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WinnieP
Posts: 2,038
Registered: ‎09-01-2010
Message 11 of 18 (299 Views)

Re: Q&A With Todd Batty - Creative Director of SSX

Given that there cant be too many people who can best you at SSX. Who is your main competitor, some one in the office or a random that you've met online?

 

Were you aware of englishgolfers brilliant SSX league?

 

This ones sort of the same as fski's but..

Would it even be possible to add 'tradition' multiplayer as say a Race Pack update / DLC?

 

Did 'real snowflakes' just 'slow down the running of the game' Or has it always been like that from a design point of view?

 

 

The rest of i would like to know have already being asked above. There's some really good questions up there. Well done guys!


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englishgolfer
Posts: 15,356
Registered: ‎11-08-2008
Message 12 of 18 (295 Views)

Re: Q&A With Todd Batty - Creative Director of SSX

Have you ever thought of doing a HD remake of the orginal games?



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Re: Q&A With Todd Batty - Creative Director of SSX


englishgolfer wrote:
Have you ever thought of doing a HD remake of the orginal games?

 

To add to this, with 3D support!

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Re: Q&A With Todd Batty - Creative Director of SSX


WinnieP wrote:

 

Did 'real snowflakes' just 'slow down the running of the game' Or has it always been like that from a design point of view?

 

 



Hey Winnie, just had an email back from EA Vancouver, could you clarify what you mean by 'Real Snowflakes'?!

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Level 4

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WinnieP
Posts: 2,038
Registered: ‎09-01-2010
Message 15 of 18 (251 Views)

Re: Q&A With Todd Batty - Creative Director of SSX

 


Envisager wrote:

WinnieP wrote:

 

Did 'real snowflakes' just 'slow down the running of the game' Or has it always been like that from a design point of view?

 

 



Hey Winnie, just had an email back from EA Vancouver, could you clarify what you mean by 'Real Snowflakes'?!



HEY...

This one was actually one that came from my girlfriend. As she'd noticed when I first started playing SSX.

 

We might be wrong but, we think we've only ever seen actual snowfall once you have passed the finish line or light reflections when in tricky modes.

 

Say when doing a visibility survival event, instead of the fog descending and getting thicker, it would have been nice/cool to have actual varying thickness of snowfall to hinder you instead of the fog (which makes my eyes go funny)

Or say in other modes have the snow falling and when you boost, have it splatter the sides of the screen and melt down, similar to when you freeze up in the thermal events.

 

 :Peace:

 

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Re: Q&A With Todd Batty - Creative Director of SSX

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Level 4

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WinnieP
Posts: 2,038
Registered: ‎09-01-2010
Message 17 of 18 (239 Views)

Re: Q&A With Todd Batty - Creative Director of SSX

Sorry bit late now, but by 'real' I also ment as oppose to the big neon green snowflakes.
:-s



Sorry my brain's still mush from festival raving all weekend...
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Re: Q&A With Todd Batty - Creative Director of SSX

[ Edited ]
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