor in heavy defenses like turrerts, it becomes an absolute joke to even bother with the ground combat. So when you speak of anything being pointless around here since the balance, I suggest you place yourself in a troops place first. They've been getting the end of the stick since warhawk launched. let alone all the previous updates before 1.08.


 

if that is your opinion of what zones is then that just demonstrates how completely wrong you are. altered team death match. LOL!  I like it how you know exactly what I think when I play zones and how i approach the game in general. Is your mum a psychic? you actually seem more delusional I'm afraid.

 

and poor troops getting the end of the stick since warhawk. cry me a freakin river. warhawk wasn't compulsory, I played it for fun and so did a lot of other people i know. I know a lot of ppl (including myself) who got owned initially and then became beasts after they'd got their heads around it. hell, there were ppl in warhawk who specialised in ground and didn't go near a hawk. they held their own too.

how many other games actually have air vehicles? the majority of games are ground only games so if you despised the air combat of warhawk so much then you weren't stuck for choice with other games

 

I wasn't saying the game was neccessarily perfectly balanced before but it is just a joke now.

Thanks for the discussion and letting me be the target of your anti-pilot related angst..

 

 

 


You're not speacking to a noob here. I played warhawk -- played it for a siginificant amount of time, too.  I more than know the typical drill when one wants to retrieve a base. And because the hawks were practically unstoppable, they were basically used as a cheap attack to push ground troops back. Very seldom did anyone jump out of a hawk to go head to head with a troop who was trying to reclaim a base UNLESS that base was inclosed to the point where it required that individual  to exit their hawk in order to get close to the zone to claim it. Other than that, these machines  were used as a crutch to overpower ground troops, and its because they were practically unstoppable to those walking around on the ground. There was no strategy nor skill involved what so ever to overwhelm a troop on the ground. All that was required was to collect enough swarms or homing missiles, go into hover mode and rapidly fire away at a troop. The chances of a troop killing you before you killed them were slim to none, and that is with them running around with a full arsenal. A spawning troop didn't stand a chance. Suicide was their best option. 

 

So I don't care what kind of experience you had on the ground. As a troop, you might as well have been a sitting duck to the hawks.

 

So yeah, zones was nothing more than an altered team death match that basically turned into a blood bath if you were on the ground. 

 

Of course, when the StarHawk beta launched people like yourself were doing the very samething. It doesn't take a genius to figure out the typical strat you've presented. Its quite obvious really. For you to think that you could simply raid a base and steal a flag just because you fired off a few rounds can only reveal a crucial loophole to your approach..........you obviously saw the hawk as a tank that was invincible to the troops running around or dang near. Had you thought out your approach more thoroughly and respected the grounds you were on rather than thinking of yourself as invincible juggarnaut just because you were in a mech suit, you probably would have survived a little longer.

 

This is why vulnerabilities and balances need proper placement starting with the hawks/mechs. It simply weed out the rookies who are oftenly used to relying on cheap, brainless approaches to get what they want. By having such a vulnerability, it will only help you become a better player. 



lol! DC was my map of choice for zones. you know... the one you can't get to any of the flagpoles with in a hawk so there goes your argument of 3 hawks hovering around the zone.  and yes, you may have played warhawk but looking at your my hawk medals, you only really played ground. seeing your flak turret awards made me realise why you have such a problem with pilots:smileyhappy: I'd hate pilots too if i spent time in those things:smileyhappy:

And I don't want an invincible mech suit. i just want it to be stronger than a single troop because that's what's vehicles are supposed to do, give you an advantage. I don't think tank ppl are gonna be very impressed when you take out their tank with half a grenade and half a rifle clip.

seeing as I play ground and air and you only play ground I would imagine I am in a better position to judge the power of the mech vs troops. you are only seeing the perspective that you are going to be GETTING OWNED by the mech where as I can see both sides of the coin.

FYI I haven't been usiong the nerfed mech for thepast few days and I have been flying into the enemy base in my jetpack and grabbing the flag and I make it home plenty of times too. why aren't you calling for a jetpack nerf?

 

I'm done with this argument and your "reckless pilot" stereotype that you keep trying to put me into.

your opinion is clear. you think the 1.0.8 update has made the game balanced. I disagree... next opinion please....


