
on 11-12-2011 01:57 AM
on 11-12-2011 03:46 AM
There definitely needs to be an emphasis on ensuring the Hawk is more balanced than the Warhawk.
Already there are concessions to this:
- No more hover mode.
- All vehicles in Starhawk are a limited resource.
Now it takes a good portion of game time getting a Hawk pad built, then in the air; and they get taken down far too easily. It feels as if Lightbox is trying to overcompensate for the aggressive nature of the Warhawks in the previous game by severely nerfing the Hawks in this game.
I'd like to suggest that the hawks have a powerful, but rubbish gun at close range when on the ground. This would eliminate the pesky hawk landing and shooting player characters, then jetting off; and make hawks more of a tool for clearing the battlefield and advancing your forward postion by using their heavy guns to take down enemy BnB structures.
As is, the Hawk is horrifically underpowered in this release of the Beta. A balance can be struck, and the foundation is in place; but it needs to be fine tuned.
on 11-12-2011 05:41 AM
Mechs should be the most powerfull weapon. At this rate why don't they change their rift price to like 3 bars, and change the title from starHAWK to starCOD.
And they should change the flight back to warhawk mechanics, there's no competition up there.
on 11-12-2011 09:13 AM
mikeymonty wrote:true. I know you sniper guys must be a little bummed out...
It was a bit of a shock to find we were highlighted to everybody before we even took the shot......
No more the frontal longshot like in WH...
Having to think about cover from view from the front whilst your taking the shot at a angle now
...
Marry up the sniper rifle + jet pack & you can find some interestingfiring points....
on 11-12-2011 09:15 AM
on 11-12-2011 08:06 PM
on 12-12-2011 07:13 AM
mikeymonty wrote:
Fatal-Aim wrote:
mikeymonty wrote:Now whose the complainer? Seems a bit different when the shoee is on the other foot, huh?
If you were any good like you say you are, then you would keep your distance when in mech mode. See, before, you relied on the fact that troops -- esspecially spawning troops, had to real defense against the hawks/mech and you took complete advantage of that. Why do you think those like yourself camped out in the mechs. You basically felt like just because you were in a suit that you didn't have to respect the ground or the troops, to be specific. WRONG. Why do you think so many like yourself were quick to jump in the mech, land on the enemy's turf, shoot up the place and fly off? You didn't respect it enough to care.......until now. But, you know what's really funny, somehow you felt ground troops should fear the mechs and that it should only stay that way.
Warhawk was unbalanced the very same way. Its probably why you enjoyed the hawks so very much; you felt like you didn't have to respect the ground nor should you ever. So when i look at this update, I don't see it as a way to ***** pilots off. I see it as justice, justice that was long over due.
When you respect your enemy, it teaches you to combat them with smarts and with caution, which you obviously did nothing of a kind, i'm thinking.
sorry but you're an idiot... no assumptions in your post at all... I'm glad you have an intimate knowledge of how I play the game. I never played on the ground in warhawk? I mostly played in zones which is generally more ground combat than air and i disliked ctf lgs because they were just dogfights. I am a player who plays for the win, not just to boost my kdr.
the thing about ground combat is sometimes players have to play on the ground even if your preference is air. So I actually took the time to get good at playing on the ground and in the air. then you guys who only play ground wanna come along and whinge cos you get owned by the mechs.everyone has the same tools to utilise. maybe I should start lobbying to nerf the sniper rifle because I'm not brilliant with it.
and FYI when I was in a mech pre 1.0.8 I'd be flying in going for the flag or clearing ground defenses in order to do so. now you transform and your dead within seconds. it's pointless.
And you've just proven my point.
What you're used to is mindless ground pounding without any real strategy nor consequence involved. Rather you played zones or not, these two vehicles were your weapons to success due to the imbalance to the troops on the ground. Had they been balanced in the beginning, you would have taken caution with every approach..........just like every ground troop has to.
Zones in Warhawk was no different from an altered team death match once you got a few hovering planes to tackle a specific zone at a time. To elaborate, one or two hawks would be hovering the base while fully armed while one or two foot soldiers stole the zone. Either that or a soldier would be stealing a zone while setting a top his or her's hawk, and if anyone appraoched to reclaim that zone one would simply jump back into the hawk and start unleashing a barrage of missiles at the foot soldier. Why? Well, it's obvious. You knew the foot soldiers had no real defense against the hawks. The same applies to the mechs, also. Hence the reason you felt the need to approach a particulr turf or soldier with no real caution. You felt impervious, and you've been feeling it for far too long up until your wings got clipped.
