19-07-2011 06:54 PM - edited 19-07-2011 06:58 PM
on 19-07-2011 07:52 PM
on 20-07-2011 07:54 PM
on 20-07-2011 10:04 PM
It's not just the party system that needs fixing but other more serious issues.
1. Icons blinking when an objective is being captured needs to be removed.
2. Patch it so everybody only has one grenade, all you hear is explosions at start of a round.
3. Change the rotation on the maps and make all maps available. Sick of playing the same 2-3 maps over and over!

on 21-07-2011 09:23 AM
on 21-07-2011 10:40 AM
on 06-08-2011 04:50 PM
on 21-08-2011 03:05 PM
This patch is still a work in progress, so not everything that will hopefully make it in when it's done is included here (and I'm not going to call out each of the minute bug fixes), but we wanted to give everyone some idea of the bigger things to expect from 1.05:
There have also been lots of bug fixes to the party system, clan system, UI in general and between-round transitions (i.e. less crashes).
Also, a big item that's currently under investigation is the number of headshots in the game. We all know that there are too many, so the team is looking at how we might be able to counter that for the patch. It's not an issue with the size of the hitbox (that's been checked over and over), so it's not a simple fix, and any changes to the damage system in general could have adverse effects on other parts of the game if not handled carefully. So, as mentioned, that's a big TBD on if and how it would be changed, but it's certainly being looked at and will be dealt with if possible.
The ETA on the patch is currently mid- to late-September.
That's about all the info that we have for the moment. We'll do our best to answer any questions that we can, though what you see just about covers what we know over here.
http://community.us.playstation.com/thread/3886748
on 21-08-2011 08:34 PM
on 22-08-2011 08:29 PM
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