Shows just how well you paid any attention to that post I made. Instead of explaining it to you again, i'm going to make it a little more simplier for you to grasp, ok? Here is what I said:

 

" Very seldom did anyone jump out of a hawk to go head to head with a troop who was trying to reclaim a base UNLESS that base was inclosed to the point where it required that individual  to exit their hawk in order to get close to the zone to claim it."

 

Now that we have that out of the way. Let's touch on FLAK  turret kills..... Because these machines don't have auto lock, you basically pick your targets, right? Right. Remember when I spoke of hawks hovering around a base while troops were trying to claim it, and if they didn't they'd be forced backwards onto their home base? Ok, this is where team work plays a part. These kills come from hawks hovering over troops because their wasn't much defense troops had against them if hawks were firing on them in hover mode. Because I knew this, we had to flank them. We did this by sending decoys out to get the zone and the other stayed behind and waited next to the closest flak gun near that zone. When I say wait, I mean NO ONE ever entered the turret until the were really to take the shot. It is how we fooled radar. Any group of hawks that took the bait were the first to get nailed. RPGs were for stragglers that didn't immediately take the bait. So to assume I camped in turrets is laughable, actually. It's called strategy. 

 

So again, when you realise you have a vulnerability, it makes you a better player. 

 

And yes, I do also fly, and I do that rather well but flying is not going to get you a flag or a zone unless you are playing death match, which I don't play very often. 

 

Regarding jetpacks in starhawk, unlike the mechs, they are VERY vulnerable to just about every weapon a troop uses and they are limited in flight. That should say enough.

 

 

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Re: Update 1.08 Mech RIP


CinkCobra wrote:

Im sorry Fatal-Aim but you said, and i qoute (in regards to warhawk a2g troops) "The chances of a troop killing you before you killed them were slim to none" :xLol: 

i find this quite funny, ive killed 1000s of hawks from the ground whilke taking bases, pick your terrain time and weapons and you can be dam near unstoppable.  Another thing, i would always exit my hawk to take on ground troops. I took the time to master both ground and air, maybe you should attempt to learn both aspects of the game instead of complaining about a persons playstyle, after all, everyone has the same tools/weapons at there disposal. You know wat they say, if you cant handle the heat get out of the kitchen.

 

I also find your thoughts on zones as an ALTERED TDM laughable. 

 

im done. :Peace:


If that is all you were able to muster from that post, then I guess I should be laughing too. 

 

It helps to comprehend a little in order to establish meaning from the text present. If you can do this while supplying relevant meaning, I'd gladly take back what I said. But as it stands, you haven't proven a thing except for a lack of comprehension.

 

 

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mikeymonty
Posts: 2,758
Registered: ‎14-08-2008
Message 75 of 82 (90 Views)

Re: Update 1.08 Mech RIP


Fatal-Aim wrote:

Shows just how well you paid any attention to that post I made. Instead of explaining it to you again, i'm going to make it a little more simplier for you to grasp, ok? Here is what I said:

 

" Very seldom did anyone jump out of a hawk to go head to head with a troop who was trying to reclaim a base UNLESS that base was inclosed to the point where it required that individual  to exit their hawk in order to get close to the zone to claim it."

 

Now that we have that out of the way. Let's touch on FLAK  turret kills..... Because these machines don't have auto lock, you basically pick your targets, right? Right. Remember when I spoke of hawks hovering around a base while troops were trying to claim it, and if they didn't they'd be forced backwards onto their home base? Ok, this is where team work plays a part. These kills come from hawks hovering over troops because their wasn't much defense troops had against them if hawks were firing on them in hover mode. Because I knew this, we had to flank them. We did this by sending decoys out to get the zone and the other stayed behind and waited next to the closest flak gun near that zone. When I say wait, I mean NO ONE ever entered the turret until the were really to take the shot. It is how we fooled radar. Any group of hawks that took the bait were the first to get nailed. RPGs were for stragglers that didn't immediately take the bait. So to assume I camped in turrets is laughable, actually. It's called strategy. 

 

So again, when you realise you have a vulnerability, it makes you a better player. 

 

And yes, I do also fly, and I do that rather well but flying is not going to get you a flag or a zone unless you are playing death match, which I don't play very often. 

 

Regarding jetpacks in starhawk, unlike the mechs, they are VERY vulnerable to just about every weapon a troop uses and they are limited in flight. That should say enough.

 

 



You don't know me and you don't know how i play so stop assuming you know everything about me.

