on 06-04-2011 09:37 PM
on 07-04-2011 12:43 AM
mogzilla wrote:
Special Forces Beta Schedule for April [ New ] Options on 06-04-2011 01:29 PM SOCOM: Special Forces Open Beta Schedule (April 5-13) The last three weeks have been great for us here at Zipper Interactive! Our private and PlayStation Plus voucher testers have been integral in helping us put the finishing touches on the multiplayer aspects of SOCOM: Special Forces. But that’s the past - and now, the special invitation period is over because starting today, anyone and everyone with PSN access can freely download the SOCOM: Special Forces beta from the PlayStation Store during its regularly-scheduled update. The beta’s availability on the PlayStation Store ends April 12. Our servers will be open all day every day until the beta period ends on April 14 at 0800 UK time. However, we will limit what modes are available for the first few days to keep our testing focused before opening all queues for the home stretch. Here's how the schedule looks in its final phase: Tuesday (4/5) - Last Defense, Classic Last Defense, Uplink, Classic Uplink Wednesday (4/6) - Bomb Squad, Classic Bomb Squad, Last Defense, Classic Last Defense Thursday (4/7) - Sniper Alley (Custom), Last Defense Run ‘n Gun (Custom), Bomb Squad, Classic Bomb Squad Friday (4/8) - All Gametypes Open Saturday (4/9) - All Gametypes Open Sunday (4/10) - All Gametypes Open Monday (4/11) - All Gametypes Open Tuesday (4/12) - All Gametypes Open Wednesday (4/13) - All Gametypes Open As it has been from the beginning, our multiplayer beta includes two maps, Port Authority and Assault & Battery, and offers a variety of built-in game-types and custom game-types. Here they are: Suppression: SOCOM SF’s version of “team deathmatch.” Last Defense: Capture controls points, discover the enemy base and destroy it. Uplink: Steal enemy data and deliver it to your base. Bomb Squad: Defend your bomb technician while he disarms enemy explosives. Sniper Alley (Custom): An 8 vs. 8 version of Classic Suppression with higher damage. Weapons are limited to sniper rifles, shotguns, smoke grenades and poison gas. Last Defense Run 'n Gun (Custom): Faster movement speed and reduced damage are applied to 16 vs. 16 Last Defense with weapons restricted to only shotguns and SMGs. Scrum (Custom): Suppression is given rule tweaks of no respawn, faster movement and higher damage, while sniper rifles, frag grenades, concussion grenades and poison gas are disallowed. All built-in game-types (i.e. non-“Custom" queues) are playable in both the Standard and Classic variations. Standard mode is similar to the single-player experience, while Classic mode is similar to older SOCOM titles with increased movement speeds, round-based play, no player respawns and the lack of health regeneration. Our Custom types mix and match a number of game settings depending on their focus.
EPIC FAIL!!!!!!!!!! It's COD plain and simple. NOT BUYING IT ZIPPER. I'd rather paint a house!!!!!!!! Buahahahahahahaha))))))
Website ©2011 Sony Computer Entertainment Europe
All content, game titles, trade names and/or trade dress, trademarks, artwork and associated imagery are trademarks and/or copyright material of their respective owners. All rights reserved. [more info]