There is a difference, a big difference in fact, from a mech cautiously clearing out a choke point than another just randomly dropping in shooting up the place and sustaining no real damage before taking off and repairing themselves some place else. I've seen this a dozens times, too. But, the day I saw a mech go toe to toe with a beam turret is when I got fed up. It was already difficult for an actual foot soldier to hurt a mech by themselves without it having to be destracted by another burst of firepower from another direction, but when you also factor in heavy defenses like turrerts, it becomes an absolute joke to even bother with the ground combat. So when you speak of anything being pointless around here since the balance, I suggest you place yourself in a troops place first. They've been getting the end of the stick since warhawk launched. let alone all the previous updates before 1.08.
if that is your opinion of what zones is then that just demonstrates how completely wrong you are. altered team death match. LOL! I like it how you know exactly what I think when I play zones and how i approach the game in general. Is your mum a psychic? you actually seem more delusional I'm afraid.
and poor troops getting the end of the stick since warhawk. cry me a freakin river. warhawk wasn't compulsory, I played it for fun and so did a lot of other people i know. I know a lot of ppl (including myself) who got owned initially and then became beasts after they'd got their heads around it. hell, there were ppl in warhawk who specialised in ground and didn't go near a hawk. they held their own too.
how many other games actually have air vehicles? the majority of games are ground only games so if you despised the air combat of warhawk so much then you weren't stuck for choice with other games
I wasn't saying the game was neccessarily perfectly balanced before but it is just a joke now.
Thanks for the discussion and letting me be the target of your anti-pilot related angst..
You're not speacking to a noob here. I played warhawk -- played it for a siginificant amount of time, too. I more than know the typical drill when one wants to retrieve a base. And because the hawks were practically unstoppable, they were basically used as a cheap attack to push ground troops back. Very seldom did anyone jump out of a hawk to go head to head with a troop who was trying to reclaim a base UNLESS that base was inclosed to the point where it required that individual to exit their hawk in order to get close to the zone to claim it. Other than that, these machines were used as a crutch to overpower ground troops, and its because they were practically unstoppable to those walking around on the ground. There was no strategy nor skill involved what so ever to overwhelm a troop on the ground. All that was required was to collect enough swarms or homing missiles, go into hover mode and rapidly fire away at a troop. The chances of a troop killing you before you killed them were slim to none, and that is with them running around with a full arsenal. A spawning troop didn't stand a chance. Suicide was their best option.
So I don't care what kind of experience you had on the ground. As a troop, you might as well have been a sitting duck to the hawks.
So yeah, zones was nothing more than an altered team death match that basically turned into a blood bath if you were on the ground.
Of course, when the StarHawk beta launched people like yourself were doing the very samething. It doesn't take a genius to figure out the typical strat you've presented. Its quite obvious really. For you to think that you could simply raid a base and steal a flag just because you fired off a few rounds can only reveal a crucial loophole to your approach..........you obviously saw the hawk as a tank that was invincible to the troops running around or dang near. Had you thought out your approach more thoroughly and respected the grounds you were on rather than thinking of yourself as invincible juggarnaut just because you were in a mech suit, you probably would have survived a little longer.
This is why vulnerabilities and balances need proper placement starting with the hawks/mechs. It simply weed out the rookies who are oftenly used to relying on cheap, brainless approaches to get what they want. By having such a vulnerability, it will only help you become a better player.
on 12-12-2011 08:43 AM
Fatal-Aim wrote:
mikeymonty wrote:
Fatal-Aim wrote:
mikeymonty wrote:Now whose the complainer? Seems a bit different when the shoee is on the other foot, huh?
If you were any good like you say you are, then you would keep your distance when in mech mode. See, before, you relied on the fact that troops -- esspecially spawning troops, had to real defense against the hawks/mech and you took complete advantage of that. Why do you think those like yourself camped out in the mechs. You basically felt like just because you were in a suit that you didn't have to respect the ground or the troops, to be specific. WRONG. Why do you think so many like yourself were quick to jump in the mech, land on the enemy's turf, shoot up the place and fly off? You didn't respect it enough to care.......until now. But, you know what's really funny, somehow you felt ground troops should fear the mechs and that it should only stay that way.