Just shows how little you know about zones. even if I were to take out a troop in my warhawk and jump out for the zone that troop would definately respawn and half the time there's more than one troop defending a base. it takes a long time to reduce a base from level 3 to nothing. I guess if I landed and the troop grabbed my warhawk and killed me with it that would be cheap? who cares.... the objective of the game is to win and I try to win on the ground or in the air.

You obviously think your way of playing the game is correct. respect your opponent, respect ground troops blah blah blah seems to me you are the one guilty of not respecting flyers by assuming it takes no skill..all I hear is you expecting ppl to play like you.. I don't have a problem with other ppl playing the game however they want to. eveyone has their own play style. some are more defensive and some are more aggressive. some like to use strategy and some just go in and grab the flag and try to survive. there is no wrong, just let people do what they want to do...

I didn't say you camped turrets, I was insinuating you probably hate pilots because pilots take out turrets, you've obviously got a chip on your shoulder about something? 

and in regards to jetpacks, yes they have a weakness but at the moment I see ten times more ppl in a jetpack than a hawk because the hawks are useless. Am I just talking from the mechs point of view? no, I have TAKEN OUT loads of mechs since 1.0.8 and it is a joke how easy it is. they are slow, cumbersome and take less damage than a razorback to kill...

 

If they keep the hawks nerfed it doesn't mean I won't play the game. maybe i'll just be flying around in my jetpack all the time. To me it just seems sad because the thing that kept me coming back to warhawk for 4 years was the ability to play in a tank, a jeep, on the ground or in the air....

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Re: Update 1.08 Mech RIP

Well I'd just like to report what I seen over the weekends Starhawk.

 

Mechs are more or less only used for transportation and Air vs Air now.

Its sad, no more random mechs with the armour, weaponry and any courage to actually walk around the ground. Just like one of their functions is to.

 

Players with over 5 6 hundred hours in a hawk feeling miserable their on the ground.

Heck mi miserable.

 

I get top player with over 10000exp on a consistent basis not touching the air I feel like a large segment of starhawk is missing....

Oh what could it be......THE HAWK!

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mikeymonty
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Message 77 of 82 (80 Views)

Re: Update 1.08 Mech RIP

[ Edited ]

this ^^^. just been playing all morning. have a kdr of about 3 and a few flag caps per round just using the jetpack but basically haven't seen anyone at all in the air (or a mech). You can far better results at the mo to fly around in the jetpack.  the hawks are dead...

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Re: Update 1.08 Mech RIP


mikeymonty wrote:

Fatal-Aim wrote:

Shows just how well you paid any attention to that post I made. Instead of explaining it to you again, i'm going to make it a little more simplier for you to grasp, ok? Here is what I said:

 

" Very seldom did anyone jump out of a hawk to go head to head with a troop who was trying to reclaim a base UNLESS that base was inclosed to the point where it required that individual  to exit their hawk in order to get close to the zone to claim it."

 

Now that we have that out of the way. Let's touch on FLAK  turret kills..... Because these machines don't have auto lock, you basically pick your targets, right? Right. Remember when I spoke of hawks hovering around a base while troops were trying to claim it, and if they didn't they'd be forced backwards onto their home base? Ok, this is where team work plays a part. These kills come from hawks hovering over troops because their wasn't much defense troops had against them if hawks were firing on them in hover mode. Because I knew this, we had to flank them. We did this by sending decoys out to get the zone and the other stayed behind and waited next to the closest flak gun near that zone. When I say wait, I mean NO ONE ever entered the turret until the were really to take the shot. It is how we fooled radar. Any group of hawks that took the bait were the first to get nailed. RPGs were for stragglers that didn't immediately take the bait. So to assume I camped in turrets is laughable, actually. It's called strategy. 

 

So again, when you realise you have a vulnerability, it makes you a better player. 

 

And yes, I do also fly, and I do that rather well but flying is not going to get you a flag or a zone unless you are playing death match, which I don't play very often. 

 

Regarding jetpacks in starhawk, unlike the mechs, they are VERY vulnerable to just about every weapon a troop uses and they are limited in flight. That should say enough.

 

 



You don't know me and you don't know how i play so stop assuming you know everything about me.

Just shows how little you know about zones. even if I were to take out a troop in my warhawk and jump out for the zone that troop would definately respawn and half the time there's more than one troop defending a base. it takes a long time to reduce a base from level 3 to nothing. I guess if I landed and the troop grabbed my warhawk and killed me with it that would be cheap? who cares.... the objective of the game is to win and I try to win on the ground or in the air.

