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Level 1

Level 1
Xali
Berichten: 14
Geregistreerd: ‎04-10-2008
Bericht 1 van 17 (958 Weergaven)

SOCOM: Confrontation Patch 1.50 aankomende dinsdag

We know you guys have been anxiously awaiting further information on Patch 1.50 and today we’re happy to announce that the 1.50 Patch will be deployed on Tuesday morning.

Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games.  Along with these features there are many optimizations, enhancements and fixes. Included below are some of the highlights:

Crashes, Freezes and Hangs Fixed

  • Players being booted out of the game to the XMB while loading into gameplay.
  • Players freezing on the loading screen going into and returning from gameplay.
  • Loss of input issues that occurred when using the pause menu or scoreboard.
  • Low frequency freezes when creating a clan.
  • Players occasionally getting stuck on the Quick Match screen after selecting an invitation.
  • Rare cases where players would become stuck in Spectator mode.


General Gameplay Updates

  • Numerous improvements to lag and latency, as well as bandwidth optimizations.
  • To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off.  As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits.
  • Players are no longer able to plant claymores through pillars, walls and other objects.
  • Target spotting will now default to OFF in all ranked games.
  • Fixed characters occasionally getting stuck when planting flares in Control mode.
  • Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes.
  • Commando reticles now turn green when targeting a VIP in Escort mode.
  • Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it.
  • Louder and improved footstep audio for characters that are out of view.
  • Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing.
  • VIPs no longer appear on the HUD Radar after being killed.
  • Added the ability to plant Control flares and Demolition/Breach satchels while prone.
  • Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects.
  • Fixed issues where different weapons would appear in characters hands to different players.
  • Players can no longer take control of VIPs/Hostages through walls or other objects.
  • Improved performance for the late joiner, host and all other players when joining a match in progress.
  • The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches.
  • Fixed cases where the number of rounds won by each team could become out of sync.
  • The death camera will stop following the character that killed your player after 5 seconds.
  • In spectator mode, the button commands will fade our after 5 seconds.
  • When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury.
  • Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice.
  • Multiple fixes for situations where characters could become invisible.
  • Drastically cut down the Fade-In time at the start of the round.
  • Fixed the jittering reticle when planting C4 and Claymores.
  • Improved ability to plant the C4 on Breach walls.
  • Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces.
  • Closed an exploit where players could shoot through walls close to windows when using a scope.


User Interface

  • Improvements across multiple Front End screens to improve the look and feel for Standard Definition users.
  • Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to multiple items overlapping.
  • Sort the Channels list in a more user friendly way.
  • Updated several places in the Records and Statistics where the same gun would appear more than once.
  • Increased functionality for customizing controls including adding Hold functions to the Analog sticks.
  • Added an option to disable D-pad Lean.
  • Created a new Nordisk channel.
  • Fixed an issue where the Clan Mottos would sometimes be cut off.
  • Added more information to the Game Details screen in the briefing room.


Weapons

  • Reduced the accuracy of the FAMAS.
  • Improved damage of the Desert Eagle.
  • Improved damage done by all Sniper Rifles.


Crossroads

  • Improved collision on railings to allow bullets to pass through them easier.
  • Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes.
  • Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
  • Updated one of the breach walls on the Overlook so player cannot get past without destroying it.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse.


Quarantine

  • Players can no longer swim under the platform of the main floor of the dome.
  • Players no longer get stuck in the water of the main floor of the dome.
  • Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering the water in the dome at the start of the round in Escort and Extraction modes.
  • Updated several locations inside the dome where the camera could pass through the ceiling and walls.
  • Tweaked the collision on several pipes and beams so players cannot pass through or get trapped.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine.


Fallen

  • Improved AI pathfinding with special attention given to transitions in and out of the water.
  • Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode.
  • Added more detailed collision to several cliffs to prevent players from clipping through the terrain.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences.


Kasbah

  • Aligned Demolition markers to be more visible.
  • Resized one case where a Control flare could be thrown over the edge of a balcony.
  • Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map.
  • Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops.