Warhawk was unbalanced the very same way. Its probably why you enjoyed the hawks so very much; you felt like you didn't have to respect the ground nor should you ever. So when i look at this update, I don't see it as a way to ***** pilots off. I see it as justice, justice that was long over due.
When you respect your enemy, it teaches you to combat them with smarts and with caution, which you obviously did nothing of a kind, i'm thinking.
sorry but you're an idiot... no assumptions in your post at all... I'm glad you have an intimate knowledge of how I play the game. I never played on the ground in warhawk? I mostly played in zones which is generally more ground combat than air and i disliked ctf lgs because they were just dogfights. I am a player who plays for the win, not just to boost my kdr.
the thing about ground combat is sometimes players have to play on the ground even if your preference is air. So I actually took the time to get good at playing on the ground and in the air. then you guys who only play ground wanna come along and whinge cos you get owned by the mechs.everyone has the same tools to utilise. maybe I should start lobbying to nerf the sniper rifle because I'm not brilliant with it.
and FYI when I was in a mech pre 1.0.8 I'd be flying in going for the flag or clearing ground defenses in order to do so. now you transform and your dead within seconds. it's pointless.
And you've just proven my point.
What you're used to is mindless ground pounding without any real strategy nor consequence involved. Rather you played zones or not, these two vehicles were your weapons to success due to the imbalance to the troops on the ground. Had they been balanced in the beginning, you would have taken caution with every approach..........just like every ground troop has to.
Zones in Warhawk was no different from an altered team death match once you got a few hovering planes to tackle a specific zone at a time. To elaborate, one or two hawks would be hovering the base while fully armed while one or two foot soldiers stole the zone. Either that or a soldier would be stealing a zone while setting a top his or her's hawk, and if anyone appraoched to reclaim that zone one would simply jump back into the hawk and start unleashing a barrage of missiles at the foot soldier. Why? Well, it's obvious. You knew the foot soldiers had no real defense against the hawks. The same applies to the mechs, also. Hence the reason you felt the need to approach a particulr turf or soldier with no real caution. You felt impervious, and you've been feeling it for far too long up until your wings got clipped.
There is a difference, a big difference in fact, from a mech cautiously clearing out a choke point than another just randomly dropping in shooting up the place and sustaining no real damage before taking off and repairing themselves some place else. I've seen this a dozens times, too. But, the day I saw a mech go toe to toe with a beam turret is when I got fed up. It was already difficult for an actual foot soldier to hurt a mech by themselves without it having to be destracted by another burst of firepower from another direction, but when you also factor in heavy defenses like turrerts, it becomes an absolute joke to even bother with the ground combat. So when you speak of anything being pointless around here since the balance, I suggest you place yourself in a troops place first. They've been getting the end of the stick since warhawk launched. let alone all the previous updates before 1.08.
if that is your opinion of what zones is then that just demonstrates how completely wrong you are. altered team death match. LOL! I like it how you know exactly what I think when I play zones and how i approach the game in general. Is your mum a psychic? you actually seem more delusional I'm afraid.
and poor troops getting the end of the stick since warhawk. cry me a freakin river. warhawk wasn't compulsory, I played it for fun and so did a lot of other people i know. I know a lot of ppl (including myself) who got owned initially and then became beasts after they'd got their heads around it. hell, there were ppl in warhawk who specialised in ground and didn't go near a hawk. they held their own too.
how many other games actually have air vehicles? the majority of games are ground only games so if you despised the air combat of warhawk so much then you weren't stuck for choice with other games
I wasn't saying the game was neccessarily perfectly balanced before but it is just a joke now.
Thanks for the discussion and letting me be the target of your anti-pilot related angst..
You're not speacking to a noob here. I played warhawk -- played it for a siginificant amount of time, too. I more than know the typical drill when one wants to retrieve a base. And because the hawks were practically unstoppable, they were basically used as a cheap attack to push ground troops back. Very seldom did anyone jump out of a hawk to go head to head with a troop who was trying to reclaim a base UNLESS that base was inclosed to the point where it required that individual to exit their hawk in order to get close to the zone to claim it. Other than that, these machines were used as a crutch to overpower ground troops, and its because they were practically unstoppable to those walking around on the ground. There was no strategy nor skill involved what so ever to overwhelm a troop on the ground. All that was required was to collect enough swarms or homing missiles, go into hover mode and rapidly fire away at a troop. The chances of a troop killing you before you killed them were slim to none, and that is with them running around with a full arsenal. A spawning troop didn't stand a chance. Suicide was their best option.