You obviously think your way of playing the game is correct. respect your opponent, respect ground troops blah blah blah seems to me you are the one guilty of not respecting flyers by assuming it takes no skill..all I hear is you expecting ppl to play like you.. I don't have a problem with other ppl playing the game however they want to. eveyone has their own play style. some are more defensive and some are more aggressive. some like to use strategy and some just go in and grab the flag and try to survive. there is no wrong, just let people do what they want to do...

I didn't say you camped turrets, I was insinuating you probably hate pilots because pilots take out turrets, you've obviously got a chip on your shoulder about something? 

and in regards to jetpacks, yes they have a weakness but at the moment I see ten times more ppl in a jetpack than a hawk because the hawks are useless. Am I just talking from the mechs point of view? no, I have TAKEN OUT loads of mechs since 1.0.8 and it is a joke how easy it is. they are slow, cumbersome and take less damage than a razorback to kill...

 

If they keep the hawks nerfed it doesn't mean I won't play the game. maybe i'll just be flying around in my jetpack all the time. To me it just seems sad because the thing that kept me coming back to warhawk for 4 years was the ability to play in a tank, a jeep, on the ground or in the air....


Before 1.08, I too took out many mechs, but that doesn't change the fact that a mech had to practically be destracted in order for a spawn troop to take it out. It was totally ridiculous. Only a handful of weapons could hurt the mechs, and most of them did you have to scrouge up some place else, which really limited your chances at defeating it. If a mech was shooting up your base and you spawned somewhere near it, you were a sitting duck because your standard weapons could not inflict enough damage before it was able to take you out. Heck, before 1.08, if a mech landed near you and even with the current full supply of weapons we have did a mech still have a significantly better chance at taking out a troop. 

 

And no, I don't think it is cheap if someone relies on a strat much different from my own to gain the upper hand. If you can do that, then good job. The problem I have is when a system isn't balanced and a loophole that doesn't coincide with the rest of the system is used as an exploit to gain the upper hand because that individual isn't experienced enough to really keep up. A mech that is built like a tank with an arsenal that can wipe out an entire team and their structures with very little effort is simply not fair to troops on the ground relying on gernades and assault rifles.

 

Its like I said before, if defenses like beam turrets couldn't keep up with these machines at point blank range, then troops running around with a few hand guns certainly didn't stand even the tiniest threat. Yet, they had to compete with these machines. There was no fairness in that what so ever. If troops have to be cautious, then so should everything else existing on the same battlefield. 

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mikeymonty
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Message 79 of 82 (73 Views)

Re: Update 1.08 Mech RIP


Fatal-Aim wrote:

mikeymonty wrote:

Fatal-Aim wrote:

Shows just how well you paid any attention to that post I made. Instead of explaining it to you again, i'm going to make it a little more simplier for you to grasp, ok? Here is what I said:

 

" Very seldom did anyone jump out of a hawk to go head to head with a troop who was trying to reclaim a base UNLESS that base was inclosed to the point where it required that individual  to exit their hawk in order to get close to the zone to claim it."

 

Now that we have that out of the way. Let's touch on FLAK  turret kills..... Because these machines don't have auto lock, you basically pick your targets, right? Right. Remember when I spoke of hawks hovering around a base while troops were trying to claim it, and if they didn't they'd be forced backwards onto their home base? Ok, this is where team work plays a part. These kills come from hawks hovering over troops because their wasn't much defense troops had against them if hawks were firing on them in hover mode. Because I knew this, we had to flank them. We did this by sending decoys out to get the zone and the other stayed behind and waited next to the closest flak gun near that zone. When I say wait, I mean NO ONE ever entered the turret until the were really to take the shot. It is how we fooled radar. Any group of hawks that took the bait were the first to get nailed. RPGs were for stragglers that didn't immediately take the bait. So to assume I camped in turrets is laughable, actually. It's called strategy. 

 

So again, when you realise you have a vulnerability, it makes you a better player. 

 

And yes, I do also fly, and I do that rather well but flying is not going to get you a flag or a zone unless you are playing death match, which I don't play very often. 

 

Regarding jetpacks in starhawk, unlike the mechs, they are VERY vulnerable to just about every weapon a troop uses and they are limited in flight. That should say enough.

 

 



You don't know me and you don't know how i play so stop assuming you know everything about me.