Urban Wasteland

  • Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones.
  • Resized two cases where Control flares could be planted behind walls.
  • Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions.
  • Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level.


FrostFire

  • Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe.
  • Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water.


Desert Glory

  • Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level.
  • Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below.


We have a lot more coming for you all in the weeks ahead. So please stay tuned!

 

Bron: socom.com 

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Level 8

Level 8
ShadowhunterrX
Berichten: 2.607
Geregistreerd: ‎16-10-2008
Bericht 2 van 17 (947 Weergaven)

Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

[ Bewerkt ]

Wow nou verbaast het me niks da ze zoooo langggggg aan het testen waren moet je kijken wat een fixes :smileysurprised:

Is er ook een camp fix , minder dan 10 sec op een plek staan en dat je dood valt.

Dat zou pas een verbetering zijn.

 

En voor de famas gebruikers , hadden fock jullie allemaal nu raken jullie helemaal geen klote meer :smileyvery-happy:

Bericht bewerkt door ShadowhunterrX op 22-08-2009 11:58 AM
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Beta Tester
GRRRT
Berichten: 123
Geregistreerd: ‎04-08-2006
Bericht 3 van 17 (927 Weergaven)

Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

een hele waslijst idd maar nog steeds 4 maand wachten op een patch is egt gruwelijk lang.....nu moeten ze ook snel komen met die maps en niet 1 zielig map packje alsjeblieft want dan bloedt dit spel nog meer dood dan al gedaan heeft


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Level 8

Level 8
ShadowhunterrX
Berichten: 2.607
Geregistreerd: ‎16-10-2008
Bericht 4 van 17 (920 Weergaven)

Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

[ Bewerkt ]

Hoe de mensen dit spel spelen die verkrachten het spel in samenwerking met de makers :smileyhappy:

De meeste zijn gestop met spelen ook door de bugs enzo maar ook door het gecamp van mensen.

Bericht bewerkt door ShadowhunterrX op 22-08-2009 05:10 PM
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Level 1

Level 1
Fire_Lock
Berichten: 122
Geregistreerd: ‎01-10-2008
Bericht 5 van 17 (916 Weergaven)

Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

Het spel is al verneukt. Er moet veel gebeuren om het spel weer goed leven te krijgen!
spinny.gif
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Level 2

Level 2
MacTuffer
Berichten: 117
Geregistreerd: ‎16-03-2009
Bericht 6 van 17 (903 Weergaven)

Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

[ Bewerkt ]

@GRRR

 

Met jou heb ik al samen gespeeld op Socom. Je bent best wel een goede speler.

 

Ik ben bij DOG maar momenteel ps loos, YLOD, maar op 1 sept ga ik zo een slim halen en dan weer knallen.

Bericht bewerkt door MacTuffer op 22-08-2009 11:06 PM
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Level 1

Level 1
SoundE
Berichten: 15
Geregistreerd: ‎24-10-2008
Bericht 7 van 17 (827 Weergaven)

Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

Het is gewoon geen spel voor jonge knulletjes ben ik bang... Juist het tactisch campen maakt het spannend, maar ach, knulletjes hebben geen geduld, toch? En worden dan voor de balletjes geschoten... door iemand die wel z'n verstand gebruikt. Net echt...

 

LOL!!! 

Socom Rulesss...
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Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

Als je real life wilt ga dan het leger in gast!

Jammer van al dat gecamp. Ga gewoon knallen!

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Level 1

Level 1
SoundE
Berichten: 15
Geregistreerd: ‎24-10-2008
Bericht 9 van 17 (801 Weergaven)

Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

Ahh, jij bent dus zo'n knulletje... Het lijkt me beter, dat je in plaats van te zeuren, iets wat meer voor knulletjes gemaakt is gaat spelen. Dan lossen we meer dan 1 probleem in 1 keer op! Jij ergert je niet meer aan de echte socom spelers, en de echte spelers zijn van veel kiddies af!

 

Ik zie alleen maar voordelen! 

Socom Rulesss...
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Re: SOCOM: Confrontation Patch 1.50 aankomende dinsdag

dan een knulletje van 30!

 

:No-no:

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