So I don't care what kind of experience you had on the ground. As a troop, you might as well have been a sitting duck to the hawks.
So yeah, zones was nothing more than an altered team death match that basically turned into a blood bath if you were on the ground.
Of course, when the StarHawk beta launched people like yourself were doing the very samething. It doesn't take a genius to figure out the typical strat you've presented. Its quite obvious really. For you to think that you could simply raid a base and steal a flag just because you fired off a few rounds can only reveal a crucial loophole to your approach..........you obviously saw the hawk as a tank that was invincible to the troops running around or dang near. Had you thought out your approach more thoroughly and respected the grounds you were on rather than thinking of yourself as invincible juggarnaut just because you were in a mech suit, you probably would have survived a little longer.
This is why vulnerabilities and balances need proper placement starting with the hawks/mechs. It simply weed out the rookies who are oftenly used to relying on cheap, brainless approaches to get what they want. By having such a vulnerability, it will only help you become a better player.
lol! DC was my map of choice for zones. you know... the one you can't get to any of the flagpoles with in a hawk so there goes your argument of 3 hawks hovering around the zone. and yes, you may have played warhawk but looking at your my hawk medals, you only really played ground. seeing your flak turret awards made me realise why you have such a problem with pilots
I'd hate pilots too if i spent time in those things![]()
And I don't want an invincible mech suit. i just want it to be stronger than a single troop because that's what's vehicles are supposed to do, give you an advantage. I don't think tank ppl are gonna be very impressed when you take out their tank with half a grenade and half a rifle clip.
seeing as I play ground and air and you only play ground I would imagine I am in a better position to judge the power of the mech vs troops. you are only seeing the perspective that you are going to be GETTING OWNED by the mech where as I can see both sides of the coin.
FYI I haven't been usiong the nerfed mech for thepast few days and I have been flying into the enemy base in my jetpack and grabbing the flag and I make it home plenty of times too. why aren't you calling for a jetpack nerf?
I'm done with this argument and your "reckless pilot" stereotype that you keep trying to put me into.
your opinion is clear. you think the 1.0.8 update has made the game balanced. I disagree... next opinion please....
on 12-12-2011 10:38 AM
mikeymonty wrote:And I don't want an invincible mech suit. i just want it to be stronger than a single troop because that's what's vehicles are supposed to do, give you an advantage. I don't think tank ppl are gonna be very impressed when you take out their tank with half a grenade and half a rifle clip.
seeing as I play ground and air and you only play ground I would imagine I am in a better position to judge the power of the mech vs troops. you are only seeing the perspective that you are going to be GETTING OWNED by the mech where as I can see both sides of the coin.
So are you saying it was right for Mech's to be able to stomp round the base killing with impunity!!
As a player who can see both sides of the coin?
FYI I haven't been usiong the nerfed mech for thepast few days and I have been flying into the enemy base in my jetpack and grabbing the flag and I make it home plenty of times too. why aren't you calling for a jetpack nerf?
I'm done with this argument and your "reckless pilot" stereotype that you keep trying to put me into.
your opinion is clear. you think the 1.0.8 update has made the game balanced. I disagree... next opinion please....
Its a BETA everbody's opinion is valid thats what Beta's are for......
on 12-12-2011 12:45 PM
Im sorry Fatal-Aim but you said, and i qoute (in regards to warhawk a2g troops) "The chances of a troop killing you before you killed them were slim to none"
i find this quite funny, ive killed 1000s of hawks from the ground whilke taking bases, pick your terrain time and weapons and you can be dam near unstoppable. Another thing, i would always exit my hawk to take on ground troops. I took the time to master both ground and air, maybe you should attempt to learn both aspects of the game instead of complaining about a persons playstyle, after all, everyone has the same tools/weapons at there disposal. You know wat they say, if you cant handle the heat get out of the kitchen.
I also find your thoughts on zones as an ALTERED TDM laughable.
im done. ![]()

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