Just shows how little you know about zones. even if I were to take out a troop in my warhawk and jump out for the zone that troop would definately respawn and half the time there's more than one troop defending a base. it takes a long time to reduce a base from level 3 to nothing. I guess if I landed and the troop grabbed my warhawk and killed me with it that would be cheap? who cares.... the objective of the game is to win and I try to win on the ground or in the air.

You obviously think your way of playing the game is correct. respect your opponent, respect ground troops blah blah blah seems to me you are the one guilty of not respecting flyers by assuming it takes no skill..all I hear is you expecting ppl to play like you.. I don't have a problem with other ppl playing the game however they want to. eveyone has their own play style. some are more defensive and some are more aggressive. some like to use strategy and some just go in and grab the flag and try to survive. there is no wrong, just let people do what they want to do...

I didn't say you camped turrets, I was insinuating you probably hate pilots because pilots take out turrets, you've obviously got a chip on your shoulder about something? 

and in regards to jetpacks, yes they have a weakness but at the moment I see ten times more ppl in a jetpack than a hawk because the hawks are useless. Am I just talking from the mechs point of view? no, I have TAKEN OUT loads of mechs since 1.0.8 and it is a joke how easy it is. they are slow, cumbersome and take less damage than a razorback to kill...

 

If they keep the hawks nerfed it doesn't mean I won't play the game. maybe i'll just be flying around in my jetpack all the time. To me it just seems sad because the thing that kept me coming back to warhawk for 4 years was the ability to play in a tank, a jeep, on the ground or in the air....


Before 1.08, I too took out many mechs, but that doesn't change the fact that a mech had to practically be destracted in order for a spawn troop to take it out. It was totally ridiculous. Only a handful of weapons could hurt the mechs, and most of them did you have to scrouge up some place else, which really limited your chances at defeating it. If a mech was shooting up your base and you spawned somewhere near it, you were a sitting duck because your standard weapons could not inflict enough damage before it was able to take you out. Heck, before 1.08, if a mech landed near you and even with the current full supply of weapons we have did a mech still have a significantly better chance at taking out a troop. 

 

And no, I don't think it is cheap if someone relies on a strat much different from my own to gain the upper hand. If you can do that, then good job. The problem I have is when a system isn't balanced and a loophole that doesn't coincide with the rest of the system is used as an exploit to gain the upper hand because that individual isn't experienced enough to really keep up. A mech that is built like a tank with an arsenal that can wipe out an entire team and their structures with very little effort is simply not fair to troops on the ground relying on gernades and assault rifles.

 

Its like I said before, if defenses like beam turrets couldn't keep up with these machines at point blank range, then troops running around with a few hand guns certainly didn't stand even the tiniest threat. Yet, they had to compete with these machines. There was no fairness in that what so ever. If troops have to be cautious, then so should everything else existing on the same battlefield. 



that's exactly it. I don't thin k a spawn troop should have a very good chance of taking out a mech. that's why you get weapons first..... I don't think a spawn troop has a very good chance of taking out a jetpack or razorback either...

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Re: Update 1.08 Mech RIP


mikeymonty wrote:
that's exactly it. I don't thin k a spawn troop should have a very good chance of taking out a mech. that's why you get weapons first..... I don't think a spawn troop has a very good chance of taking out a jetpack or razorback either...


And thats the problem as spawning trooper you have nothing of worth pre them nerfing the Mech...

If there are no buildings as the Mech's destroyed them all your up the swanny without a paddle......

Maybe they could give you a choice of loadouts like in other games!!!!!

Your initial spawn is Rifle,Knife & Grenades & all other spawns you have the option of having no Grenades but the Rocket Launcher with one round?

But make the Grenades less effective again......

 

 


men of the imperium do you want to live for ever!!!
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Starhawk Update 1.3

-- 32-Player Map "Dust"
-- Added Explore mode
-- Added Ox Heavy Tank & Sidewinder JetBike
-- Added Hawk Torpedo & Flak Cannon
-- Added Map Load-outs System
-- Added Clan, Party & Calendar Systems

NOTE: We have performed a Stats, XP and Level Reset.

REMINDER: As with everything you see in the BETA, the Skills are a work-in-progress! Some skills will be cut, some skills will be changed and new skills will be added. For an overview of the Skills-System, for more info see the Beta Dev Blog:  http://www.lightboxinteractive.com/beta


Over and Out, Vissy
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